Super Smash Bros. Ultimate

King Dedede (SSBU)/Forward tilt: Difference between revisions

m (Added rehit rate)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingDededeFTiltSSBU.gif|thumb|550px|Hitbox visualization showing King Dedede's forward tilt.]]
[[File:KingDededeFTiltSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 11:
|damage=2.0%
|damage=2.0%
|angle=22
|angle=22
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 29: Line 29:
|a=f
|a=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 35: Line 34:
|damage=2.0%
|damage=2.0%
|angle=22
|angle=22
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 51: Line 51:
|rebound=f
|rebound=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 57: Line 56:
|damage=2.0%
|damage=2.0%
|angle=100
|angle=100
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 64: Line 64:
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=19.200001 to 25.799999
|zpos=19.2 to 25.8
|ff=0.9
|ff=0.9
|type=Hammer
|type=Hammer
Line 73: Line 73:
|rebound=f
|rebound=f
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 79: Line 78:
|damage=2.0%
|damage=2.0%
|angle=250
|angle=250
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 95: Line 95:
|rebound=f
|rebound=f
}}
}}
|3
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 101: Line 100:
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=30
|bk=30
|ks=190
|ks=190
Line 118: Line 118:
|a=f
|a=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=30
|bk=30
|ks=190
|ks=190
Line 139: Line 139:
|rebound=f
|rebound=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=30
|bk=30
|ks=190
|ks=190
Line 160: Line 160:
|rebound=f
|rebound=f
}}
}}
|0
|}
|}


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{|class="wikitable"
{|class="wikitable"
!Multihits
!Multihits
|12-21
|12-21 (rehit rate: 4 or 3)
|-
|-
!Final hit
!Final hit

Latest revision as of 09:55, July 21, 2022

Hitbox visualization showing King Dedede's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 4 2.0% 0   Forward 0 100 60   3.0 hammer1 -8.0 to -2.0 0.0 0.0 0.9× 1.0× 0%               Dedede Hit   All All            
1 0 4 2.0% 0   Forward 0 100 50   3.5 hammer1 1.0 to 8.0 0.0 0.0 0.9× 1.0× 0%               Dedede Hit   All All            
2 0 3 2.0% 0   Forward 0 100 30   3.0 top 0.0 4.0 19.2 to 25.8 0.9× 1.0× 0%               Dedede Hit   All All            
3 0 3 2.0% 0   Forward 0 100 26   4.0 top 0.0 9.5 20.0 to 25.0 0.9× 1.0× 0%               Dedede Hit   All All            
Final hit
0 0 0 3.0% 0   Forward 30 190 0   3.5 hammer1 -8.0 to -2.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 3.0% 0   Forward 30 190 0   3.5 hammer1 1.0 to 8.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 3.0% 0   Forward 30 190 0   8.3 hammer2 0.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All            

TimingEdit

Multihits 12-21 (rehit rate: 4 or 3)
Final hit 23
Interruptible 49
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible