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Official Custom Moveset Project: Difference between revisions

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Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of ''Smash 4'' deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.
Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of ''Smash 4'' deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.


Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as {{SSB4|Zelda}}, {{SSB4|Jigglypuff}} and {{SSB4|King Dedede}}, were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, were also argued to actually gain even further benefits from their custom movesets, leading to further [[tier list|imbalance in ''Smash 4'']]. Some custom movesets were also argued to have created [[broken|degenerate gameplay]] for some characters, with characters such as {{SSB4|Sonic}} and {{SSB4|Donkey Kong}} gaining powerful options that most players found unfun or frustrating to deal with. {{SSB4|Villager}} especially became controversial for his custom movesets, with {{Sm|Mew2King}} citing [https://www.eventhubs.com/news/2015/mar/22/mew2king-not-all-custom-moves-should-be-allowed-custom-villager-ruins-game-cites-actual-example-smash-4-tournament/ him as the reason certain custom moves should be banned], specifically referencing a match where {{Sm|ADHD}} defeated {{Sm|Nairo}} with a custom Villager, despite considering Nairo the stronger player. The release of {{SSB4|Mewtwo}}, the first [[DLC]] character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing DLC characters from gaining any potential benefits.  
Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as {{SSB4|Zelda}}, {{SSB4|Jigglypuff}} and {{SSB4|King Dedede}}, were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, were also argued to actually gain even further benefits from their custom movesets, leading to further [[tier list|imbalance in ''Smash 4'']]. Some custom movesets were also argued to have created [[broken|degenerate gameplay]] for some characters, with characters such as {{SSB4|Sonic}} and {{SSB4|Donkey Kong}} gaining powerful options that most players found unfun or frustrating to deal with. {{SSB4|Villager}} especially became controversial for his custom movesets, with {{Sm|Mew2King}} citing [https://www.eventhubs.com/news/2015/mar/22/mew2king-not-all-custom-moves-should-be-allowed-custom-villager-ruins-game-cites-actual-example-smash-4-tournament/ him as the reason certain custom moves should be banned], specifically referencing a match where {{Sm|ADHD}} defeated {{Sm|Nairo}} with a custom Villager, despite considering Nairo the stronger player. The release of {{SSB4|Mewtwo}}, the first [[DLC]] character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing them from gaining any potential benefits.  


Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike [[unlockable character]]s or [[unlockable stage]]s, [[custom part]]s could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, to  be unable to use their Wii U as a setup. Furthermore, the laborious process of unlocking custom moves was made slightly more efficient with the 3DS version of the game, meaning that players without the 3DS version of the game would likely have greater difficulty in unlocking all the custom movesets.
Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike [[unlockable character]]s or [[unlockable stage]]s, [[custom part]]s could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, would be unable to use their Wii U as a setup. Furthermore, the laborious process of unlocking custom moves was made slightly more efficient with the 3DS version of the game, meaning that players without the 3DS version of the game would likely have greater difficulty in unlocking all the custom movesets.


Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 52 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong, as well as who would get a say in what moveset combinations were too strong.
Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 51 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong, as well as who would get a say in what moveset combinations were too strong.


===Discontinuation===
===Discontinuation===
A majority of tournament organizers moved to place a ban on all custom moves following the conclusion of EVO 2015, beginning with majors such as [[Low Tier City 3]] and [[Smash Factor 4]]. Custom movesets have not appeared as part of a ruleset in major tournaments (including [[EVO 2016]]) since, and the Official Custom Moveset Project was discontinued in response, with the thread on the project later locked.
A majority of tournament organizers moved to place a ban on all custom moves following the conclusion of EVO 2015, beginning with majors such as [[Low Tier City 3]] and [[Smash Factor 4]]. Custom movesets have not appeared as part of a ruleset in major tournaments (including [[EVO 2016]]) since, and the Official Custom Moveset Project was discontinued in response, with the thread on the project later locked.


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==Format==
==Format==
Each character has ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments may still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.
Each character had ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments could still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.


===Previous formats===
===Previous formats===
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==List of available combinations==
==List of available combinations==
{| class="wikitable collapsible collapsed"
{| class="wikitable"
!Character
!Character
!colspan="5"|Custom sets available
!colspan="5"|Custom sets available

Latest revision as of 17:32, March 11, 2023

The Official Custom Moveset Project was a project based in SmashBoards to create preset custom moveset combinations for every character in Super Smash Bros. 4, in an effort to make the use of custom moves logistically viable in tournaments. It allowed players to select from a number of pre-selected custom movesets for characters, as well as providing a number of preset Mii characters.

The project was started by former Balanced Brawl developer Amazing Ampharos in 2014, and it was accepted by a large number of local and regional tournaments in March 2015, with EVO 2015 being the largest tournament that used the project. Following EVO 2015 in July 2015, it was decided by the majority of tournament organizers to place a general ban on custom moves, for a variety of different factors. As a result, the Official Custom Moveset Project was officially discontinued in late 2015, though a number of custom move side-events have continued to use the original project.

History[edit]

Adoption[edit]

One of Smash 4's selling points was the ability for characters to utilize a variety of different special moves compared to their usual moveset. This was also prominently featured in reveal trailers for the Mii Fighters and Palutena, who had completely unique special moves available as custom movesets. As a result, smashers were interested in seeing how the metagame of Smash 4 could change in response to custom movesets, though it was debated as to what the best course would be for custom movesets. The Official Custom Moveset was produced in response, as it was believed allowing only certain movesets could prevent logistics issues in tournaments regarding players wanting to select specific movesets, as well as providing "groundwork" for potential matchup analysis. The Official Custom Moveset Project later gained approval from the Smash 4 community and a number of tournament organizers, and tournaments began to use the ruleset in March 2015. In addition to a number of local and regional tournaments, EVO 2015 stated their intention to use the project's list of ideal custom moveset combinations as part of their ruleset.

Controversy[edit]

Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of Smash 4 deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.

Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as Zelda, Jigglypuff and King Dedede, were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as Diddy Kong and Sheik, were also argued to actually gain even further benefits from their custom movesets, leading to further imbalance in Smash 4. Some custom movesets were also argued to have created degenerate gameplay for some characters, with characters such as Sonic and Donkey Kong gaining powerful options that most players found unfun or frustrating to deal with. Villager especially became controversial for his custom movesets, with Mew2King citing him as the reason certain custom moves should be banned, specifically referencing a match where ADHD defeated Nairo with a custom Villager, despite considering Nairo the stronger player. The release of Mewtwo, the first DLC character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing them from gaining any potential benefits.

Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike unlockable characters or unlockable stages, custom parts could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, would be unable to use their Wii U as a setup. Furthermore, the laborious process of unlocking custom moves was made slightly more efficient with the 3DS version of the game, meaning that players without the 3DS version of the game would likely have greater difficulty in unlocking all the custom movesets.

Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 51 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong, as well as who would get a say in what moveset combinations were too strong.

Discontinuation[edit]

A majority of tournament organizers moved to place a ban on all custom moves following the conclusion of EVO 2015, beginning with majors such as Low Tier City 3 and Smash Factor 4. Custom movesets have not appeared as part of a ruleset in major tournaments (including EVO 2016) since, and the Official Custom Moveset Project was discontinued in response, with the thread on the project later locked.

Despite the ban, some tournaments, such as Glitch and Glitch 2, have allowed the use of custom movesets with the original Official Custom Moveset Project, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to Mii Fighters and sometimes Palutena.

Format[edit]

Each character had ten preset custom moveset combinations available in addition to the default combination (except Mii Fighters, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without equipment and named by number of the combination's neutral special, side special, up special, and down special, respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments could still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.

Previous formats[edit]

Before the 1.0.8 update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.

List of available combinations[edit]

Character Custom sets available
Bayonetta (SSB4) Bayonetta N/A
Bowser (SSB4) Bowser 1211 1311 3211 3311 1212
1213 1312 1313 2211 2311
Bowser Jr. (SSB4) Bowser Jr. 1113 1121 1123 1211 1213
1313 3111 3113 3213 1112
Captain Falcon (SSB4) Captain Falcon 2111 2112 2113 2121 2122
2123 2221 2211 2133 3111
Charizard (SSB4) Charizard 1311 1313 1331 1333 1113
1211 1213 3311 2311 1321
Cloud (SSB4) Cloud N/A
Corrin (SSB4) Corrin N/A
Dark Pit (SSB4) Dark Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121
Diddy Kong (SSB4) Diddy Kong 1121 1123 1113 1131 1133
1211 3111 1213 1112 3121
Donkey Kong (SSB4) Donkey Kong 3233 3231 3232 1233 1231
1232 2233 2231 2232 1333
Dr. Mario (SSB4) Dr. Mario 2312 2332 2212 2232 2211
1311 1332 1212 1211 2322
Duck Hunt (SSB4) Duck Hunt 3121 3123 3122 1121 1123
3132 1132 3111 3221 3323
Falco (SSB4) Falco 1123 1121 1133 1131 3123
3121 3133 3131 2123 2133
Fox (SSB4) Fox 2132 2332 3132 2122 2322
3322 1131 1331 2131 3131
Ganondorf (SSB4) Ganondorf 2121 2122 2321 2322 2132
2332 2222 3122 3121 3112
Greninja (SSB4) Greninja 1112 3112 3111 1312 1311
3312 3311 3113 2112 2111
Ike (SSB4) Ike 2222 2122 2212 2232 3222
3122 3212 3232 2111 3111
Jigglypuff (SSB4) Jigglypuff 1121 1122 1321 1322 2121
2122 2321 2322 3121 1221
King Dedede (SSB4) King Dedede 3112 3122 3312 3322 1122
1312 1322 2112 2122 2312
Kirby (SSB4) Kirby 3231 3232 3233 1231 1131
3133 3131 2231 3221 3331
Link (SSB4) Link 1211 1213 2211 2213 1311
1313 2311 2313 1231 3211
Little Mac (SSB4) Little Mac 2111 2113 2112 2211 2213
2212 2311 2313 2312 2121
Lucario (SSB4) Lucario 2111 3111 1112 2112 3112
1211 2211 1121 3121 1311
Lucas (SSB4) Lucas N/A
Lucina (SSB4) Lucina 3113 3123 1123 3133 1133
3121 1121 3111 1131 3131
Luigi (SSB4) Luigi 1311 1211 3311 3211 3111
1312 3312 3212 2311 3231
Mario (SSB4) Mario 2312 2332 2212 2232 1312
1313 1332 1212 1213 2213
Marth (SSB4) Marth 3113 3123 1123 3133 1133
3121 1121 3111 1131 3131
Mega Man (SSB4) Mega Man 1313 1312 1311 1323 1322
1112 1122 3323 3313 1333
Meta Knight (SSB4) Meta Knight 1211 1311 2211 2111 2311
1212 1312 1121 1112 3111
Mewtwo (SSB4) Mewtwo N/A
Mii Brawler (SSB4) Mii Brawler 2122[1] 1122[1] 2132[1] 1132[1] 2222
1222 2232 1232
Mii Gunner (SSB4) Mii Gunner 3122 3121 3123 3112 3111
3113 3322 3321 3323 3312
3311 3313 1122 1121 1123
3132 3131 3133 1312
Mii Swordfighter (SSB4) Mii Swordfighter 2131 2111 2132 2112 2133
2113 2231 2211 2232 2212
2233 2213 1332 1312 1132
1112 1232 1212
Mr. Game & Watch (SSB4) Mr. Game & Watch 3331 3321 3311 1331 1321
1311 3323 3131 2331 2311
Ness (SSB4) Ness 1112 1121 1122 1311 1312
1321 1322 1212 2111 1113
Olimar (SSB4) Olimar 1112 1311 1312 1212 2112
2212 2211 2312 2131 3312
Pac-Man (SSB4) Pac-Man 1132 1131 1122 1121 2132
2131 2122 3131 3132 3121
Palutena (SSB4) Palutena 2322 2312 1322 1312 2122
1122 2332 1332 2313 2323
Peach (SSB4) Peach 2111 2211 2311 2112 2212
2312 1211 1311 2331 2332
Pikachu (SSB4) Pikachu 1311 2311 2312 1312 1313
1331 2313 2331 3311 1321
Pit (SSB4) Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121
R.O.B. (SSB4) R.O.B. 1231 1233 1331 1333 1332
2233 1131 1133 1221 1223
Robin (SSB4) Robin 2111 3111 2311 3311 1311
2132 3132 1132 3113 3131
Rosalina & Luma (SSB4) Rosalina & Luma 2311 2313 2321 2323 2111
2121 2211 2221 1311 2331
Roy (SSB4) Roy N/A
Ryu (SSB4) Ryu N/A
Samus (SSB4) Samus 1211 1221 1231 1212 1222
1232 2211 2231 3211 1213
Sheik (SSB4) Sheik 2211 2111 1211 2311 1311
1213 3213 2212 2312 2231
Shulk (SSB4) Shulk 1113 2113 3113 1123 3123
3213 1122 3122 1213 2123
Sonic (SSB4) Sonic 1213 1211 1313 1311 1113
1321 2213 3213 1223 1331
Toon Link (SSB4) Toon Link 2111 2121 2131 2113 2133
2112 2211 2213 3131 1113
Villager (SSB4) Villager 1122 1322 2322 1121 1321
1312 3322 1332 2122 2121
Wario (SSB4) Wario 1211 1212 1213 1112 1113
1313 2211 2111 1221 1122
Wii Fit Trainer (SSB4) Wii Fit Trainer 2321 1321 3321 3221 2221
3323 1323 1121 2322 2311
Yoshi (SSB4) Yoshi 3111 2111 1311 1211 3211
3311 2211 2311 2113 3112
Zelda (SSB4) Zelda 1213 1313 1212 1312 1223
1323 3212 3312 2213 2312
Zero Suit Samus (SSB4) Zero Suit Samus 1311 1312 1112 2311 2111
2312 2112 1211 1332 1132
Notes:
  1. ^ a b c d Available in two sizes

External links[edit]