Super Smash Bros. Ultimate

Isabelle (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleDashAttack.png|thumb|450px|Hitbox visualization showing Isabelle's dash attack.]]
[[File:IsabelleDashAttack.png|thumb|450px|Hitbox visualization showing Isabelle's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
Isabelle's Dash attack is one of her main burst options, being among her most flexible moves. It notably enables many of her on stage strings opportunities that would otherwise be impossible, thanks to its fast overall frame data and providing Isabelle significant movement.
Dash attack typically serves as a potential punish tool, as well as occasionally an extremely safe, distanced neutral poke or edge guard- the latter while remaining on stage. The hit box stays active until the pot hits the ground, allowing for decent range if tossed towards a platform beneath Isabelle or off stage. Its launch angle can allow for follow ups and is fantastic for continuing strings. Against some opponents with limited recovery options, Dash attack can potentially string into itself off stage at some percents.
Despite its fast frame data, it is overall an inconsistent combo tool due to her follow ups being greatly situation dependent. If used close up, the move is unsafe on shield.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).}}
*{{buff|Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10.0%
|angle=70
|angle=70
|af=3
|bk=65
|bk=65
|ks=60
|ks=60
Line 28: Line 35:
|slvl=L
|slvl=L
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=70
|angle=70
|af=3
|bk=65
|bk=65
|ks=60
|ks=60
Line 49: Line 58:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 70: Line 81:


{{FrameStripStart}}
{{FrameStripStart}}
|'''Ground''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=47}}
!Ground {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=47}}
|-
|-
|'''Off ledge''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=54|s=HitboxChangeE}}
!Off ledge {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=54|s=HitboxChangeE}}
|-
|-
|'''Isabelle''' {{FrameStrip|t=Lag|c=6|e=LagPropS}}{{FrameStrip|t=Lag|c=33|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=9}}
!Isabelle {{FrameStrip|t=Lag|c=6|e=LagPropS}}{{FrameStrip|t=Lag|c=33|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}
==Pot parameters==
The pot can either break or bounce off when impacting the ground; however, both events remove its hitbox, making the difference only aesthetic.
{|class="wikitable"
!Lifetime
|60 frames
|-
!Initial horizontal speed
|2
|-
!Initial vertical speed
|0.1
|-
!Air friction
|0.009
|-
!Gravity
|0.09
|-
!Falling speed
|1.6
|-
!Rotation speed
|5°
|-
!Chance of breaking on impact with ground
|{{rollover|55%|Always breaks on impact with a wall|y}}
|-
!Lifetime after bouncing off
|45 frames
|-
!Horizontal speed when bouncing off
|0.7
|-
!Vertical speed when bouncing off
|1.5
|-
!Rotation speed after bouncing off
|10°
|-
!Can pierce opponents?
|Yes
|}
==Trivia==
If the pot hits the stage, the attack ends, but the pot will sometimes remain intact and continue to bounce briefly.


{{MvSubNavIsabelle|g=SSBU}}
{{MvSubNavIsabelle|g=SSBU}}
[[Category:Isabelle (SSBU)]]
[[Category:Isabelle (SSBU)]]
[[Category:Dash attacks (SSBU)]]
[[Category:Dash attacks (SSBU)]]

Latest revision as of 05:31, January 9, 2024

Hitbox visualization showing Isabelle's dash attack.

Overview[edit]

Isabelle's Dash attack is one of her main burst options, being among her most flexible moves. It notably enables many of her on stage strings opportunities that would otherwise be impossible, thanks to its fast overall frame data and providing Isabelle significant movement.

Dash attack typically serves as a potential punish tool, as well as occasionally an extremely safe, distanced neutral poke or edge guard- the latter while remaining on stage. The hit box stays active until the pot hits the ground, allowing for decent range if tossed towards a platform beneath Isabelle or off stage. Its launch angle can allow for follow ups and is fantastic for continuing strings. Against some opponents with limited recovery options, Dash attack can potentially string into itself off stage at some percents.

Despite its fast frame data, it is overall an inconsistent combo tool due to her follow ups being greatly situation dependent. If used close up, the move is unsafe on shield.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0 AngleIcon70.png Forward 65 60 0 HitboxTableIcon(False).png 4.2 have 0.0 2.5 0.0 0.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 0 AngleIcon70.png Forward 65 60 0 HitboxTableIcon(False).png 3.7 have 0.0 2.5 0.0 0.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Clean hit 7-12
Late hit (ground) 13-19
Late hit (off ledge) 13-66
Interruptible 40
Animation length 59
Ground  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Off ledge  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
Isabelle  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Pot parameters[edit]

The pot can either break or bounce off when impacting the ground; however, both events remove its hitbox, making the difference only aesthetic.

Lifetime 60 frames
Initial horizontal speed 2
Initial vertical speed 0.1
Air friction 0.009
Gravity 0.09
Falling speed 1.6
Rotation speed
Chance of breaking on impact with ground 55%
Lifetime after bouncing off 45 frames
Horizontal speed when bouncing off 0.7
Vertical speed when bouncing off 1.5
Rotation speed after bouncing off 10°
Can pierce opponents? Yes

Trivia[edit]

If the pot hits the stage, the attack ends, but the pot will sometimes remain intact and continue to bounce briefly.