Super Smash Bros.

Captain Falcon (SSB)/Neutral attack/Hit 2: Difference between revisions

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==Overview==
[[File:Captain Falcon Neutral Attack 2 Hitbox Image Smash 64.gif|thumb|The hitboxes of Captain Falcon's second jab.]]
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Latest revision as of 22:12, December 2, 2024

Overview[edit]

The hitboxes of Captain Falcon's second jab.
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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 3% 0 Sakurai angle 0 80 0 110 15 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 3% 0 Sakurai angle 0 80 0 110 14 30 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Hitboxes 4-7
Earliest continuable frame 11
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point