Dark Samus (SSBU)/Up smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=30 | |ks=30 | ||
Line 38: | Line 39: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 57: | Line 59: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 72: | Line 75: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 95: | Line 101: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 114: | Line 121: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 129: | Line 138: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 3|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|setweight=t | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
Line 152: | Line 164: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 171: | Line 184: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 186: | Line 201: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 4|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=120 | |angle=120 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 209: | Line 227: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 228: | Line 247: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 243: | Line 264: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 5|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 266: | Line 289: | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 280: | Line 304: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Latest revision as of 18:35, July 3, 2022
Overview[edit]
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History[edit]
Up smash's hits connect more reliably.
Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 60 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 and 2 hitboxes use a position vector with offsets [4, 22] for 4 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 40 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 6.0% | 0 | ![]() |
Forward | 50 | 162 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 6.0% | 0 | ![]() |
Forward | 50 | 162 | 0 | ![]() |
6.5 | armr | 7.4 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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Timing[edit]
Charges between | 6-7 |
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Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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