Super Smash Bros. 4

Zelda (SSB4)/Neutral attack: Difference between revisions

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==Update history==
==Update history==
{{GameIcon|ssb4}} [[1.1.0]]
{{GameIcon|ssb4}} [[1.1.0]]
*{{buff|Neutral attack deals more damage: 2% (all hits) → 2.5% (hits 1-2)/3% (hit 3), its last hit's knockback altered: 24 (base)/150 (growth) → 35/130, and its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.}}
*{{buff|Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.}}


{{GameIcon|ssb4}} [[1.1.5]]
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Neutral attack deals more damage: 8% → 11%. Its knockback was compensated however (35 (base)/130 (growth) → 40/95).}}
*{{buff|Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1-2 (loop)|42}}
{{HitboxTableTitle|Hit 1-2 (loop)|42}}

Latest revision as of 13:47, March 2, 2023

Hitbox visualization showing Zelda's jab.
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Update history[edit]

Super Smash Bros. 4 1.1.0

  • Buff Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.

Super Smash Bros. 4 1.1.5

  • Buff Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-2 (loop)
0 0 3% 0 Sakurai angle 0 100 40 3.2 0 0.0 12.5 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 3% 0 AngleIcon140.png 0 100 40 3.2 0 0.0 12.5 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 3% 0 AngleIcon140.png 0 100 30 4.0 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
Final hit
0 0 5% 0 Sakurai angle 40 95 0 6.0 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 5% 0 Sakurai angle 40 95 0 3.6 0 0.0 12.5 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 5% 0 Sakurai angle 40 95 0 3.6 0 0.0 12.5 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png

Timing[edit]

Hits 1-2 11, 13
Hit 3 15
Interruptible 24
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible