Zelda (SSB4)/Neutral attack: Difference between revisions
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==Update history== | ==Update history== | ||
{{GameIcon|ssb4}} [[1.1.0]] | {{GameIcon|ssb4}} [[1.1.0]] | ||
*{{buff|Neutral attack deals more damage: 2% ( | *{{buff|Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.}} | ||
{{GameIcon|ssb4}} [[1.1.5]] | {{GameIcon|ssb4}} [[1.1.5]] | ||
*{{buff|Neutral attack deals more damage | *{{buff|Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1-2 (loop)|42}} | {{HitboxTableTitle|Hit 1-2 (loop)|42}} | ||
Line 17: | Line 16: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=3% | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
Line 38: | Line 37: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage= | |damage=3% | ||
|angle=140 | |angle=140 | ||
|bk=0 | |bk=0 | ||
Line 59: | Line 58: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage= | |damage=3% | ||
|angle=140 | |angle=140 | ||
|bk=0 | |bk=0 | ||
Line 81: | Line 80: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=40 | ||
|ks= | |ks=95 | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
Line 102: | Line 101: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage= | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=40 | ||
|ks= | |ks=95 | ||
|fkv=0 | |fkv=0 | ||
|r=3.6 | |r=3.6 | ||
Line 123: | Line 122: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage= | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=40 | ||
|ks= | |ks=95 | ||
|fkv=0 | |fkv=0 | ||
|r=3.6 | |r=3.6 |
Latest revision as of 13:47, March 2, 2023
Update history[edit]
- Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.
- Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).
Hitboxes[edit]
Timing[edit]
Hits 1-2 | 11, 13 |
---|---|
Hit 3 | 15 |
Interruptible | 24 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|