Palutena (SSB4)/Neutral special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Autoreticle}} | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Detection radius=== | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |||
|part=0 | |||
|damage=0% | |||
|angle=0 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=120 | |||
|bn=13 | |||
|effect=Inert | |||
|sdi=0.0 | |||
|ff=0.0 | |||
|trip=0 | |||
|sfx=None | |||
|slvl=S | |||
|direct=f | |||
}} | |||
|} | |||
===Projectiles=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=2.9% | |damage=2.9% | ||
|angle=361 | |angle=361 | ||
|af=1 | |||
|bk=20 | |bk=20 | ||
|ks=42 | |ks=42 | ||
Line 28: | Line 52: | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|absorbable=t | |||
|reflectable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Detection radius | |||
|7 | |||
|- | |||
!Shot 1 | |||
|29- | |||
|- | |||
!Shot 2 | |||
|35- | |||
|- | |||
!Shot 3 | |||
|41- | |||
|- | |||
!Animation length | |||
|67 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Hitbox|c=39}} | |||
|- | |||
{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Hitbox|c=33}} | |||
|- | |||
{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Hitbox|c=27}} | |||
|- | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=21|e=LagPropS}}{{FrameStrip|t=Lag|c=6|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=6|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=27|s=LagPropE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|prop=y}} | |||
{{MvSubNavPalutena|g=SSB4}} | {{MvSubNavPalutena|g=SSB4}} |
Latest revision as of 10:22, July 14, 2020
Overview[edit]
Hitboxes[edit]
Detection radius[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0% | 0 | 0 | 0 | 0 | 120 | 13 | 0.0 | 0.0 | 0.0 | 0.0x | 0.0x | 0% | None |
Projectiles[edit]
Timing[edit]
Detection radius | 7 |
---|---|
Shot 1 | 29- |
Shot 2 | 35- |
Shot 3 | 41- |
Animation length | 67 |
Lag time |
Hitbox |
Prop event |
|