Zelda (SSB4)/Down special/Default: Difference between revisions
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m (Text replacement - "== ([^=])" to "== $1") |
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{{GameIcon|ssb4}} [[1.1.0]] | {{GameIcon|ssb4}} [[1.1.0]] | ||
*{{buff|All variations of Phantom Slash have had their ending lag decreased by 5 frames.}} | *{{buff|All variations of Phantom Slash have had their ending lag decreased by 5 frames.}} | ||
*{{buff|Phantom Slash received a [[ | *{{buff|Phantom Slash received a [[windbox]] that [[Windbox#Pulling attacks|pulls]] opponents into the Phantom's sword at low charges, and [[Windbox#Pushing attacks|pushes]] them away at high charges. This removes its blind spot.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Windbox|42}} | {{HitboxTableTitle|Windbox|42}} | ||
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}} | }} | ||
|} | |} | ||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} |
Latest revision as of 01:04, April 13, 2022
Update history[edit]
- Phantom Slash's ending lag decreased: frame 54 → 51.
- The Phantom's on-stage duration increased by approximately a quarter of a second.
- The Phantom's respawn time increased: 6 seconds → 10.
- All variations of Phantom Slash have had their ending lag decreased by 5 frames.
- Phantom Slash received a windbox that pulls opponents into the Phantom's sword at low charges, and pushes them away at high charges. This removes its blind spot.
Hitboxes[edit]
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