Super Smash Bros. Brawl

Bowser (SSBB)/Forward throw: Difference between revisions

(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=10% |af=3 |angle=45 |bk=60 |ks=50 |fkv=0 |bn=...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:BowserFThrowSSBB.gif|thumb|300px|Hitbox visualization showing Bowser's forward throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Throws the opponent forward using his head. It does decent knockback, but will hardly [[KO]], not doing so until 190% at the ledge of {{SSBB|Final Destination}}
==Throw data==
==Throw data==
{{BrawlThrowTableHeader}}
{{BrawlThrowTableHeader}}
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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==Timing==
==Timing==
The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].
{|class="wikitable"
!colspan="2"| Baseline
|-
!Invincibility
|1-8
|-
!Throw Release
|36
|-
!Animation length
|59
|}
{{BrawlWeightBasedTableHeader}}
{{BrawlWeightBasedTableHeader}}
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=24|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=29}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=34}}{{FrameStrip|t=Blank|c=29}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}{{FrameStrip|t=Blank|c=12}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=12}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=42|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=51}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=63}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:09, May 27, 2024

Hitbox visualization showing Bowser's forward throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throws the opponent forward using his head. It does decent knockback, but will hardly KO, not doing so until 190% at the ledge of Final Destination

Throw dataEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 60 50 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 24.48 27 28.08 28.44 28.8 29.16 29.52 30.6 31.32 32.4 33.12 33.48 33.84 34.2 34.92 35.28 36 36.72 37.44 37.8 38.16 38.52 38.88 39.24 39.6 40.32 40.68 41.76 43.2
Animation length 40.12 44.25 46.02 46.61 47.2 47.79 48.38 50.15 51.33 53.1 54.28 54.87 55.46 56.05 57.23 57.82 59 60.18 61.36 61.95 62.54 63.13 63.72 64.31 64.9 66.08 66.67 68.44 70.8
Min (Jigglypuff)                                                                                                                                               
                                                                                                                                             
Baseline                                                                                                                                               
                                                                                                                                             
Max (Bowser)                                                                                                                                               
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point