Super Smash Bros. Brawl

Ganondorf (SSBB)/Dash attack: Difference between revisions

(→‎Timing: added dacus & boost grab windows; removed redundant "attack" header.)
Tag: Mobile edit
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbb=y}}
[[File:GanondorfDashAttackSSBB.gif|thumb|500px|Hitbox visualization showing Ganondorf's dash attack.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
 
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean|25}}
{{HitboxTableTitle|Clean|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|damage=15.0%
|damage=15%
|angle=105
|angle=105
|bk=60
|bk=60
Line 19: Line 21:
|rawflags=XX11100010XXXX11XX00001X10X00000
|rawflags=XX11100010XXXX11XX00001X10X00000
}}
}}
{{HitboxTableTitle|Late|25}}
{{HitboxTableTitle|Late|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10%
|angle=100
|angle=100
|bk=45
|bk=45
Line 37: Line 39:


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Clean hit
!Clean hit
Line 44: Line 45:
!Late hit
!Late hit
|13-19
|13-19
|-
!DACUS window
|3-6
|-
!Boost grab window
|2-3
|-
|-
!Interruptible
!Interruptible
Line 52: Line 59:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=3}}
!Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=3}}
|-
!DACUS {{FrameStripDACUS|w=4|al=44}}
|-
!Boost grab {{FrameStripBGBrawl|al=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|continuable=y}}


{{MvSubNavGanondorf|g=SSBB}}
{{MvSubNavGanondorf|g=SSBB}}

Latest revision as of 18:04, January 8, 2025

Hitbox visualization showing Ganondorf's dash attack.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 15% 0   60 80 0 7.3 0 0.0 9.0 7.0 1.0x 1.0x 0%               Punch  
Late
0 0 10% 0   45 60 0 4.0 0 0.0 9.0 7.0 1.0x 1.0x 0%               Punch  

TimingEdit

Clean hit 10-12
Late hit 13-19
DACUS window 3-6
Boost grab window 2-3
Interruptible 42
Animation length 44
Hitboxes                                                                                         
DACUS                                                                                         
Boost grab                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible