Super Smash Bros. Brawl

R.O.B. (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |3-6 |- !Interruptible |21 |- !Animation length...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:ROBJab2SSBB.gif|thumb|400px|Hitbox visualization showing R.O.B.'s second jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=26
|id=0
|damage=3%
|angle=361
|fkv=0
|ks=120
|sd=0
|bk=40
|r=180000
|xpos=420000
|ypos=0
|zpos=60000
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001000000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=26
|id=1
|damage=3%
|angle=361
|fkv=0
|ks=120
|sd=0
|bk=30
|r=240000
|xpos=120000
|ypos=0
|zpos=60000
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001000000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=25
|id=2
|damage=3%
|angle=361
|fkv=0
|ks=120
|sd=0
|bk=30
|r=240000
|xpos=0
|ypos=0
|zpos=120000
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001000000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=10
|id=3
|damage=3%
|angle=361
|fkv=0
|ks=120
|sd=0
|bk=30
|r=240000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=72000
|sdi=60000
|rawflags=00111001000000010000010000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 17:06, August 8, 2024

Hitbox visualization showing R.O.B.'s second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 40 120 0 3.0 26 7.0 0.0 1.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 3% 0 Sakurai angle 30 120 0 4.0 26 2.0 0.0 1.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 3% 0 Sakurai angle 30 120 0 4.0 25 0.0 0.0 2.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
3 0 3% 0 Sakurai angle 30 120 0 4.0 10 0.0 0.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png

Timing[edit]

Hitboxes 3-6
Interruptible 21
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible