Super Smash Bros. Ultimate

Kirby (SSBU)/Up aerial: Difference between revisions

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==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{buff|It has less ending lag (FAF 40 → 38).}}
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
*{{buff|Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
*{{buff|It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage={{ShortHopDmgSSBU|10.0}}
|angle=70
|angle=70
|bk=20
|bk=20
Line 18: Line 20:
|r=4.0
|r=4.0
|bn=footr
|bn=footr
|xpos=0.0
|ypos=-5.6
|ypos=-5.6
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 29: Line 27:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage={{ShortHopDmgSSBU|10.0}}
|angle=70
|angle=70
|bk=20
|bk=20
Line 36: Line 34:
|r=4.5
|r=4.5
|bn=footr
|bn=footr
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 74: Line 68:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|8
|-
!Animation length
!Animation length
|7
|26
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

Latest revision as of 00:33, June 6, 2022

Hitbox visualization showing Kirby's up aerial.

OverviewEdit

Kirby backflips and performs a bycicle kick, similarly to his up smash. Due to coming out of frame 8, it's tied with neutral aerial for the second fastest startup of his aerials, and also low ending lag, autocancels in a short hop fast fall to due a lenient autocancel window and has a good initial autocancel window, which makes it useful for feinting and mixups when combined with its minimal landing lag. It's good for combos and juggles due to its vertical angle, yet it deals 10% and decent knockback, giving it KO potential at high percents, especially at a certain height.

Update HistoryEdit

  1.1.0

  •   It has less ending lag (FAF 40 → 38).

  6.0.0

  •   It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 20 115 0   4.0 footr 0.0 -5.6 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 20 115 0   4.5 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-7
Hitboxes 8-13
Ending autocancel 20-
Interruptible 36
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Interruptible 8
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible