Super Smash Bros. Melee

Fox (SSBM)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Fox's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}...)
 
m (Added Falco's jab 2 to similar moves.)
 
(One intermediate revision by one other user not shown)
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!Earliest continuable
!Earliest continuable
|7
|7
|-
!Interruptible
|19
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
==Similar moves==
*{{mvsub|Falco|SSBM|Neutral attack/Hit 2|poss=y}}
{{MvSubNavFox|g=SSBM}}
{{MvSubNavFox|g=SSBM}}
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Neutral attacks (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Latest revision as of 20:18, November 4, 2024

Hitbox visualization showing Fox's second jab.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 AngleIcon70.png 0 100 0 3.327912 55 4.655952 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 4% 0 AngleIcon70.png 0 100 0 3.327912 55 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitboxes 3-4
Earliest continuable 7
Interruptible 19
Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point

Similar moves[edit]