Donkey Kong (SSBM)/Down aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Donkey Kong's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHi...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
DK does a slow stomping kick below himself. A pretty mediocre meteor smash due to its long startup and unimpressive knockback that makes it punishable on hit at low percent. It can be used as a tech chase starter at mid percents, but since DK is generally better at aerial combos anyway, it's usually better to go for other options. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=16 | |damage=16% | ||
|sd=0 | |sd=0 | ||
|angle=270 | |angle=270 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=13 | |damage=13% | ||
|sd=0 | |sd=0 | ||
|angle=270 | |angle=270 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=13 | |damage=13% | ||
|sd=0 | |sd=0 | ||
|angle=270 | |angle=270 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 04:13, September 21, 2022
Overview[edit]
DK does a slow stomping kick below himself. A pretty mediocre meteor smash due to its long startup and unimpressive knockback that makes it punishable on hit at low percent. It can be used as a tech chase starter at mid percents, but since DK is generally better at aerial combos anyway, it's usually better to go for other options.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-2 |
---|---|
Hitboxes | 18-23 |
Ending autocancel | 50- |
Animation length | 54 |
Landing lag[edit]
Animation length | 31 |
---|---|
L-cancelled animation length | 15 |
Normal | |||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
|