Donkey Kong (SSBM)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Donkey Kong does a backhanded slap. Despite being quite slow and not having exceptional knockback, this move is probably DK's best grounded poke, as {{mvsub|Donkey Kong|SSBM|down tilt}} has too little knockback and less range. Serves as an acceptable mid-range tool for catching people dashing forward, starting jumps, or whiff punishing some sloppily spaced moves at a distance. Generally too little knockback to kill, but has enough to setup up for DK's decent edgeguarding. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 13:40, January 22, 2022
Donkey Kong forward tilt hitbox visualizations | ||||
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Overview[edit]
Donkey Kong does a backhanded slap. Despite being quite slow and not having exceptional knockback, this move is probably DK's best grounded poke, as down tilt has too little knockback and less range. Serves as an acceptable mid-range tool for catching people dashing forward, starting jumps, or whiff punishing some sloppily spaced moves at a distance. Generally too little knockback to kill, but has enough to setup up for DK's decent edgeguarding.
Hitboxes[edit]
Timing[edit]
Hitboxes | 8-11 |
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Animation length | 33 |
Lag time |
Hitbox |
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