Isabelle (SSBU)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleUTilt.gif|thumb| | [[File:IsabelleUTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's up tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Isabelle swings a broom in an arching motion above her. It [[combo]]s into itself at low percents, while it combos into {{mvsub|Isabelle|SSBU|neutral aerial}} and {{mvsub|Isabelle|SSBU|up aerial}} at mid percents, as well as {{mvsub|Isabelle|SSBU|forward aerial}} situationally. Additionally, it can begin combos out of her {{mvsub|Isabelle|SSBU|jab}} when reversed. Its disjointed hitbox also makes it useful for anti-airing and [[juggling]], all while its low startup (6 frames) and endlag (16 frames) make it an occasionally safe move to use in neutral. | |||
The main drawbacks of this move are its puny range as a grounded neutral tool (A prevailing issue throughout much of her moveset), and being too short to reach most platforms- relying on {{mvsub|Isabelle|SSBU|up aerial}} instead. Additionally, inputting a reversed Up tilt quickly- especially in a neutral game state- is rather challenging. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|- | |- | ||
!Interruptible | !Interruptible | ||
| | |30 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 16:23, October 28, 2024
Overview[edit]
Isabelle swings a broom in an arching motion above her. It combos into itself at low percents, while it combos into neutral aerial and up aerial at mid percents, as well as forward aerial situationally. Additionally, it can begin combos out of her jab when reversed. Its disjointed hitbox also makes it useful for anti-airing and juggling, all while its low startup (6 frames) and endlag (16 frames) make it an occasionally safe move to use in neutral.
The main drawbacks of this move are its puny range as a grounded neutral tool (A prevailing issue throughout much of her moveset), and being too short to reach most platforms- relying on up aerial instead. Additionally, inputting a reversed Up tilt quickly- especially in a neutral game state- is rather challenging.
Update History[edit]
- Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-13 |
---|---|
Interruptible | 30 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |