Super Smash Bros. Ultimate

Toon Link (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ToonLinkDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Toon Link's dash attack.]]
[[File:ToonLinkDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Toon Link's dash attack.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Dash attack has less ending lag (FAF 31 → 29), improving its combo potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=3
|trip=30
|trip=30
|damage=8.0%
|damage=8.0%
|angle=65
|angle=65
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|trip=30
|trip=30
|damage=8.0%
|damage=8.0%
|angle=65
|angle=65
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|trip=30
|trip=30
|damage=6.0%
|damage=6.0%
|angle=65
|angle=65
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.


{{MvSubNavToonLink|g=SSBU}}
{{MvSubNavToonLink|g=SSBU}}
[[Category:Toon Link (SSBU)]]
[[Category:Toon Link (SSBU)]]
[[Category:Dash attacks (SSBU)]]
[[Category:Dash attacks (SSBU)]]

Latest revision as of 19:46, July 24, 2022

Hitbox visualization showing Toon Link's dash attack.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 7.0.0

  • Buff Dash attack has less ending lag (FAF 31 → 29), improving its combo potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
3 0 0 8.0% 0 AngleIcon65.png Forward 70 70 0 HitboxTableIcon(False).png 4.2 sword2 5.5 0.0 0.0 1.2× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Toon Link Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 8.0% 0 AngleIcon65.png Forward 70 70 0 HitboxTableIcon(False).png 4.0 sword2 0.0 0.0 0.0 1.2× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Toon Link Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon65.png Forward 70 70 0 HitboxTableIcon(False).png 3.5 arml 0.0 0.0 0.0 1.0× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Toon Link Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 7-9
Interruptible 29
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.