Super Smash Bros. Ultimate

Fox (SSBU)/Neutral special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Blaster (Fox)}}
[[File:FoxNSpecialSSBU.gif|thumb|550px|Hitbox visualization showing Fox's neutral special, Blaster.]]
[[File:FoxNSpecialSSBU.gif|thumb|550px|Hitbox visualization showing Fox's neutral special, Blaster.]]
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
Fox shoots lasers from his blaster at a fast pace. The lasers have [[transcendent priority]], meaning they cannot be snuffed out by attacks. They cause no hitlag or knockback. This property alongside their fast fire rate means Fox can use them to rack up damage if the event of [[shield break|breaking a shield]] at lower percents where his smash attacks can't KO reliably. They can also be used to force approaches to punish from camping opponents and zoning characters (however, this isn't as effective against [[Steve]], due to his blocks being able to sponge up the damage from the lasers), although Fox's rushdown play-style can make this counter-intuitive at times. The lasers also suffer from damage falloff, meaning they become weaker as they travel farther. Despite this, Fox's laser can be a valuable asset in the right hands and isn't to be underestimated.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=1
|bk=0
|bk=0
|ks=0
|ks=0
Line 30: Line 32:
|reflectable=1
|reflectable=1
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableRowNote|The mid hit reduces damage to 2%, then the late hit reduces damage to 1.4%.|42}}
{{UltimateHitboxTableRow
|id=0
|damage=2.0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1.44
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.8 to 9.0
|ff=1.0
|type=Energy
|effect=Blaster
|sfx=Fox Blaster
|slvl=M
|clang=f
|rebound=f
|direct=f
|absorbable=1
|reflectable=1
}}
{{HitboxTableTitle|Latest hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=1.4%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1.44
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.8 to 9.0
|ff=1.0
|type=Energy
|effect=Blaster
|sfx=Fox Blaster
|slvl=M
|clang=f
|rebound=f
|direct=f
|absorbable=1
|reflectable=1
}}
|}
|}


==Timing==
==Timing==
===Grounded===
{|class="wikitable"
{|class="wikitable"
!Loop points
|6-7, 16-17
|-
!Repeat window
|3-17
|-
!Clean hit
!Clean hit
|11-12
|11-12
|-
|-
!Late hit
!Mid hit
|13-19
|13-19
|-
|-
!Latest hit
!Late hit
|20-32
|20-32
|-
|-
!Interruptible (ending)
!Interruptible (from loop)
|21
|37 (21)
|-
|-
!Animation length (ending)
!Animation length (from loop)
|44
|60 (44)
|}
|}


Line 102: Line 64:
|-
|-
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=6|e=LagLoopS|s=LagPropE}}{{FrameStrip|t=Lag|c=20|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=6|e=LagLoopS|s=LagPropE}}{{FrameStrip|t=Lag|c=20|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=24}}
|-
{{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=1|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=43}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
 
===Aerial===
{|class="wikitable"
!Loop points
|4-5, 14-15
|-
!Repeat window
|2-15
|-
!Clean hit
|9-10
|-
!Mid hit
|11-17
|-
!Late hit
|18-30
|-
!Interruptible (from loop)
|35 (21)
|-
!Animation length (from loop)
|58 (44)
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=13|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=28}}
|-
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=6|e=LagLoopS|s=LagPropE}}{{FrameStrip|t=Lag|c=20|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=24}}
|-
{{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=1|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=43}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y|loop=y|continuable=y}}
 
==Parameters==
These parameters also apply to the lasers fired from Fox's {{mvsub|Fox|SSBU|back throw}}, {{mvsub|Fox|SSBU|up throw}}, and {{mvsub|Fox|SSBU|down throw}}, with the only difference being the trajectories they are fired at.
{|class="wikitable"
!Laser offsets
|[6, 1.2]
|-
!Travel speed
|7
|-
!Lifetime
|22 frames
|-
!Friction
|0
|-
!Initial length
|3
|-
!Maximum length throughout travel
|11.25
|-
!Can pierce opponents?
|No
|}


{{MvSubNavFox|g=SSBU}}
{{MvSubNavFox|g=SSBU}}
[[Category:Fox (SSBU)]]
[[Category:Fox (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

Latest revision as of 22:54, January 27, 2023

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Blaster (Fox).
Hitbox visualization showing Fox's neutral special, Blaster.

Overview[edit]

Fox shoots lasers from his blaster at a fast pace. The lasers have transcendent priority, meaning they cannot be snuffed out by attacks. They cause no hitlag or knockback. This property alongside their fast fire rate means Fox can use them to rack up damage if the event of breaking a shield at lower percents where his smash attacks can't KO reliably. They can also be used to force approaches to punish from camping opponents and zoning characters (however, this isn't as effective against Steve, due to his blocks being able to sponge up the damage from the lasers), although Fox's rushdown play-style can make this counter-intuitive at times. The lasers also suffer from damage falloff, meaning they become weaker as they travel farther. Despite this, Fox's laser can be a valuable asset in the right hands and isn't to be underestimated.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 3.0% 0 Sakurai angle Speed-based 0 0 0 HitboxTableIcon(False).png 1.44 top 0.0 0.0 0.8 to 9.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Blaster (effect) Energy (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fox Blaster SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The mid hit reduces damage to 2%, then the late hit reduces damage to 1.4%.

Timing[edit]

Grounded[edit]

Loop points 6-7, 16-17
Repeat window 3-17
Clean hit 11-12
Mid hit 13-19
Late hit 20-32
Interruptible (from loop) 37 (21)
Animation length (from loop) 60 (44)
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(ContinuableLoopS).png FrameIcon(ContinuableLoopE).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(ContinuableLoopS).png FrameIcon(ContinuableLoopE).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Aerial[edit]

Loop points 4-5, 14-15
Repeat window 2-15
Clean hit 9-10
Mid hit 11-17
Late hit 18-30
Interruptible (from loop) 35 (21)
Animation length (from loop) 58 (44)
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(ContinuableLoopS).png FrameIcon(ContinuableLoopE).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(ContinuableLoopS).png FrameIcon(ContinuableLoopE).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters[edit]

These parameters also apply to the lasers fired from Fox's back throw, up throw, and down throw, with the only difference being the trajectories they are fired at.

Laser offsets [6, 1.2]
Travel speed 7
Lifetime 22 frames
Friction 0
Initial length 3
Maximum length throughout travel 11.25
Can pierce opponents? No