Super Smash Bros. Ultimate

Kirby (SSBU)/Forward smash: Difference between revisions

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{{competitive expertise}}
==Overview==
==Overview==
Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=361
|angle=361
|bk=39
|af=3
|bk=32
|ks=109
|ks=109
|fkv=0
|fkv=0
|r=4.2
|r=4.2
|bn=footl
|bn=footl
|xpos=0.0
|ypos=-7.5 to 0.0
|ypos=-7.5 to 0.0
|zpos=0.0
|ff=1.2
|ff=1.2
|type=Foot
|type=Foot
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 42: Line 42:
|sd=0
|sd=0
|angle=60
|angle=60
|af=3
|bk=90
|bk=90
|ks=69
|ks=69
Line 47: Line 48:
|r=3.5
|r=3.5
|bn=footl
|bn=footl
|xpos=0.0
|ypos=-5.0 to 0.0
|ypos=-5.0 to 0.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick

Latest revision as of 16:44, February 16, 2024

Kirby forward smash hitbox visualizations
KirbyFSmashUpSSBU.gif
KirbyFSmashSSBU.gif
KirbyFSmashDownSSBU.gif

OverviewEdit

Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Forward 32 109 0   4.2 footl 0.0 -7.5 to 0.0 0.0 1.2× 1.0× 0%               Kick   All All            
Late hit
0 0 0 11.0% 0   Forward 90 69 0   3.5 footl 0.0 -5.0 to 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 4-5
Clean hit 13-15
Late hit 16-19
Interruptible 48
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible