Ridley (SSBU)/Forward throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Ridley forward throw hurtbox visualization |- |File:RidleyFThrow.gif|...) |
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==Overview== | ==Overview== | ||
Ridley tosses the opponent forward with one arm. It has mediocre knockback growth and thus it is usually only used to send the opponent offstage to set up an edgeguard. It only has slight KO potential at very high percents at the ledge, KOing at around the same percents as his back throw. | |||
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. --> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Ridley Forward Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI | |||
|- | |||
! Circumstance !! Kill% !!Stick angle | |||
|- | |||
| At the ledge || 228.6% || 159° | |||
|- | |||
| At the ledge (max [[rage]]) || 192.52% || 159° | |||
|- | |||
| Center || 318.42% || 166° | |||
|- | |||
| Center (max rage)|| 274.16% || 166° | |||
|} | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 20: | Line 38: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 16:41, August 7, 2022
Ridley forward throw hurtbox visualization | ||||
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Overview[edit]
Ridley tosses the opponent forward with one arm. It has mediocre knockback growth and thus it is usually only used to send the opponent offstage to set up an edgeguard. It only has slight KO potential at very high percents at the ledge, KOing at around the same percents as his back throw.
Ridley Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 228.6% | 159° |
At the ledge (max rage) | 192.52% | 159° |
Center | 318.42% | 166° |
Center (max rage) | 274.16% | 166° |
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | ![]() |
Forward | 60 | 56 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-13 |
---|---|
Throw Release | 13 |
Interruptible | 38 |
Animation length | 55 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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