Captain Falcon (SSBU)/Forward aerial: Difference between revisions
mNo edit summary |
Mariogeek2 (talk | contribs) (Added "move itself" blurb and minorly improved article (removed grammatical mistakes, added links, better flow, etc...)) Tag: Disambiguation links |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconFAirSSBU.gif|thumb| | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Knee Smash}} | ||
[[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]] | |||
==Overview== | ==Overview== | ||
Captain Falcon performs | Captain Falcon performs the infamous '''Knee Smash'''; while the [[sweetspot]] only lasts one frame, it's immensely powerful when it hits. Because of its sheer power and deadly [[semi-spike]] angle, it deals high shield damage, makes a great [[edgeguarding]] tool and combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its [[sex kick]] properties, and can be used to start tech chases. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag; however, this is remedied by the moves high [[shield stun]]. Similar to Captain Falcon's other moves, it has a rather small hitbox without any meaningful disjoint. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|The sweetspot is larger (3.0u → 3.75u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=22.0% | |damage=22.0% | ||
|angle=32 | |angle=32 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=81 | |ks=81 | ||
Line 19: | Line 24: | ||
|xpos=4.4 | |xpos=4.4 | ||
|ypos=-0.2 to 0.3 | |ypos=-0.2 to 0.3 | ||
|zpos=- | |zpos=-1.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Knee | |type=Knee | ||
Line 30: | Line 35: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 44: | Line 50: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 68: | Line 75: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 114: | Line 122: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
The move has [[Special Zoom]] parameters defined for a sweetspotted hit, in a similar vein to [[Falcon Punch]]. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following: | |||
{|class="wikitable" | |||
!Parameter!!Forward aerial!!Falcon Punch | |||
|- | |||
!Duration | |||
|50 frames||40 frames | |||
|- | |||
!Slowdown magnitude | |||
|3||2 | |||
|- | |||
!Zoom rate | |||
|3.5||4.5 | |||
|- | |||
!Time before zoom | |||
|colspan=2|3 frames | |||
|- | |||
!Camera offsets | |||
|[8, -1.5]||[0, 0] | |||
|- | |||
!Background duration (non-1v1) | |||
|colspan=2|30 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Forward aerials (SSBU)]] | [[Category:Forward aerials (SSBU)]] |
Latest revision as of 23:13, November 6, 2024
Overview[edit]
Captain Falcon performs the infamous Knee Smash; while the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power and deadly semi-spike angle, it deals high shield damage, makes a great edgeguarding tool and combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its sex kick properties, and can be used to start tech chases. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag; however, this is remedied by the moves high shield stun. Similar to Captain Falcon's other moves, it has a rather small hitbox without any meaningful disjoint.
Update History[edit]
- The sweetspot is larger (3.0u → 3.75u).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Clean hit | 14 |
Late hit | 15-30 |
Ending autocancel | 42- |
Interruptible | 46 |
Animation length | 59 |
Landing lag[edit]
Interruptible | 19 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
The move has Special Zoom parameters defined for a sweetspotted hit, in a similar vein to Falcon Punch. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:
Parameter | Forward aerial | Falcon Punch |
---|---|---|
Duration | 50 frames | 40 frames |
Slowdown magnitude | 3 | 2 |
Zoom rate | 3.5 | 4.5 |
Time before zoom | 3 frames | |
Camera offsets | [8, -1.5] | [0, 0] |
Background duration (non-1v1) | 30 frames |
|