Mario (SSBU)/Up special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Super Jump Punch}} | |||
[[File:MarioSuperJumpPunchSSBU.gif|thumb|350px|Hitbox visualization showing Mario's up special, Super Jump Punch.]] | [[File:MarioSuperJumpPunchSSBU.gif|thumb|350px|Hitbox visualization showing Mario's up special, Super Jump Punch.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with [[Mr. Game and Watch]]'s up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top blast zone as a finisher to up air ladder combos. | |||
Additionally, it serves as Mario's primary recovery tool. Although its distance is average, thanks to its speed and intangibility at the start, it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back safely to stage. Furthermore, opponents between Mario and the side of the stage can be quickly stage spiked in a deadly reversal due to the looping hits using very high set knockback; the speed of the hits also makes it difficult to time a proper tech. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=160 | ||
|r= | |setweight=t | ||
|r=2.5 | |||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 30: | Line 37: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=150 | |fkv=150 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6. | |ypos=6.5 | ||
|zpos=5.0 | |zpos=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
Line 49: | Line 58: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|r= | |setweight=t | ||
|r=4.0 | |||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=6. | |ypos=6.3 | ||
|zpos=9.2 | |zpos=9.2 | ||
|ff=1.0 | |ff=1.0 | ||
Line 64: | Line 75: | ||
|sdi=0.0 | |sdi=0.0 | ||
}} | }} | ||
{{HitboxTableTitle|Hits 2-6| | {{HitboxTableTitle|Hits 2-6|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 70: | Line 81: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=180 | |fkv=180 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 90: | Line 103: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=170 | |fkv=170 | ||
|setweight=t | |||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
Line 110: | Line 125: | ||
|rehit=2 | |rehit=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=110 | |fkv=110 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 130: | Line 147: | ||
|rehit=2 | |rehit=2 | ||
|angle=92 | |angle=92 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=110 | |fkv=110 | ||
|setweight=t | |||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
Line 145: | Line 164: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Hit 7| | {{HitboxTableTitle|Hit 7|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 168: | Line 188: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=145 | |ks=145 | ||
Line 173: | Line 194: | ||
|r=9.0 | |r=9.0 | ||
|bn=top | |bn=top | ||
|xpos= | |xpos=0.0 | ||
|ypos=11.5 | |ypos=11.5 | ||
|zpos=2.5 | |zpos=2.5 | ||
Line 186: | Line 207: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move can grab ledges from both sides starting on frame 14. To [[B-reverse]] it, the control stick has to be held backward on frame 3. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|3 | |||
|- | |||
!Intangibility | !Intangibility | ||
|3-6 | |3-6 | ||
Line 194: | Line 219: | ||
|- | |- | ||
!Hits 2-6 | !Hits 2-6 | ||
|7-16 | |7-16 (rehit rate: 2) | ||
|- | |- | ||
!Hit 7 | !Hit 7 | ||
Line 206: | Line 231: | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Vulnerable|c=2|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=4|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|34 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|state=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Stick sensitivity to reverse | |||
|0.3 | |||
|- | |||
!Stick sensitivity to angle | |||
|0.5 | |||
|- | |||
!Maximum angle deviation | |||
|12° | |||
|- | |||
!Grounded height multiplier | |||
|1.1 | |||
|- | |||
!Aerial height multiplier | |||
|1.08 | |||
|- | |||
!Air speed multiplier on startup | |||
|0.67 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.6 | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|- | |||
!Chance of Cappy appearing | |||
|30% | |||
|} | |||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 18:02, December 14, 2024
Overview[edit]
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with Mr. Game and Watch's up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top blast zone as a finisher to up air ladder combos.
Additionally, it serves as Mario's primary recovery tool. Although its distance is average, thanks to its speed and intangibility at the start, it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back safely to stage. Furthermore, opponents between Mario and the side of the stage can be quickly stage spiked in a deadly reversal due to the looping hits using very high set knockback; the speed of the hits also makes it difficult to time a proper tech.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move can grab ledges from both sides starting on frame 14. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
---|---|
Intangibility | 3-6 |
Hit 1 | 3-6 |
Hits 2-6 | 7-16 (rehit rate: 2) |
Hit 7 | 17-18 |
Animation length | 37 |
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Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 34 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() ![]() State change |
![]() Intangible |
![]() Interruptible |
Parameters[edit]
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
|