m (Protected "Mario (SSBU)/Up aerial": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Tags: Mobile edit Disambiguation links |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MarioUAirSSBU.gif|thumb| | [[File:MarioUAirSSBU.gif|thumb|500px|Hitbox visualization showing Mario's up aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. It also launches opponents vertically, which combined with the move having little base knockback and no sourspots, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. | |||
Additionally, the move can also be a situational KO move near the upper blast line at high percents, capable of killing middleweights at 165% from the second platform of [[battlefield]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 69: | Line 72: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|7 | |||
|- | |||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}} | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 18:39, July 6, 2024
OverviewEdit
An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. It also launches opponents vertically, which combined with the move having little base knockback and no sourspots, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. Additionally, the move can also be a situational KO move near the upper blast line at high percents, capable of killing middleweights at 165% from the second platform of battlefield.
HitboxesEdit
TimingEdit
AttackEdit
Initial autocancel | 1 |
---|---|
Hitboxes | 4-7 |
Ending autocancel | 17- |
Interruptible | 31 |
Animation length | 39 |
Landing lagEdit
Interruptible | 7 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|