Super Smash Bros. Ultimate

Jigglypuff (SSBU)/Up tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around 120%, depending on the character.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{MvSubNavJigglypuff|g=SSBU}}
{{MvSubNavJigglypuff|g=SSBU}}
[[Category:Jigglypuff (SSBU)]]
[[Category:Jigglypuff (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Latest revision as of 08:20, August 16, 2022

Hitbox visualization showing Jigglypuff's up tilt.
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OverviewEdit

A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around 120%, depending on the character.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% 0   Standard 40 120 0   4.0 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 40 120 0   5.5 footr 0.0 -3.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 40 120 0   4.0 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 40 120 0   5.5 footr 0.0 -3.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 9-10
Late hit 11-13
Interruptible 25
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change