Isabelle (SSBU)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Protected "Isabelle (SSBU)/Up throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(Adjusted overview) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Isabelle up throw hurtbox visualization | !colspan=5|Isabelle up throw hurtbox visualization | ||
Line 9: | Line 8: | ||
==Overview== | ==Overview== | ||
Overall her least useful grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in [[Doubles]]. | |||
Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use case of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and possibly even punishing Isabelle for performing the throw. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 20: | Line 23: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 03:38, February 17, 2024
Isabelle up throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Overall her least useful grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in Doubles.
Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use case of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and possibly even punishing Isabelle for performing the throw.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 105 | 40 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-20 |
---|---|
Throw Release | 20 |
Interruptible | 53 |
Animation length | 71 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |