Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Pummel: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconPummelSSBU.gif|thumb|400px|Hitbox visualization showing Captain Falcon's pummel.]]
[[File:CaptainFalconPummelSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's pummel.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Captain Falcon knees the opponent.
Captain Falcon knees the opponent. Its [[hitbox]] possesses a significant disjoint, making non-grabbed players surprisingly easy to hit. Hitbox starts on frame one.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=1.3%
|damage=1.3%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Pummels (SSBU)]]
[[Category:Pummels (SSBU)]]

Latest revision as of 00:41, February 18, 2024

Hitbox visualization showing Captain Falcon's pummel.

Overview[edit]

Captain Falcon knees the opponent. Its hitbox possesses a significant disjoint, making non-grabbed players surprisingly easy to hit. Hitbox starts on frame one.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 6.2 top 0.0 10.0 12.0 2.1× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Knee (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 1
Interruptible 7
Animation length 13
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible