Isabelle (SSBU)/Dash attack: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Isabelle's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHi...) |
(Added Overview and removed Competitive Expertise banner.) |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleDashAttack.png|thumb|450px|Hitbox visualization showing Isabelle's dash attack.]] | [[File:IsabelleDashAttack.png|thumb|450px|Hitbox visualization showing Isabelle's dash attack.]] | ||
==Overview== | ==Overview== | ||
Isabelle's Dash attack is one of her main burst options, being among her most flexible moves. It notably enables many of her on stage strings opportunities that would otherwise be impossible, thanks to its fast overall frame data and providing Isabelle significant movement. | |||
Dash attack typically serves as a potential punish tool, as well as occasionally an extremely safe, distanced neutral poke or edge guard- the latter while remaining on stage. The hit box stays active until the pot hits the ground, allowing for decent range if tossed towards a platform beneath Isabelle or off stage. Its launch angle can allow for follow ups and is fantastic for continuing strings. Against some opponents with limited recovery options, Dash attack can potentially string into itself off stage at some percents. | |||
Despite its fast frame data, it is overall an inconsistent combo tool due to her follow ups being greatly situation dependent. If used close up, the move is unsafe on shield. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=60 | |ks=60 | ||
Line 25: | Line 35: | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=60 | |ks=60 | ||
Line 46: | Line 58: | ||
|slvl=M | |slvl=M | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
| | |7-12 | ||
|- | |- | ||
!Late hit (ground) | !Late hit (ground) | ||
| | |13-19 | ||
|- | |- | ||
!Late hit (off ledge) | !Late hit (off ledge) | ||
| | |13-66 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 67: | Line 81: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Ground {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=47}} | |||
|- | |- | ||
!Off ledge {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=54|s=HitboxChangeE}} | |||
|- | |- | ||
!Isabelle {{FrameStrip|t=Lag|c=6|e=LagPropS}}{{FrameStrip|t=Lag|c=33|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=9}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}} | ||
==Pot parameters== | |||
The pot can either break or bounce off when impacting the ground; however, both events remove its hitbox, making the difference only aesthetic. | |||
{|class="wikitable" | |||
!Lifetime | |||
|60 frames | |||
|- | |||
!Initial horizontal speed | |||
|2 | |||
|- | |||
!Initial vertical speed | |||
|0.1 | |||
|- | |||
!Air friction | |||
|0.009 | |||
|- | |||
!Gravity | |||
|0.09 | |||
|- | |||
!Falling speed | |||
|1.6 | |||
|- | |||
!Rotation speed | |||
|5° | |||
|- | |||
!Chance of breaking on impact with ground | |||
|{{rollover|55%|Always breaks on impact with a wall|y}} | |||
|- | |||
!Lifetime after bouncing off | |||
|45 frames | |||
|- | |||
!Horizontal speed when bouncing off | |||
|0.7 | |||
|- | |||
!Vertical speed when bouncing off | |||
|1.5 | |||
|- | |||
!Rotation speed after bouncing off | |||
|10° | |||
|- | |||
!Can pierce opponents? | |||
|Yes | |||
|} | |||
==Trivia== | |||
If the pot hits the stage, the attack ends, but the pot will sometimes remain intact and continue to bounce briefly. | |||
{{MvSubNavIsabelle|g=SSBU}} | {{MvSubNavIsabelle|g=SSBU}} | ||
[[Category:Isabelle (SSBU)]] | [[Category:Isabelle (SSBU)]] | ||
[[Category:Dash | [[Category:Dash attacks (SSBU)]] |
Latest revision as of 05:31, January 9, 2024
Overview[edit]
Isabelle's Dash attack is one of her main burst options, being among her most flexible moves. It notably enables many of her on stage strings opportunities that would otherwise be impossible, thanks to its fast overall frame data and providing Isabelle significant movement.
Dash attack typically serves as a potential punish tool, as well as occasionally an extremely safe, distanced neutral poke or edge guard- the latter while remaining on stage. The hit box stays active until the pot hits the ground, allowing for decent range if tossed towards a platform beneath Isabelle or off stage. Its launch angle can allow for follow ups and is fantastic for continuing strings. Against some opponents with limited recovery options, Dash attack can potentially string into itself off stage at some percents.
Despite its fast frame data, it is overall an inconsistent combo tool due to her follow ups being greatly situation dependent. If used close up, the move is unsafe on shield.
Update History[edit]
- Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).
Hitboxes[edit]
Timing[edit]
Clean hit | 7-12 |
---|---|
Late hit (ground) | 13-19 |
Late hit (off ledge) | 13-66 |
Interruptible | 40 |
Animation length | 59 |
Ground | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Off ledge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Isabelle |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Pot parameters[edit]
The pot can either break or bounce off when impacting the ground; however, both events remove its hitbox, making the difference only aesthetic.
Lifetime | 60 frames |
---|---|
Initial horizontal speed | 2 |
Initial vertical speed | 0.1 |
Air friction | 0.009 |
Gravity | 0.09 |
Falling speed | 1.6 |
Rotation speed | 5° |
Chance of breaking on impact with ground | 55% |
Lifetime after bouncing off | 45 frames |
Horizontal speed when bouncing off | 0.7 |
Vertical speed when bouncing off | 1.5 |
Rotation speed after bouncing off | 10° |
Can pierce opponents? | Yes |
Trivia[edit]
If the pot hits the stage, the attack ends, but the pot will sometimes remain intact and continue to bounce briefly.