Super Smash Bros. Ultimate

Dark Samus (SSBU)/Dash attack: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|480px|Hitbox visualization showing Dark Samus's dash attack. ==Overview== Dark Samus performs a floating shoulder tackle....)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{Competitive expertise}}
[[File:DarkSamusDashAttack.gif|thumb|480px|Hitbox visualization showing Dark Samus's dash attack.]]
[[File:DarkSamusDashAttack.gif|thumb|480px|Hitbox visualization showing Dark Samus's dash attack.]]
==Overview==
==Overview==
Dark Samus performs a floating shoulder tackle.
Dark Samus performs a floating shoulder tackle.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=10.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90
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|damage=10.0%
|damage=10.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90
Line 46: Line 52:
|damage=6.0%
|damage=6.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90

Latest revision as of 02:34, January 22, 2022

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Hitbox visualization showing Dark Samus's dash attack.

OverviewEdit

Dark Samus performs a floating shoulder tackle.

Update HistoryEdit

  7.0.0

  •   Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.0% 0   Forward 80 90 0   4.5 top 0.0 9.0 3.0 to 2.0 1.0× 1.0× 0%               Punch   All All            
Clean hit
0 0 0 10.0% 0   Forward 80 90 0   5.3 top 0.0 9.0 6.0 to 4.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 6.0% 0   Forward 80 90 0   4.0 top 0.0 9.0 6.0 to 5.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Early hit 8-9
Clean hit 10-13
Late hit 14-18
Interruptible 42
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible