Super Smash Bros. Ultimate

Mario (SSBU)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MarioDTiltSSBU.gif|thumb|330px|Hitbox visualization showing Mario's down tilt.]]
[[File:MarioDTiltSSBU.gif|thumb|450px|Hitbox visualization showing Mario's down tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A quick leg sweep. It possesses decent range with the sourspot hitbox on Mario's foot being slightly disjointed, making it useful for spacing and 2-framing, it's also an effective combo tool.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 18: Line 20:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|trip=40
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 36: Line 39:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|trip=40
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 59: Line 63:


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavMario|g=SSBU}}
{{MvSubNavMario|g=SSBU}}
[[Category:Mario (SSBU)]]
[[Category:Mario (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 02:32, March 13, 2024

Hitbox visualization showing Mario's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

A quick leg sweep. It possesses decent range with the sourspot hitbox on Mario's foot being slightly disjointed, making it useful for spacing and 2-framing, it's also an effective combo tool.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0 AngleIcon80.png Standard 35 80 0 HitboxTableIcon(False).png 3.2 kneel -1.0 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon80.png Standard 35 80 0 HitboxTableIcon(False).png 4.2 toel 0.0 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5-7
Interruptible 28
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.