Super Smash Bros. series

Smash attack: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Smash Attack.jpg|thumb|right|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Smash Attack.jpg|thumb|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Mariosmashattack.jpg|thumb|right|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]]
[[File:Mariosmashattack.jpg|thumb|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]]


The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent.
The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent.
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A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).
A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).


Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.
Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.


Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and all of {{SSB4|Little Mac}}'s smash attacks. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]].
Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and [[Mr. Game & Watch]]'s smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]].


Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead.
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead.


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences.
Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. One change to Smash attacks is that like in ''Melee'', they have one animation with the move's script calling for a command on a certain frame to determine whether the attack will be charged or not as opposed to having a separate startup animation which then transitions into either the main animation or the charging animation. Smash attacks still have separate charging animations however. This mostly has no impact on gameplay although it does benefit {{SSB4|Meta Knight}}'s down smash as since it only has one animation instead of two, the move can be performed one frame faster if buffered.  
Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons.
Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons.


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*{{SSBU|Bayonetta}} - all smashes
*{{SSBU|Bayonetta}} - all smashes
*{{SSBU|Mega Man}} - forward smash
*{{SSBU|Mega Man}} - forward smash
*{{SSBU|Ness}} - up and down smashes
*{{SSBU|Ness}} - up and down smashes (only 30 frames after version {{SSBU|3.0.0}})
*{{SSBU|Olimar}} - all smashes
*{{SSBU|Olimar}} - all smashes
*{{SSBU|Villager}} - forward smash
*{{SSBU|Villager}} - forward smash
Additionally, as of version {{SSBU|11.0.0}}, {{SSBU|Min Min}} can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.


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*'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
*'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
*'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
*'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
*'''Swishing''': A swishing sound effect along with s small drumbeat sound plays when charging a smash attack. Used by most female characters.
*'''Swishing''': A swishing sound effect along with a small drumbeat sound plays when charging a smash attack. Used by most female characters.
*'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
*'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
*'''Unique''': A unique sound effect plays when charging a smash attack.
*'''Unique''': A unique sound effect plays when charging a smash attack.
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|style="text-align:left"| [[Bayonetta]]
|style="text-align:left"| [[Bayonetta]]
|
|
|Unique<sup>3,10</sup>
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|Unique<sup>3,10</sup>
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|-
|-
|style="text-align:left"| [[Bowser]]
|style="text-align:left"| [[Bowser]]
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|style="text-align:left"| [[Bowser Jr.]]
|style="text-align:left"| [[Bowser Jr.]]
|
|
|Drumbeat<sup>9</sup>
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|Drumbeat<sup>9</sup>
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|-
|style="text-align:left"| [[Byleth]]
|
|
|Drumbeat<sup>6</sup>
|-
|-
|style="text-align:left"| [[Captain Falcon]]
|style="text-align:left"| [[Captain Falcon]]
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|style="text-align:left"| [[Greninja]]
|style="text-align:left"| [[Greninja]]
|
|
|Drumbeat<sup>8</sup>
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|Drumbeat<sup>8</sup>
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|-
|-
|style="text-align:left"| [[Hero]]
|style="text-align:left"| [[Hero]]
|
|
|
|
|Sharpening<sup>11,12</sup>
|{{rollover|Sharpening|An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.|y}}<sup>2</sup>
|-
|-
|style="text-align:left"| [[Ice Climbers]]
|style="text-align:left"| [[Ice Climbers]]
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|
|
|
|
|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|-
|-
|style="text-align:left"| [[Ivysaur]]
|style="text-align:left"| [[Ivysaur]]
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|
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Kazuya]]
|
|
|{{rollover|Drumbeat|A flapping sound can be heard when turning into devil form.|y}}<sup>5</sup>
|-
|-
|style="text-align:left"| [[Ken]]
|style="text-align:left"| [[Ken]]
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|style="text-align:left"| [[Lucas]]
|style="text-align:left"| [[Lucas]]
|Squeaking
|Squeaking
|Twittering<sup>5</sup>
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|Twittering<sup>5</sup>
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|-
|-
|style="text-align:left"| [[Lucina]]
|style="text-align:left"| [[Lucina]]
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|style="text-align:left"| [[Mega Man]]
|style="text-align:left"| [[Mega Man]]
|
|
|Drumbeat<sup>6</sup>
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|Drumbeat<sup>6</sup>
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|-
|-
|style="text-align:left"| [[Meta Knight]]
|style="text-align:left"| [[Meta Knight]]
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|Sharpening<sup>1</sup>
|Sharpening<sup>1</sup>
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Min Min]]
|
|
|Drumbeat
|-
|-
|style="text-align:left"| [[Mr. Game & Watch]]
|style="text-align:left"| [[Mr. Game & Watch]]
|Cracking<sup>4</sup>
|{{rollover|Cracking|Accompanied by an echoing "beep" sound effect.|y}}
|Unique<sup>4</sup>
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|Unique<sup>4</sup>
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|-
|style="text-align:left"| [[Mythra]]
|
|
|Sharpening
|-
|-
|style="text-align:left"| [[Ness]]
|style="text-align:left"| [[Ness]]
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|Drumbeat
|Drumbeat
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Pyra]]
|
|
|Sharpening
|-
|-
|style="text-align:left"| [[R.O.B.]]
|style="text-align:left"| [[R.O.B.]]
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|Drumbeat
|Drumbeat
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Sephiroth]]
|
|
|Sharpening
|-
|-
|style="text-align:left"| [[Sheik]]
|style="text-align:left"| [[Sheik]]
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|Drumbeat
|Drumbeat
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Sora]]
|
|
|Drumbeat<sup>5</sup>
|-
|-
|style="text-align:left"| [[Squirtle]]
|style="text-align:left"| [[Squirtle]]
|Squeaking
|Squeaking
|
|Drumbeat
|-
|style="text-align:left"| [[Steve]]
|
|
|Drumbeat<sup>5</sup>
|-
|style="text-align:left"| [[Terry]]
|
|
|
|Drumbeat
|Drumbeat
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|style="text-align:left"| [[Villager]]
|style="text-align:left"| [[Villager]]
|
|
|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|Drumbeat<sup>2</sup>
|Drumbeat<sup>3</sup>
|-
|-
|style="text-align:left"| [[Wario]]
|style="text-align:left"| [[Wario]]
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|style="text-align:left"| [[Wii Fit Trainer]]
|style="text-align:left"| [[Wii Fit Trainer]]
|
|
|Unique<sup>3,7</sup>
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|Unique<sup>3,7</sup>
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|-
|-
|style="text-align:left"| [[Wolf]]
|style="text-align:left"| [[Wolf]]
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|}
|}
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
<small><nowiki>2:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
<small><nowiki>2:</nowiki> Uses drumbeat sound effect when charging either a [[Killing Edge]] or [[Death's Scythe]].</small><br>
<small><nowiki>3:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
<small><nowiki>3:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
<small><nowiki>4:</nowiki> Uses an echoing "beep" sound effect. In ''Brawl'' the beeping sound is added to the cracking sound.</small><br>
<small><nowiki>4:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
<small><nowiki>5:</nowiki> Adds a unique PSI-charging sound effect for both up and down smash attacks.</small><br>
<small><nowiki>5:</nowiki> Uses sharpening sound effect when charging battering items.</small><br>
<small><nowiki>6:</nowiki> The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.</small><br>
<small><nowiki>6:</nowiki> Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.</small><br>
<small><nowiki>7:</nowiki> Uses the sound of a whistle for all smash attacks.</small><br>
<small><nowiki>8:</nowiki> An additional "high-speed flowing water" sound effect is used for all smash attacks.</small><br>
<small><nowiki>9:</nowiki> An additional whirling sound effect is used for his forward smash.</small><br>
<small><nowiki>10:</nowiki> Uses the Wicked Weave summoning sound effect for all smash attacks.</small><br>
<small><nowiki>11:</nowiki> An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.</small><br>
<small><nowiki>12:</nowiki> Uses drumbeat sound effect when charging [[Killing Edge]].</small>


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
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[[Category:Smash attacks|*]]
[[Category:Smash attacks|*]]
[[Category:Ground attacks]]
[[Category:Ground attacks]]
[[es:Ataque Smash]]

Latest revision as of 06:39, November 28, 2023

Smash attack inputs with the four different control schemes in Super Smash Bros. Brawl.
Mario's forward smash in Brawl, in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.

The namesake of the Super Smash Bros. series, a smash attack (スマッシュ攻撃) is a grounded move which is used to deal "finishing blows" to an opponent.

It is performed by "tapping" the control stick and pressing the attack button at the same time. It can also be done by tapping the C-stick in the multi-player modes of Melee, or any mode in Brawl and SSB4. SSB4 also added the ability to charge a smash attack by holding a direction on the control stick and pressing the A and B buttons simultaneously. The three types of smashes are the forward smash, up smash and down smash. Despite the name, smash attacks are not related to Final Smashes.

Description[edit]

Smash attacks generally have higher knockback compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% damage varying on the character used. In every game since Melee, they can be charged by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 frames, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in Melee, while it will do 22.4% fully charged in Brawl, Smash 4, and Ultimate.

A character receives 1.2× additional knockback when hit while charging a smash attack prior to Ultimate (akin to the counter hit mechanic in other fighting games).

Some forward smashes can be angled in the same way forward tilts can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as Luigi's forward smash gaining extra IASA frames when angled up in Brawl, or Little Mac's forward smash being totally different depending on where it is angled.

Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be laggy: they usually come out slower than a neutral or tilted attacks, and have longer endlag, a prominent example being Palutena's smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being Pikachu's forward smash, Mario's up smash (except in SSB) and Mr. Game & Watch's smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who spams smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with stale-move negation when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly punish.

Battering items such as the Fan, Lip's Stick, or the Beam Sword have their own forward smash, and can also be charged (except for the Home-Run Bat). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.

In the games[edit]

Super Smash Bros.[edit]

While smash attacks were introduced in the first game, they could not be charged. As such they were slightly less powerful overall than in subsequent games, where they can be charged to KO at lower percentages.

Super Smash Bros. Melee[edit]

Smash attacks can now be charged, dealing 1.3671× more damage when fully charged. In Versus mode, smashes can also be performed by pressing the C-stick in any direction (in single-player mode the C-stick controls the camera). Holding the Z button or A button while pressing the C-stick results in charging the smash.

Super Smash Bros. Brawl[edit]

Since Brawl, smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the Wii Remote, the Wii Remote and the Nunchuk, GameCube Controller, and the Classic Controller all have control sticks to perform Smash attacks the standard way, when using the Wii Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in Melee, a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from Melee except much less dull, but certain characters such as Yoshi, Kirby, and Pikachu now make a squeaking noise instead.

Super Smash Bros. 4[edit]

Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. One change to Smash attacks is that like in Melee, they have one animation with the move's script calling for a command on a certain frame to determine whether the attack will be charged or not as opposed to having a separate startup animation which then transitions into either the main animation or the charging animation. Smash attacks still have separate charging animations however. This mostly has no impact on gameplay although it does benefit Meta Knight's down smash as since it only has one animation instead of two, the move can be performed one frame faster if buffered. Update 1.0.6 added the ability to charge smash attacks with the A + B buttons.

The cracking charge sound effect has been replaced by a short drumbeat while the squeaking sound has been changed to a twittering sound effect. Additionally, two new charging sound effects have been added, with one of them being a swishing sound effect that's used by female characters such as Peach, Zelda, and Rosalina and the other one being a sharpening sound effect that's used by weapon-wielding characters such as Link and Marth. Using smash attacks with battering items will change the charging sound effect for certain characters. For example, Peach's changes to the drumbeat, Wii Fit Trainer's changes to the swish, and Villager's changes to the twittering.

Super Smash Bros. Ultimate[edit]

In Ultimate, smash attacks can still be charged for 1 second. However, they can also be held for an additional 2 seconds after that, not increasing their power any further, but allowing the attack to be held for a more controllable amount of time.

In addition, the game allows the 1.4x full charge damage, the 1 second of charging, and 2 seconds of holding to be set individually per smash per character. Currently, these attributes are only used to weaken certain smashes to having a full charge damage of 1.2x and a hold time of 1 second. These exceptions are:

Additionally, as of version 11.0.0, Min Min can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.

It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.

Charging Sounds[edit]

  • Cracking/Drumbeat: The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
  • Squeaking/Twittering: A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
  • Swishing: A swishing sound effect along with a small drumbeat sound plays when charging a smash attack. Used by most female characters.
  • Sharpening: A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
  • Unique: A unique sound effect plays when charging a smash attack.
Fighter Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Banjo & Kazooie Drumbeat
Bayonetta Unique4 Unique4
Bowser Cracking Drumbeat Drumbeat
Bowser Jr. Drumbeat Drumbeat
Byleth Drumbeat6
Captain Falcon Cracking Drumbeat Drumbeat
Charizard Cracking Drumbeat Drumbeat
Chrom Sharpening
Cloud Sharpening Sharpening
Corrin Sharpening Sharpening
Daisy Swishing1
Dark Pit Drumbeat Drumbeat
Dark Samus Drumbeat
Diddy Kong Squeaking Twittering Twittering
Donkey Kong Cracking Drumbeat Drumbeat
Dr. Mario Drumbeat Drumbeat
Duck Hunt Drumbeat Drumbeat
Falco Cracking Drumbeat Drumbeat
Fox Cracking Drumbeat Drumbeat
Ganondorf Cracking Drumbeat Drumbeat
Giga Bowser Cracking Drumbeat
Giga Mac Drumbeat
Greninja Drumbeat Drumbeat
Hero Sharpening2
Ice Climbers Squeaking Twittering
Ike Cracking Sharpening1 Sharpening
Incineroar Drumbeat
Inkling Drumbeat
Isabelle Drumbeat3
Ivysaur Cracking Drumbeat
Jigglypuff Squeaking Twittering Twittering
Joker Sharpening
Kazuya Drumbeat5
Ken Drumbeat
King Dedede Cracking Drumbeat Drumbeat
King K. Rool Drumbeat
Kirby Squeaking Twittering Twittering
Link Cracking Sharpening1 Sharpening
Little Mac Drumbeat Drumbeat
Lucario Cracking Drumbeat Drumbeat
Lucas Squeaking Twittering Twittering
Lucina Sharpening Sharpening
Luigi Cracking Drumbeat Drumbeat
Mario Cracking Drumbeat Drumbeat
Marth Cracking Sharpening Sharpening
Mega Lucario Drumbeat
Mega Man Drumbeat Drumbeat
Meta Knight Cracking Drumbeat Drumbeat
Mewtwo Drumbeat Drumbeat
Mii Brawler Drumbeat Drumbeat
Mii Gunner Drumbeat Drumbeat
Mii Swordfighter Sharpening1 Sharpening
Min Min Drumbeat
Mr. Game & Watch Cracking Unique Unique
Mythra Sharpening
Ness Squeaking Twittering Twittering
Olimar Squeaking Twittering Twittering
Pac-Man Drumbeat Drumbeat
Palutena Swishing Swishing
Peach Cracking Swishing1 Swishing1
Pichu Twittering
Pikachu Squeaking Twittering Twittering
Piranha Plant Drumbeat
Pit Cracking Drumbeat Drumbeat
Pyra Sharpening
R.O.B. Cracking Drumbeat Drumbeat
Richter Drumbeat
Ridley Drumbeat
Robin Sharpening Sharpening
Rosalina Swishing1 Swishing1
Roy Sharpening Sharpening
Ryu Drumbeat Drumbeat
Samus Cracking Drumbeat Drumbeat
Sephiroth Sharpening
Sheik Cracking Drumbeat Drumbeat
Shulk Drumbeat Drumbeat
Simon Drumbeat
Snake Cracking Drumbeat
Sonic Cracking Drumbeat Drumbeat
Sora Drumbeat5
Squirtle Squeaking Drumbeat
Steve Drumbeat5
Terry Drumbeat
Toon Link Cracking Drumbeat Drumbeat
Villager Drumbeat3 Drumbeat3
Wario Cracking Drumbeat Drumbeat
Wario-Man Squeaking Drumbeat
Wii Fit Trainer Unique4 Unique4
Wolf Cracking Drumbeat
Yoshi Squeaking Twittering Twittering
Young Link Sharpening
Zelda Cracking Swishing1 Swishing1
Zero Suit Samus Swishing Swishing

1: Uses drumbeat sound effect when charging battering items.
2: Uses drumbeat sound effect when charging either a Killing Edge or Death's Scythe.
3: Uses twittering sound effect when charging battering items.
4: Uses swishing sound effect when charging battering items.
5: Uses sharpening sound effect when charging battering items.
6: Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.

Super Smash Bros. for Wii U digital manual description[edit]

"Either tap Control Stick and press A at the same time or just tilt Control Stick to deliver a smash attack and launch your enemy. The attack will change depending on the direction you flick Control Stick/Control Stick."