Falling speed: Difference between revisions
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:''Not to be confused with [[gravity]].'' | |||
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]] | |||
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]]. | |||
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, the flying-type | While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this. | ||
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. | |||
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]]. | |||
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect. | |||
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]]. | |||
==Categories of falling speed== | ==Categories of falling speed== | ||
Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle. | |||
===Fast-faller=== | ===Fast-faller=== | ||
'''Fast-faller''' is a name that refers to | '''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls. | ||
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel| | Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, {{SSBM|Captain Falcon}} can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy). | ||
===Floaty=== | ===Floaty=== | ||
'''Floaty''' is a name that describes | '''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is. | ||
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos. | |||
==''[[Super Smash Bros.]]''== | ==''[[Super Smash Bros.]]''== | ||
== | <center> | ||
{| class="wikitable sortable" style="text-align:center; display:inline-table;" | |||
|+JPN | |||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100 | |||
|- | |||
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72 | |||
|- | |||
|'''1'''||{{CharHead|Link|SSB}}||64 | |||
|- | |||
|rowspan=2|'''2-3'''||{{CharHead|Fox|SSB}}||rowspan=2|60 | |||
|- | |||
|{{CharHead|Captain Falcon|SSB}} | |||
|- | |||
|'''4'''||{{CharHead|Donkey Kong|SSB}}||56 | |||
|- | |||
|rowspan=2|'''5-6'''||{{CharHead|Yoshi|SSB}}||rowspan=2|55 | |||
|- | |||
|{{CharHead|Ness|SSB}} | |||
|- | |||
|'''7'''||{{CharHead|Pikachu|SSB}}||52 | |||
|- | |||
|'''8'''||{{CharHead|Kirby|SSB}}||48 | |||
|- | |||
|'''9'''||{{CharHead|Mario|SSB}}||44 | |||
|- | |||
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42 | |||
|- | |||
|{{CharHead|Luigi|SSB}} | |||
|- | |||
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | |||
|} | |||
{| class="wikitable sortable" style="text-align:center; display:inline-table;" | |||
|+NA/PAL | |||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100 | |||
|- | |||
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72 | |||
|- | |||
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66 | |||
|- | |||
|'''2'''||{{CharHead|Link|SSB}}||64 | |||
|- | |||
|'''3'''||{{CharHead|Fox|SSB}}||60 | |||
|- | |||
|'''4'''||{{CharHead|Yoshi|SSB}}||58 | |||
|- | |||
|'''5'''||{{CharHead|Donkey Kong|SSB}}||56 | |||
|- | |||
|'''6'''||{{CharHead|Ness|SSB}}||55 | |||
|- | |||
|'''7'''||{{CharHead|Pikachu|SSB}}||52 | |||
|- | |||
|'''8'''||{{CharHead|Kirby|SSB}}||48 | |||
|- | |||
|'''9'''||{{CharHead|Mario|SSB}}||44 | |||
|- | |||
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42 | |||
|- | |||
|{{CharHead|Luigi|SSB}} | |||
|- | |||
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | |||
|} | |||
</center> | |||
==''[[Super Smash Bros. Melee]]''== | ==''[[Super Smash Bros. Melee]]''== | ||
== | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''1'''||{{CharHead|Falco|SSBM}}||3.1 | |||
|- | |||
|'''2'''||{{CharHead|Captain Falcon|SSBM}}||2.9 | |||
|- | |||
|'''3'''||{{CharHead|Fox|SSBM}}||2.8 | |||
|- | |||
|rowspan=2|'''4-5'''||{{CharHead|Donkey Kong|SSBM}}||rowspan=2|2.4 | |||
|- | |||
|{{CharHead|Roy|SSBM}} | |||
|- | |||
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4 | |||
|- | |||
|'''6'''||{{CharHead|Marth|SSBM}}||2.2 | |||
|- | |||
|rowspan=3|'''7-9'''||{{CharHead|Link|SSBM}}||rowspan=3|2.13 | |||
|- | |||
|{{CharHead|Sheik|SSBM}} | |||
|- | |||
|{{CharHead|Young Link|SSBM}} | |||
|- | |||
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2 | |||
|- | |||
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2 | |||
|- | |||
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93 | |||
|- | |||
|rowspan=3|'''12-14'''||{{CharHead|Pikachu|SSBM}}||rowspan=3|1.9 | |||
|- | |||
|{{CharHead|Bowser|SSBM}} | |||
|- | |||
|{{CharHead|Pichu|SSBM}} | |||
|- | |||
|'''15'''||{{CharHead|Ness|SSBM}}||1.83 | |||
|- | |||
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8 | |||
|- | |||
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7 | |||
|- | |||
|{{CharHead|Dr. Mario|SSBM}} | |||
|- | |||
|{{CharHead|Mr. Game & Watch|SSBM}} | |||
|- | |||
|rowspan=3|'''19-21'''||{{CharHead|Kirby|SSBM}}||rowspan=3|1.6 | |||
|- | |||
|{{CharHead|Luigi|SSBM}} | |||
|- | |||
|{{CharHead|Ice Climbers|SSBM}} | |||
|- | |||
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6 | |||
|- | |||
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5 | |||
|- | |||
|{{CharHead|Mewtwo|SSBM}} | |||
|- | |||
|rowspan=2|'''24-25'''||{{CharHead|Samus|SSBM}}||rowspan=2|1.4 | |||
|- | |||
|{{CharHead|Zelda|SSBM}} | |||
|- | |||
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||1.3 | |||
|} | |||
{| class="wikitable sortable" | ==''[[Super Smash Bros. Brawl]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5 | |||
|- | |||
|'''N/A'''||[[Wario-Man]]||2.2 | |||
|- | |||
|'''1'''||{{CharHead|King Dedede|SSBB}}||1.95 | |||
|- | |||
|'''2'''||{{CharHead|Captain Falcon|SSBB}}||1.837 | |||
|- | |||
|'''3'''||{{CharHead|Fox|SSBB}}||1.831 | |||
|- | |||
|'''4'''||{{CharHead|Wolf|SSBB}}||1.8 | |||
|- | |||
|'''5'''||{{CharHead|Snake|SSBB}}||1.73 | |||
|- | |||
|'''6'''||{{CharHead|Falco|SSBB}}||1.708 | |||
|- | |||
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65 | |||
|- | |||
|{{CharHead|Ike|SSBB}} | |||
|- | |||
|'''9'''||{{CharHead|Link|SSBB}}||1.6 | |||
|- | |||
|rowspan=2|'''10-11'''||{{CharHead|Donkey Kong|SSBB}}||rowspan=2|1.58 | |||
|- | |||
|{{CharHead|Sheik|SSBB}} | |||
|- | |||
|rowspan=2|'''12-13'''||{{CharHead|Pikachu|SSBB}}||rowspan=2|1.5 | |||
|- | |- | ||
|{{CharHead|Marth|SSBB}} | |||
|- | |- | ||
| | |'''14'''||{{CharHead|Sonic|SSBB}}||1.45 | ||
|- | |- | ||
| | |rowspan=2|'''15-16'''||{{CharHead|Zero Suit Samus|SSBB}}||rowspan=2|1.43 | ||
|- | |- | ||
| | |{{CharHead|Diddy Kong|SSBB}} | ||
|- | |- | ||
| | |'''17'''||{{CharHead|Pit|SSBB}}||1.42 | ||
|- | |- | ||
| | |'''18'''||{{CharHead|Wario|SSBB}}||1.4 | ||
|- | |- | ||
| | |rowspan=2|'''19-20'''||{{CharHead|Bowser|SSBB}}||rowspan=2|1.39 | ||
|- | |- | ||
| | |{{CharHead|Meta Knight|SSBB}} | ||
|- | |- | ||
| | |'''21'''||{{CharHead|Lucas|SSBB}}||1.37 | ||
|- | |- | ||
| | |rowspan=2|'''22-23'''||{{CharHead|Ivysaur|SSBB}}||rowspan=2|1.35 | ||
|- | |- | ||
| | |{{CharHead|Charizard|SSBB}} | ||
|- | |- | ||
| | |'''24'''||{{CharHead|Ness|SSBB}}||1.31 | ||
|- | |- | ||
| | |rowspan=2|'''25-26'''||{{CharHead|Squirtle|SSBB}}||rowspan=2|1.3 | ||
|- | |- | ||
| | |{{CharHead|Olimar|SSBB}} | ||
|- | |- | ||
| | |'''27'''||{{CharHead|Yoshi|SSBB}}||1.29 | ||
|- | |- | ||
| | |rowspan=2|'''28-29'''||{{CharHead|Mario|SSBB}}||rowspan=2|1.28 | ||
|- | |- | ||
| | |{{CharHead|Toon Link|SSBB}} | ||
|- | |- | ||
| | |'''N/A'''||[[Fighting Alloy Team]]||1.28 | ||
|- | |- | ||
| | |'''30'''||{{CharHead|Mr. Game & Watch|SSBB}}||1.24 | ||
|- | |- | ||
| | |'''31'''||{{CharHead|Luigi|SSBB}}||1.22 | ||
|- | |- | ||
| | |rowspan=4|'''32-35'''||{{CharHead|Kirby|SSBB}}||rowspan=4|1.2 | ||
|- | |- | ||
| | |{{CharHead|Ice Climbers|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|Lucario|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|R.O.B.|SSBB}} | ||
|- | |- | ||
| | |'''36'''||{{CharHead|Zelda|SSBB}}||1.13 | ||
|- | |- | ||
| | |'''37'''||{{CharHead|Samus|SSBB}}||1.07 | ||
|- | |- | ||
| | |'''38'''||{{CharHead|Peach|SSBB}}||1.05 | ||
|- | |||
|'''39'''||{{CharHead|Jigglypuff|SSBB}}||0.98 | |||
|} | |} | ||
=== | ===Notes=== | ||
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95. | |||
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units. | |||
==''[[Super Smash Bros. 4]]''== | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5 | |||
|- | |||
|'''N/A'''||[[Wario-Man]]||2.2 | |||
|- | |||
|'''N/A'''||[[Giga Mac]]||2.2 | |||
|- | |||
|'''1'''||{{CharHead|Fox|SSB4}}||2.05 | |||
|- | |||
|'''2'''||{{CharHead|King Dedede|SSB4}}||1.95 | |||
|- | |||
|'''3'''||{{CharHead|Greninja|SSB4}}||1.85 | |||
|- | |||
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837 | |||
|- | |||
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8 | |||
|- | |||
|{{CharHead|Falco|SSB4}} | |||
|- | |||
|{{CharHead|Mega Man|SSB4}} | |||
|- | |||
|{{CharHead|Roy|SSB4}} | |||
|- | |||
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77 | |||
|- | |||
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75 | |||
|- | |||
|{{CharHead|Sheik|SSB4}} | |||
|- | |||
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7 | |||
|- | |||
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}} | |||
|- | |||
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68 | |||
|- | |||
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}} | |||
|- | |||
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66 | |||
|- | |||
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65 | |||
|- | |||
|{{CharHead|Ganondorf|SSB4}} | |||
|- | |||
|{{CharHead|Ike|SSB4}} | |||
|- | |||
|{{CharHead|Duck Hunt|SSB4}} | |||
|- | |||
|{{CharHead|Corrin|SSB4}} | |||
|- | |||
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63 | |||
|- | |||
|'''23'''||{{CharHead|Wario|SSB4}}||1.61 | |||
|- | |||
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6 | |||
|- | |||
|{{CharHead|R.O.B.|SSB4}} | |||
|- | |||
|{{CharHead|Ryu|SSB4}} | |||
|- | |||
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}} | |||
|- | |||
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58 | |||
|- | |||
|{{CharHead|Lucina|SSB4}} | |||
|- | |||
|'''N/A'''||[[Mega Lucario]]||1.56 | |||
|- | |||
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55 | |||
|- | |||
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5 | |||
|- | |||
|{{CharHead|Robin|SSB4}} | |||
|- | |||
|{{CharHead|Shulk|SSB4}} | |||
|- | |||
|{{CharHead|Dr. Mario|SSB4}} | |||
|- | |||
|{{CharHead|Mewtwo|SSB4}} | |||
|- | |||
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48 | |||
|- | |||
|{{CharHead|Dark Pit|SSB4}} | |||
|- | |||
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45 | |||
|- | |||
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}} | |||
|- | |||
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4 | |||
|- | |||
|{{CharHead|Charizard|SSB4}} | |||
|- | |||
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39 | |||
|- | |||
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37 | |||
|- | |||
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35 | |||
|- | |||
|{{CharHead|Olimar|SSB4}} | |||
|- | |||
|{{CharHead|Pac-Man|SSB4}} | |||
|- | |||
|'''47'''||{{CharHead|Villager|SSB4}}||1.32 | |||
|- | |||
|'''48'''||{{CharHead|Ness|SSB4}}||1.31 | |||
|- | |||
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3 | |||
|- | |||
|{{CharHead|Wii Fit Trainer|SSB4}} | |||
|- | |||
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29 | |||
|- | |||
|'''52'''||{{CharHead|Toon Link|SSB4}}||1.28 | |||
|- | |||
|'''53'''||{{CharHead|Luigi|SSB4}}||1.25 | |||
|- | |||
|'''54'''||{{CharHead|Mr. Game & Watch|SSB4}}||1.24 | |||
|- | |||
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23 | |||
|- | |||
|'''56'''||{{CharHead|Rosalina & Luma|SSB4}}||1.2 | |||
|- | |||
|'''57'''||{{CharHead|Peach|SSB4}}||1.15 | |||
|- | |||
|'''58'''||{{CharHead|Jigglypuff|SSB4}}||0.98 | |||
|} | |||
===Update history=== | |||
====[[1.1.3]]==== | |||
3 | *{{change|Lucario's falling speed|1.56|1.68}} | ||
====[[1.1.5]]==== | |||
*{{change|Samus's falling speed|1.25|1.3}} | |||
==''[[Super Smash Bros. | ==''[[Super Smash Bros. Ultimate]]''== | ||
== | When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however. | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Falling Speed | |||
|- | |||
|'''N/A'''||[[Giga Bowser]]||2.2 | |||
|- | |||
|'''1'''||{{CharHead|Fox|SSBU}}||2.1 | |||
|- | |||
|rowspan=3|'''2-4'''||{{CharHead|King Dedede|SSBU}}||rowspan=3|1.95 | |||
|- | |||
|{{CharHead|Little Mac|SSBU}} | |||
|- | |||
|{{CharHead|Piranha Plant|SSBU}} | |||
|- | |||
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92 | |||
|- | |||
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9 | |||
|- | |||
|'''7'''||{{CharHead|Mythra|SSBU}}||1.87 | |||
|- | |||
|'''8'''||{{CharHead|Captain Falcon|SSBU}}||1.865 | |||
|- | |||
|rowspan=3|'''9-11'''||{{CharHead|Greninja|SSBU}}||rowspan=3|1.85 | |||
|- | |||
|{{CharHead|Simon|SSBU}} | |||
|- | |||
|{{CharHead|Richter|SSBU}} | |||
|- | |||
|'''12'''||{{CharHead|Sephiroth|SSBU}}||{{rollover|1.84|1.932 in Winged Form|y}} | |||
|- | |||
|rowspan=6|'''13-18'''||{{CharHead|Falco|SSBU}}||rowspan=6|1.8 | |||
|- | |||
|{{CharHead|Young Link|SSBU}} | |||
|- | |||
|{{CharHead|Roy|SSBU}} | |||
|- | |||
|{{CharHead|Chrom|SSBU}} | |||
|- | |||
|{{CharHead|Wolf|SSBU}} | |||
|- | |||
|{{CharHead|Mega Man|SSBU}} | |||
|- | |||
|'''19'''||{{CharHead|Ridley|SSBU}}||1.78 | |||
|- | |||
|rowspan=2|'''20-21'''||{{CharHead|Bowser|SSBU}}||rowspan=2|1.77 | |||
|- | |||
|{{CharHead|Bayonetta|SSBU}} | |||
|- | |||
|rowspan=2|'''22-23'''||{{CharHead|Incineroar|SSBU}}||rowspan=2|1.76 | |||
|- | |||
|{{CharHead|Banjo & Kazooie|SSBU}} | |||
|- | |||
|rowspan=2|'''24-25'''||{{CharHead|Sheik|SSBU}}||rowspan=2|1.75 | |||
|- | |||
|{{CharHead|Diddy Kong|SSBU}} | |||
|- | |||
|'''26'''||{{CharHead|Snake|SSBU}}||1.73 | |||
|- | |||
|rowspan=3|'''27-29'''||{{CharHead|Zero Suit Samus|SSBU}}||rowspan=3|1.7 | |||
|- | |||
|{{CharHead|King K. Rool|SSBU}} | |||
|- | |||
|{{CharHead|Kazuya|SSBU}} | |||
|- | |||
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68 | |||
|- | |||
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}} | |||
|- | |||
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66 | |||
|- | |||
|rowspan=6|'''33-38'''||{{CharHead|Ganondorf|SSBU}}||rowspan=6|1.65 | |||
|- | |||
|{{CharHead|Ike|SSBU}} | |||
|- | |||
|{{CharHead|Sonic|SSBU}} | |||
|- | |||
|{{CharHead|Bowser Jr.|SSBU}} | |||
|- | |||
|{{CharHead|Duck Hunt|SSBU}} | |||
|- | |||
|{{CharHead|Corrin|SSBU}} | |||
|- | |||
|rowspan=2|'''39-40'''||{{CharHead|Donkey Kong|SSBU}}||rowspan=2|1.63 | |||
|- | |||
|{{CharHead|Joker|SSBU}} | |||
|- | |||
|'''41'''||{{CharHead|Pyra|SSBU}}||1.62 | |||
|- | |||
|'''42'''||{{CharHead|Wario|SSBU}}||1.61 | |||
|- | |||
|rowspan=5|'''43-47'''||{{CharHead|Link|SSBU}}||rowspan=5|1.6 | |||
|- | |||
|{{CharHead|R.O.B.|SSBU}} | |||
|- | |||
|{{CharHead|Ryu|SSBU}} | |||
|- | |||
|{{CharHead|Ken|SSBU}} | |||
|- | |||
|{{CharHead|Byleth|SSBU}} | |||
|- | |||
|rowspan=4|'''48-51'''||{{CharHead|Marth|SSBU}}||rowspan=3|1.58 | |||
|- | |||
|{{CharHead|Lucina|SSBU}} | |||
|- | |||
|{{CharHead|Inkling|SSBU}} | |||
|- | |||
|{{CharHead|Shulk|SSBU}}||{{rollover|1.58|2.212 with Jump|y}} | |||
|- | |||
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}} | |||
|- | |||
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55 | |||
|- | |||
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55 | |||
|- | |||
|{{CharHead|Mewtwo|SSBU}} | |||
|- | |||
|{{CharHead|Mii Swordfighter|SSBU}} | |||
|- | |||
|'''57'''||{{CharHead|Charizard|SSBU}}||1.52 | |||
|- | |||
|rowspan=4|'''58-61'''||{{CharHead|Mario|SSBU}}||rowspan=4|1.5 | |||
|- | |||
|{{CharHead|Dr. Mario|SSBU}} | |||
|- | |||
|{{CharHead|Robin|SSBU}} | |||
|- | |||
|{{CharHead|Min Min|SSBU}} | |||
|- | |||
|rowspan=3|'''62-64'''||{{CharHead|Pit|SSBU}}||rowspan=3|1.48 | |||
|- | |||
|{{CharHead|Dark Pit|SSBU}} | |||
|- | |||
|{{CharHead|Terry|SSBU}} | |||
|- | |||
|'''65'''||{{CharHead|Mii Gunner|SSBU}}||1.45 | |||
|- | |||
|'''66'''||{{CharHead|Sora|SSBU}}||1.44 | |||
|- | |||
|'''67'''||{{CharHead|Steve|SSBU}}||1.42 | |||
|- | |||
|rowspan=2|'''68-69'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|1.38 | |||
|- | |||
|{{CharHead|Toon Link|SSBU}} | |||
|- | |||
|'''70'''||{{CharHead|Lucas|SSBU}}||1.37 | |||
|- | |||
|rowspan=4|'''71-74'''||{{CharHead|Zelda|SSBU}}||rowspan=4|1.35 | |||
|- | |||
|{{CharHead|Squirtle|SSBU}} | |||
|- | |||
|{{CharHead|Olimar|SSBU}} | |||
|- | |||
|{{CharHead|Pac-Man|SSBU}} | |||
|- | |||
|rowspan=2|'''75-76'''||{{CharHead|Samus|SSBU}}||rowspan=2|1.33 | |||
|- | |||
|{{CharHead|Dark Samus|SSBU}} | |||
|- | |||
|rowspan=2|'''77-78'''||{{CharHead|Luigi|SSBU}}||rowspan=2|1.32 | |||
|- | |||
|{{CharHead|Villager|SSBU}} | |||
|- | |||
|'''79'''||{{CharHead|Ness|SSBU}}||1.31 | |||
|- | |||
|rowspan=3|'''80-82'''||{{CharHead|Ice Climbers|SSBU}}||rowspan=2|1.3 | |||
|- | |||
|{{CharHead|Isabelle|SSBU}} | |||
|- | |||
|{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|1.3|1.56 after fresh Deep Breathing, 1.508 after fully stale Deep Breathing|y}} | |||
|- | |||
|'''83'''||{{CharHead|Yoshi|SSBU}}||1.29 | |||
|- | |||
|'''84'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24 | |||
|- | |||
|'''85'''||{{CharHead|Kirby|SSBU}}||{{rollover|1.23|1.722 with Jump|y}} | |||
|- | |||
|'''86'''||{{CharHead|Rosalina & Luma|SSBU}}||1.2 | |||
|- | |||
|rowspan=2|'''87-88'''||{{CharHead|Peach|SSBU}}||rowspan=2|1.19 | |||
|- | |||
|{{CharHead|Daisy|SSBU}} | |||
|- | |||
|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.98 | |||
|} | |||
===Update history=== | |||
===={{SSBU|3.1.0}}==== | |||
*{{change|Mii Brawler's falling speed|1.92|1.7}} | |||
== | ===={{SSBU|4.0.0}}==== | ||
* | *{{change|Mii Brawler's falling speed|1.7|1.92}} | ||
==See | ==See also== | ||
*[[Air speed]] | *[[Air speed]] | ||
*[[Fast-falling]] | *[[Fast-falling]] | ||
*[[Weight]] | *[[Weight]] | ||
[[Category:Game | *[[Gravity]] | ||
[[Category:Game physics]] | |||
[[Category:Character attributes]] |
Latest revision as of 18:20, June 16, 2023
- Not to be confused with gravity.
Falling speed is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in units per frame.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of knockback. After a character is launched, their gravity still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, weight is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit.
In Super Smash Bros. 4, the equipment bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's gravity.
In Super Smash Bros. Ultimate, moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until hitstun ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
All characters can also fast fall at any time during a descent to increase falling speed, so long as they are not in tumble.
Categories of falling speed[edit]
Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.
Fast-faller[edit]
Fast-faller is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.
Fast-fallers enjoy increased speed in the air and, in Melee, faster SHFFL'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with his down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); for instance, in Melee, Marth can chain his up throw on the space animals repeatedly and ultimately finish them off with a forward smash, but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).
Floaty[edit]
Floaty is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how heavy she is.
Floaty characters have great benefits in terms of performing aerial attacks, since one would able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allowing it to do the wall of pain) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being juggled, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
Super Smash Bros.[edit]
Rank | Character | Falling Speed |
---|---|---|
N/A | Metal Mario | 100 |
N/A | Giant Donkey Kong | 72 |
1 | Link | 64 |
2-3 | Fox | 60 |
Captain Falcon | ||
4 | Donkey Kong | 56 |
5-6 | Yoshi | 55 |
Ness | ||
7 | Pikachu | 52 |
8 | Kirby | 48 |
9 | Mario | 44 |
10-11 | Samus | 42 |
Luigi | ||
12 | Jigglypuff | 38 |
Rank | Character | Falling Speed |
---|---|---|
N/A | Metal Mario | 100 |
N/A | Giant Donkey Kong | 72 |
1 | Captain Falcon | 66 |
2 | Link | 64 |
3 | Fox | 60 |
4 | Yoshi | 58 |
5 | Donkey Kong | 56 |
6 | Ness | 55 |
7 | Pikachu | 52 |
8 | Kirby | 48 |
9 | Mario | 44 |
10-11 | Samus | 42 |
Luigi | ||
12 | Jigglypuff | 38 |
Super Smash Bros. Melee[edit]
Rank | Character | Falling Speed |
---|---|---|
1 | Falco | 3.1 |
2 | Captain Falcon | 2.9 |
3 | Fox | 2.8 |
4-5 | Donkey Kong | 2.4 |
Roy | ||
N/A | Giga Bowser | 2.4 |
6 | Marth | 2.2 |
7-9 | Link | 2.13 |
Sheik | ||
Young Link | ||
10 | Ganondorf | 2 |
N/A | Fighting Wire Frame (Male) | 2 |
11 | Yoshi | 1.93 |
12-14 | Pikachu | 1.9 |
Bowser | ||
Pichu | ||
15 | Ness | 1.83 |
N/A | Fighting Wire Frame (Female) | 1.8 |
16-18 | Mario | 1.7 |
Dr. Mario | ||
Mr. Game & Watch | ||
19-21 | Kirby | 1.6 |
Luigi | ||
Ice Climbers | ||
N/A | Sandbag | 1.6 |
22-23 | Peach | 1.5 |
Mewtwo | ||
24-25 | Samus | 1.4 |
Zelda | ||
26 | Jigglypuff | 1.3 |
Super Smash Bros. Brawl[edit]
Rank | Character | Falling Speed |
---|---|---|
N/A | Giga Bowser | 2.5 |
N/A | Wario-Man | 2.2 |
1 | King Dedede | 1.95 |
2 | Captain Falcon | 1.837 |
3 | Fox | 1.831 |
4 | Wolf | 1.8 |
5 | Snake | 1.73 |
6 | Falco | 1.708 |
7-8 | Ganondorf | 1.65 |
Ike | ||
9 | Link | 1.6 |
10-11 | Donkey Kong | 1.58 |
Sheik | ||
12-13 | Pikachu | 1.5 |
Marth | ||
14 | Sonic | 1.45 |
15-16 | Zero Suit Samus | 1.43 |
Diddy Kong | ||
17 | Pit | 1.42 |
18 | Wario | 1.4 |
19-20 | Bowser | 1.39 |
Meta Knight | ||
21 | Lucas | 1.37 |
22-23 | Ivysaur | 1.35 |
Charizard | ||
24 | Ness | 1.31 |
25-26 | Squirtle | 1.3 |
Olimar | ||
27 | Yoshi | 1.29 |
28-29 | Mario | 1.28 |
Toon Link | ||
N/A | Fighting Alloy Team | 1.28 |
30 | Mr. Game & Watch | 1.24 |
31 | Luigi | 1.22 |
32-35 | Kirby | 1.2 |
Ice Climbers | ||
Lucario | ||
R.O.B. | ||
36 | Zelda | 1.13 |
37 | Samus | 1.07 |
38 | Peach | 1.05 |
39 | Jigglypuff | 0.98 |
Notes[edit]
- Excluding Giga Bowser and Wario-Man, no character in Brawl can surpass a falling speed of 2 without fast falling. King Dedede comes the closest, falling slightly faster than Yoshi in Melee, with a maximum fall speed of 1.95.
- Falco received the largest decrease to his falling speed in the transition from Melee to Brawl, going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.
Super Smash Bros. 4[edit]
Rank | Character | Falling Speed |
---|---|---|
N/A | Giga Bowser | 2.5 |
N/A | Wario-Man | 2.2 |
N/A | Giga Mac | 2.2 |
1 | Fox | 2.05 |
2 | King Dedede | 1.95 |
3 | Greninja | 1.85 |
4 | Captain Falcon | 1.837 |
5-8 | Little Mac | 1.8 |
Falco | ||
Mega Man | ||
Roy | ||
9 | Bayonetta | 1.77 |
10-11 | Diddy Kong | 1.75 |
Sheik | ||
12-13 | Zero Suit Samus | 1.7 |
Mii Brawler | 1.7 | |
14-15 | Lucario | 1.68 |
Cloud | 1.68 | |
16 | Meta Knight | 1.66 |
17-21 | Bowser Jr. | 1.65 |
Ganondorf | ||
Ike | ||
Duck Hunt | ||
Corrin | ||
22 | Donkey Kong | 1.63 |
23 | Wario | 1.61 |
24-27 | Link | 1.6 |
R.O.B. | ||
Ryu | ||
Mii Swordfighter | 1.6 | |
28-29 | Marth | 1.58 |
Lucina | ||
N/A | Mega Lucario | 1.56 |
30 | Pikachu | 1.55 |
31-35 | Mario | 1.5 |
Robin | ||
Shulk | ||
Dr. Mario | ||
Mewtwo | ||
36-37 | Pit | 1.48 |
Dark Pit | ||
38-39 | Sonic | 1.45 |
Mii Gunner | 1.45 | |
40-41 | Palutena | 1.4 |
Charizard | ||
42 | Bowser | 1.39 |
43 | Lucas | 1.37 |
44-46 | Zelda | 1.35 |
Olimar | ||
Pac-Man | ||
47 | Villager | 1.32 |
48 | Ness | 1.31 |
49-50 | Samus | 1.3 |
Wii Fit Trainer | ||
51 | Yoshi | 1.29 |
52 | Toon Link | 1.28 |
53 | Luigi | 1.25 |
54 | Mr. Game & Watch | 1.24 |
55 | Kirby | 1.23 |
56 | Rosalina & Luma | 1.2 |
57 | Peach | 1.15 |
58 | Jigglypuff | 0.98 |
Update history[edit]
1.1.3[edit]
- Lucario's falling speed: 1.56 → 1.68
1.1.5[edit]
- Samus's falling speed: 1.25 → 1.3
Super Smash Bros. Ultimate[edit]
When launched at an angle between 70° and 110°, all characters use a falling speed of 1.8 until the hitstun ends. This doesn't apply to weight-independent knockback, however.
Update history[edit]
3.1.0[edit]
- Mii Brawler's falling speed: 1.92 → 1.7
4.0.0[edit]
- Mii Brawler's falling speed: 1.7 → 1.92