Wii Fit Trainer (SSBU)/Neutral special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|270px|Hitbox visualization showing Wii Fit Trainer's forward tilt. ==Hitboxes== {{UltimateHitboxTableHeader|special=y}} {...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File: | [[File:WFT Sun Charged.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at maximum charge.]] | ||
[[File:WFT Sun Uncharged.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at minimum charge.]] | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Charging Windbox=== | |||
{{UltimateHitboxTableHeader| | {{UltimateHitboxTableHeader}} | ||
{{ | {{HitboxTableTitle|Minimum Charge|50}} | ||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.0% | |||
|angle=50 | |||
|af=3 | |||
|bk=10 | |||
|ks=130 | |||
|fkv=0 | |||
|r=1.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|sdi=0.8 | |||
|ff=0.0 | |||
|clang=f | |||
|rebound=f | |||
|sfx=None | |||
|slvl=S | |||
|direct=f | |||
|rehit=7 | |||
|absorbable=t | |||
|flinchless=t | |||
}} | |||
{{HitboxTableTitle|Maximum Charge|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.0% | |||
|angle=50 | |||
|af=3 | |||
|bk=10 | |||
|ks=130 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|sdi=0.8 | |||
|ff=0.0 | |||
|clang=f | |||
|rebound=f | |||
|sfx=None | |||
|slvl=M | |||
|direct=f | |||
|rehit=7 | |||
|absorbable=t | |||
|flinchless=t | |||
}} | |||
|} | |||
===Projectile=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Minimum Charge|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |id=0 | ||
|part= | |part=1 | ||
|sd=-2.5 | |||
|damage=5.0% | |damage=5.0% | ||
| | |af=1 | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 21: | Line 83: | ||
|type=Energy | |type=Energy | ||
|effect=Solar | |effect=Solar | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=S | |slvl=S | ||
|direct=0 | |direct=f | ||
| | |reflectable=t | ||
|reflectable= | |absorbable=t | ||
|absorbable= | }} | ||
{{HitboxTableTitle|Maximum Charge|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|part=1 | |||
|sd=-5.3 | |||
|damage=21.0% | |||
|angle=50 | |||
|af=1 | |||
|bk=38 | |||
|ks=64 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Energy | |||
|effect=Solar | |||
|sfx=Fire | |||
|slvl=L | |||
|direct=f | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4. | |||
{|class="wikitable" | |||
!Hitbox | |||
|21-90 | |||
|- | |||
!Interruptible | |||
|57 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=70}} | |||
|- | |||
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=3}}{{FrameStrip|t=Blank|c=31}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | |||
{{MvSubNavWiiFitTrainer|g=SSBU}} | |||
[[Category:Wii Fit Trainer (SSBU)]] | |||
[[Category:Special moves (SSBU)]] | |||
[[Category:Neutral special moves (SSBU)]] |
Latest revision as of 19:53, January 23, 2022
Update History[edit]
- Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).
- Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
Hitboxes[edit]
Charging Windbox[edit]
Projectile[edit]
Timing[edit]
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.
Hitbox | 21-90 |
---|---|
Interruptible | 57 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|