Effect: Difference between revisions
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'''Effect''' is the term used to refer to what kind of elemental properties an [[attack]] applies to what it hits. For example, attacks with the [[freezing]] effect can freeze opponents, while those with the [[flame]] effect produce fiery visuals and trigger fire-based interactions. Most attacks use the [[normal]] or [[slash]] effects, which have only cosmetic results. | '''Effect''' ({{ja|属性|Zokusei}}, ''attribute'')<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html 攻撃とふっとびの仕様]</ref> is the term used to refer to what kind of elemental properties an [[attack]] applies to what it hits. For example, attacks with the [[freezing]] effect can freeze opponents, while those with the [[flame]] effect produce fiery visuals and trigger fire-based interactions. Most attacks use the [[normal]] or [[slash]] effects, which have only cosmetic results. | ||
The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, [[bury]]ing, or using the | The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, [[bury]]ing, or using the {{b|Screw Attack|item}}. It could also relate to a basic visual system in most video games known as [[wikipedia:Particle system|particle effects]], which would pertain to the aesthetic flair of attacks in ''Super Smash Bros.'' | ||
==List of effects== | ==List of effects== | ||
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===Introduced in ''[[Super Smash Bros.]]''=== | ===Introduced in ''[[Super Smash Bros.]]''=== | ||
*[[Normal]]: the default effect for all attacks | *[[Normal]]: the default effect for all attacks | ||
*Coin: creates a coin visual effect; | *{{b|Coin|effect}}: creates a coin visual effect; used by [[Super Jump Punch]], its variants, and (in ''Smash 64'' only) Meowth | ||
*[[Electric]]: increases [[freeze frame]]s | *[[Electric]]: increases [[freeze frame]]s | ||
*[[Flame]]: detonates explosives | *[[Flame]]: detonates explosives | ||
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*[[Inert]]: used only for detection rather than damage | *[[Inert]]: used only for detection rather than damage | ||
*[[Reverse]]: turns opponents around | *[[Reverse]]: turns opponents around | ||
*Screw: used to force a fighter hit by a thrown | *[[Screw]]: used to force a fighter hit by a thrown {{b|Screw Attack|item}} item to perform a Screw Attack (only used in ''Melee'') | ||
*[[Stun]]: inflicts the stun status | *[[Stun#General properties|Stun]]: inflicts the stun status | ||
===Introduced in ''[[Super Smash Bros. Brawl]]''=== | ===Introduced in ''[[Super Smash Bros. Brawl]]''=== | ||
* | *{{b|Aura|effect}}: modifies the power of attacks based on the user's damage; unique to [[Lucario]] (from ''SSB4'' onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic) | ||
*[[Down]]: leaves the opponent lying down; unique to [[Snake]]'s down throw | *[[Down]]: leaves the opponent lying down; unique to [[Snake]]'s down throw | ||
*Flinchless: deals damage with no [[flinch]]ing or [[knockback]] | *[[Flinchless]]: deals damage with no [[flinch]]ing or [[knockback]] | ||
* | *{{b|Grass|effect}}: used in [[type effectiveness]] | ||
*[[Paralyze]]: inflicts the paralyzed status, immobilizing the opponent before applying knockback | *[[Paralyze]]: inflicts the paralyzed status, immobilizing the opponent before applying knockback | ||
*Plunge: identical to bury, except that it shoves opponents all the way through [[soft platform]]s | *[[Plunge]]: identical to bury, except that it shoves opponents all the way through [[soft platform]]s | ||
*[[Slip]]: makes the opponent [[trip]] | *[[Slip]]: makes the opponent [[trip]] | ||
* | *{{b|Water|effect}}: used in type effectiveness | ||
===Introduced in ''[[Super Smash Bros. 4]]''=== | ===Introduced in ''[[Super Smash Bros. 4]]''=== | ||
{{technical data}} | {{technical data}} | ||
*[[Blaster (Fox)#Throws|Blaster]]: two effects created for [[Fox]]'s back, up, and down throws.<!--Blaster was created for blaster_throw_down and blaster_throw_up, both share this effect on the wiki--> | |||
*{{b|Magic|effect}}: creates a sparkling visual effect | |||
*[[Obliviate]]: [[instant KO|instantly KO]] players; exclusive to [[Orne]]s (a [[Smash Run]] enemy) | *[[Obliviate]]: [[instant KO|instantly KO]] players; exclusive to [[Orne]]s (a [[Smash Run]] enemy) | ||
*[[ | *[[Stab]]: creates a stabbing visual effect | ||
*[[Solar]]: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name--> | *[[Solar]]: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name--> | ||
<!--reminder to tech guys: | <!--reminder to tech guys: | ||
* | *Effect 37 is literally nothing. It's named collision_attr_none in Ultimate. Used for Light Arrow, Trick Shot (idle) and Dark Pit Staff. | ||
*Effect 30 is used | *Effect 30 is used by Ryu's Focus Attack. | ||
*need to check what the deal is with "danger zone" mechanic of stages and Infernal Climax; i.e. whether it uses the obliterate effect or not | *need to check what the deal is with "danger zone" mechanic of stages and Infernal Climax; i.e. whether it uses the obliterate effect or not | ||
--> | --> | ||
===Introduced in ''[[Super Smash Bros. Ultimate]]''=== | ===Introduced in ''[[Super Smash Bros. Ultimate]]''=== | ||
{{incomplete|Needs missing article for {{SSBU|Sora}}'s Keyblade effect}} | |||
{{technical data}} | {{technical data}} | ||
*[[Poison]]: inflicts the poison status, dealing damage over time; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], | *{{b|Chain|effect}}: creates a shock-wave visual effect; exclusive to [[Simon]] and [[Richter]]'s whip attacks | ||
*[[Curse]]: inflicts the curse status; exclusive to [[Joker]]'s side special, [[Eiha/Eigaon]] | |||
*{{b|Dedede|effect}}: creates visual effects identical to {{b|Normal|effect}}; exclusive to [[King Dedede]]'s hammer attacks | |||
*{{b|Grapple|effect}}: makes characters flash bluish purple with electric spark similar to the electric effect; exclusive to [[Samus]] and [[Dark Samus]]'s throws. | |||
*{{b|Ink|effect}}: creates ink-like visual effects; not related to the [[Inkling]]'s [[ink (status)|ink status effect]] or [[Ink Tank]]. | |||
*{{b|Mushroom|effect}}: inflicts the mushroomized status, reversing the victim's controls temporarily; exclusive to the item [[Ramblin' Evil Mushroom]] | |||
*[[Poison]]: inflicts the poison status, dealing damage over time and a shocked expression; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], [[Skill Tree|Adventure Skill]] "Poisoned Smash" and [[Hero]]'s [[Hocus Pocus]]. | |||
*{{b|Rapid|effect}}: creates vibrant particles like the normal effect. Used by multiple multihit moves. | |||
*{{b|Sparks|effect}}: Used for most of [[Kazuya]]'s attacks, alongside a reskinned normal effect. | |||
==References== | ==References== | ||
{{reflist}} | |||
{{Effects}} | {{Effects}} | ||
[[Category:Effects| ]] | [[Category:Effects| ]] |
Latest revision as of 04:41, June 22, 2024
Effect (属性, attribute)[1] is the term used to refer to what kind of elemental properties an attack applies to what it hits. For example, attacks with the freezing effect can freeze opponents, while those with the flame effect produce fiery visuals and trigger fire-based interactions. Most attacks use the normal or slash effects, which have only cosmetic results.
The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, burying, or using the Screw Attack. It could also relate to a basic visual system in most video games known as particle effects, which would pertain to the aesthetic flair of attacks in Super Smash Bros.
List of effects[edit]
Introduced in Super Smash Bros.[edit]
- Normal: the default effect for all attacks
- Coin: creates a coin visual effect; used by Super Jump Punch, its variants, and (in Smash 64 only) Meowth
- Electric: increases freeze frames
- Flame: detonates explosives
- Slash: creates a cutting visual effect
- Sleep: puts opponents to sleep
Introduced in Super Smash Bros. Melee[edit]
- Bury: inflicts the buried status, which immobilizes the opponent
- Darkness: creates shadowy flames as a visual effect
- Flower: inflicts the flower status, which damages over time
- Freezing: inflicts the frozen status, which immobilizes the opponent
- Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games)
- Inert: used only for detection rather than damage
- Reverse: turns opponents around
- Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee)
- Stun: inflicts the stun status
Introduced in Super Smash Bros. Brawl[edit]
- Aura: modifies the power of attacks based on the user's damage; unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
- Down: leaves the opponent lying down; unique to Snake's down throw
- Flinchless: deals damage with no flinching or knockback
- Grass: used in type effectiveness
- Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
- Plunge: identical to bury, except that it shoves opponents all the way through soft platforms
- Slip: makes the opponent trip
- Water: used in type effectiveness
Introduced in Super Smash Bros. 4[edit]
- Blaster: two effects created for Fox's back, up, and down throws.
- Magic: creates a sparkling visual effect
- Obliviate: instantly KO players; exclusive to Ornes (a Smash Run enemy)
- Stab: creates a stabbing visual effect
- Solar: creates a lens flare visual effect; exclusive to Sun Salutation
Introduced in Super Smash Bros. Ultimate[edit]
- Chain: creates a shock-wave visual effect; exclusive to Simon and Richter's whip attacks
- Curse: inflicts the curse status; exclusive to Joker's side special, Eiha/Eigaon
- Dedede: creates visual effects identical to Normal; exclusive to King Dedede's hammer attacks
- Grapple: makes characters flash bluish purple with electric spark similar to the electric effect; exclusive to Samus and Dark Samus's throws.
- Ink: creates ink-like visual effects; not related to the Inkling's ink status effect or Ink Tank.
- Mushroom: inflicts the mushroomized status, reversing the victim's controls temporarily; exclusive to the item Ramblin' Evil Mushroom
- Poison: inflicts the poison status, dealing damage over time and a shocked expression; exclusive to the bosses Rathalos and Dracula, Assist Trophy Yuri Kozukata, Adventure Skill "Poisoned Smash" and Hero's Hocus Pocus.
- Rapid: creates vibrant particles like the normal effect. Used by multiple multihit moves.
- Sparks: Used for most of Kazuya's attacks, alongside a reskinned normal effect.
References[edit]
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |