Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

The Legend of Zelda (universe): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added the new Spirits to the 'Spirits' section.)
No edit summary
 
(240 intermediate revisions by 70 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''The Legend of Zelda'' (universe)}}
{{Title|''The Legend of Zelda'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Series
{{Infobox Series
|title            = The Legend of Zelda (universe)
|title            = The Legend of Zelda (universe)
|image            = [[File:Zelda_logo_ssbu.png|center|300px]]
|image            = [[File:Zelda_logo_ssbu.png|300px]]
|caption          = [[Image:ZeldaSymbol.svg|center|50px]]
|caption          = [[File:ZeldaSymbol.svg|50px|class=invert-dark]]
|developer        = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Brace Yourself Games
|developer        = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games
|publisher        = Nintendo
|publisher        = Nintendo<br>Koei Tecmo<br>Spike Chunsoft
|distributor      =  
|distributor      =  
|designer          = Shigeru Miyamoto<br>Takashi Tezuka<br>Eiji Aonuma
|designer          = Shigeru Miyamoto<br>Takashi Tezuka<br>Eiji Aonuma
Line 12: Line 12:
|originconsole    = [[Nintendo Entertainment System]] (Famicom Disk System)
|originconsole    = [[Nintendo Entertainment System]] (Famicom Disk System)
|firstinstallment  = ''{{b|The Legend of Zelda|game}}'' (1986)
|firstinstallment  = ''{{b|The Legend of Zelda|game}}'' (1986)
|latestinstallment = ''{{s|zeldawiki|Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda}}'' (2019)
|latestinstallment = ''{{s|zeldawiki|The Legend of Zelda: Echoes of Wisdom}}'' (2024)
|interwiki        = zeldawiki
|interwiki        = zeldawiki
|interwikiname    = Zelda Wiki
|interwikiname    = Zelda Wiki
|interwikipage    = The Legend of Zelda (Series)
|interwikipage    = The Legend of Zelda (Series)
}}
}}
'''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as ''{{uv|Mario}}'' and ''{{uv|Pokémon}}'', with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in  ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]].
'''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. The series has sold over 100 million units, making it the one of the best-selling video game franchises of all-time. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in  ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]].


==Franchise description==
==Franchise description==
Line 25: Line 25:


[[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]]
[[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]]
At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina''.
At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath of the Wild'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''.


It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cell-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game in Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles.
It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles.


[[File:SSB4 first trailer Link.png|thumb|Recurring elements of the ''Zelda'' franchise include Link and [[Hyrule Castle]], shown here in the first trailer for ''SSB4''.]]
[[File:SSB4 first trailer Link.png|thumb|Recurring elements of the ''Zelda'' franchise include Link and [[Hyrule Castle]], shown here in the first trailer for ''SSB4''.]]
Each of the ''Zelda'' games, for the most part, are self-contained variations on the same basic "legend": In a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of themselves and/or their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied.
Each of the ''Zelda'' games, for the most part, are set in a fantasy land named {{s|zeldawiki|Hyrule}}, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the {{s|zeldawiki|Triforce}}, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named [[Ganondorf]], depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, [[Link]], in cooperation with a princess named [[Zelda]], to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the [[Master Sword]]. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' when he can transform into a wolf and receive assistance from an imp-like creature named [[Midna]], or ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied.


Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. On the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate timeline branches, and explained which games belong to which branch. The official ordering of ''The Legend of Zelda'' series is explained below:
Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. This, however, did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past—due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. In 2011, during the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate branches with their own corresponding games. The current official ordering of ''The Legend of Zelda'' series is explained below:


*'''"Legend of the Gods & the Hero of Time":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (released on the Wii in November 2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (released on the Game Boy Advance in January 2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (released as part of a Game Boy Advance remake of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (released for Nintendo 64 in November 1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original Ganondorf, covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon.
*'''"The Legend of the Goddesses & the Hero":''' The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'' (2011), taking place on floating islands in the sky named {{s|zeldawiki|Skyloft}}, which the goddess {{s|zeldawiki|Hylia}} had lifted to safeguard the Hylian people from the monster hordes of the demon king {{s|zeldawiki|Demise}} infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the {{s|zeldawiki|Sacred Realm}} wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'' (2005) and ''{{s|zeldawiki|The Legend of Zelda: Four Swords}}'' (originally released as part of a Game Boy Advance port of ''A Link to the Past'' in December 2002), separate Links fight the wind mage {{s|zeldawiki|Vaati}}. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original [[Ganondorf]], covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic [[Sheik]] in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon.


*'''"Hyrule's Decline & The Last Hero":''' This first timeline branch assumes Link is defeated in his battle against Ganon in ''Ocarina of Time''. This leads to ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' (released for the SNES in April 1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard {{s|zeldawiki|Agahnim}}. Link then contends with separate villains named {{s|zeldawiki|Onox}} and {{s|zeldawiki|Veran}} in ''{{s|zeldawiki|The Legend of Zelda: Oracle of Seasons}}'' and ''{{s|zeldawiki|The Legend of Zelda: Oracle of Ages}}'' (a simultaneous, interlinking pair of Game Boy Color games released by Capcom in May 2001), which may lead to another revival for Ganon that Link must destroy. The same Link stars in one more game, ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}'' (released for Game Boy in August 1993), where during a voyage outside Hyrule to hone his skills, Link washes ashore on {{s|zeldawiki|Koholint Island}}, and must wake the island guardian, a whale called the {{s|zeldawiki|Wind Fish}}, to return home. Taking place in an era after this are ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'', a 3DS sequel to ''A Link to the Past'' featuring a new Link who finds Hyrule's fate intertwined with that of its "mirror world" countepart of {{s|zeldawiki|Lorule}} and its direct sequel [[zeldawiki:The Legend of Zelda: Tri-Force Heroes|The Legend of Zelda: Tri-Force Heroes]]; ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' (released for NES in August 1987), where another Link defeats a revived Ganon and saves a princess named Zelda; and the follow-up ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'' (released for NES in December 1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon once more.
*'''"The Decline of Hyrule & the Last Hero":''' This first timeline branch assumes Link is defeated in his battle against Ganon in ''Ocarina of Time''. This leads to ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' (1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard {{s|zeldawiki|Agahnim}}. The same Link would return in ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}'' (1993), where during a voyage outside Hyrule to hone his skills, Link is shipwrecked and washes ashore on the dreamlike {{s|zeldawiki|Koholint Island}} and must wake the island guardian, a whale called the {{s|zeldawiki|Wind Fish}}, to return home. Link then contends with two separate villains named {{s|zeldawiki|Onox}} and {{s|zeldawiki|Veran}} in ''{{s|zeldawiki|The Legend of Zelda: Oracle of Seasons}}'' and ''{{s|zeldawiki|The Legend of Zelda: Oracle of Ages}}'' (2001) respectively, which may lead to another revival for Ganon that Link must destroy. A new incarnation takes center stage starting in ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' (2013), a spiritual successor to ''A Link to the Past'' where the new hero finds Hyrule's fate intertwined with that of its "mirror world" counterpart of {{s|zeldawiki|Lorule}}. This same Link would return in its direct sequel ''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}'' (2015), which sees Link team up with two other Links to save the fashion-obsessed kingdom of {{s|zeldawiki|Hytopia}} from the jealousy and influence of the Drablands Witch. The last incarnation of Link in this timeline debuted in the original ''{{iw|zeldawiki|The Legend of Zelda|Game}}'' (1986), wherein he defeats a revived Ganon and saves a princess named Zelda, and the follow-up ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'' (1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon king once more.


*'''"The Dark World & The Hero's Descendants":''' The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in ''The Legend of Zelda: Ocarina of Time'', and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child timeline" is ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'' (released for Nintendo 64 in October 2000), where Link ends up in an alternate world called {{s|zeldawiki|Termina}}, where a {{s|zeldawiki|Skull Kid}} under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the 72-hour time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' (released for GameCube and Wii by December 2006), a Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, {{s|zeldawiki|Zant}}, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' (released for GameCube in June 2004), another Link goes to battle against Vaati's last chronological appearance.
*'''"The Twilight Realm & the Legacy of the Hero":''' The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in ''Ocarina of Time'', and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child era timeline" is ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'' (2000), where the Hero of Time ends up in a surreal alternate world called {{s|zeldawiki|Termina}}, where a {{s|zeldawiki|Skull Kid}} under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the three-day time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' (2006), a new Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, {{s|zeldawiki|Zant}}, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' (2004), another Link goes to battle against Vaati's last chronological appearance.


*'''"The Hero of Wind & A New World":''' The third timeline branch is the one that results from Link's defeat and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flood Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (released for GameCube in March 2003), where a young Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (released for Nintendo DS in October 2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (released for Nintendo DS in December 2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.
*'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.


The most recent game in the core ''Zelda'' series is ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, where Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies, in addition to riding on horseback. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player’s sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. The game went on to sell over 14 million copies across both systems, making it the single best-selling entry in the franchise to date. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. A direct sequel is currently in development exclusively for Nintendo Switch.
In ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel, ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released for the Nintendo Switch on May 12, 2023. Between the two games, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020.
 
==Main games in ''The Legend of Zelda'' franchise==
* ''The Legend of Zelda'' (1986, NES)
* ''Zelda II: The Adventure of Link'' (1987, NES)
* ''The Legend of Zelda: A Link To The Past'' (1991, SNES)
* ''The Legend of Zelda: Link's Awakening'' (1993, Game Boy)
* ''The Legend of Zelda: Ocarina of Time'' (1998, Nintendo 64)
* ''The Legend of Zelda: Link’s Awakening DX'' (1998, Game Boy Color)
* ''The Legend of Zelda: Majora's Mask'' (2000, Nintendo 64)
* ''The Legend of Zelda: Oracle of Seasons and Oracle of Ages'' (2001, Game Boy Color)
* ''The Legend of Zelda: The Wind Waker'' (2002, GameCube)
* ''The Legend of Zelda: A Link To The Past and Four Swords'' (2003, Game Boy Advance)
* ''The Legend of Zelda: Four Swords Adventures'' (2004, GameCube)
* ''The Legend of Zelda: The Minish Cap'' (November 2004, Game Boy Advance)
* ''The Legend of Zelda: Twilight Princess'' (2006, GameCube, Wii)
* ''The Legend of Zelda: Phantom Hourglass'' (2007, Nintendo DS)
* ''The Legend of Zelda: Spirit Tracks'' (2009, Nintendo DS)
* ''The Legend of Zelda: Ocarina of Time 3D'' (2011, Nintendo 3DS)
* ''The Legend of Zelda: Skyward Sword'' (2011, Nintendo Wii)
* ''The Legend of Zelda: The Wind Waker HD'' (2013, Wii U)
* ''The Legend of Zelda: A Link Between Worlds'' (2013, Nintendo 3DS)
* ''The Legend of Zelda: Majora’s Mask 3D'' (2015, Nintendo 3DS)
* ''The Legend of Zelda: Tri Force Heroes'' (2015, Nintendo 3DS)
* ''The Legend of Zelda: Twilight Princess HD'' (2016, Wii U)
* ''The Legend of Zelda: Breath of the Wild'' (2017, Wii U, Nintendo Switch)
* ''The Legend of Zelda: Link’s Awakening'' (remake) (2017, Nintendo Switch)


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
''The Legend of Zelda: Ocarina of Time'' was the most recent ''Zelda'' game at the time of the release of ''[[Super Smash Bros.]]'', and certainly the most popular and notable at the time because of its 3D nature on the Nintendo 64, so it was very easy to feature ''Zelda'' content from this chronology and dimension into the N64 fighter. The ''Zelda'' universe contains one fighter, stage, and item.
''The Legend of Zelda: Ocarina of Time'' was the most recent ''Zelda'' game at the time of the release of ''[[Super Smash Bros.]]'', and certainly the most popular and notable at the time, so the ''Zelda'' content in the game stemmed from the first 3D entry in the series. The ''Zelda'' universe contains one fighter, stage, and item.


===Character===
===Fighter===
*[[Image:LinkIcon(SSB).png|50px|right]]'''{{SSB|Link}}''': A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow, but powerful spinning maneuver. His [[down special]] is him spawning a [[Bomb (Link)|Bomb]] from the Zelda series, and throwing it like an item, until it explodes.{{clear}}
*[[File:LinkIcon(SSB).png|50px|right|link=Link (SSB)]]'''{{SSB|Link}}''' ([[Starter character|Starter]]): A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow but powerful spinning maneuver. His [[down special]] is him spawning a {{b|Bomb|Link}} from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds.{{clr}}


===Stage===
===Stage===
*[[File:HyruleCastleIconSSB.png|right|link=Hyrule Castle]] '''[[Hyrule Castle]]''': A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''The Legend of Zelda'' than anything in ''Ocarina of Time''. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it, stand inside it, but may not jump through it.{{clear}}
*[[File:HyruleCastleIconSSB.png|right|link=Hyrule Castle]] '''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''The Legend of Zelda'' than anything in ''Ocarina of Time''. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it and inside it, but cannot jump through it.{{clr}}


===Item===
===Item===
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item.
{{main|Item}}
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have their percentage reduced all the way to 0%, making this a powerful item.


===Music===
===Music===
*'''7''': A remix of the classic ''Zelda'' theme heard since the original ''The Legend of Zelda''. It is heard on the stage [[Hyrule Castle]].
*'''{{SSBMusicLink|7: Hyrule Castle Stage|7: Hyrule Castle Stage}}''': A remix of the classic ''Zelda'' theme heard since the original ''The Legend of Zelda''. It is heard on the stage [[Hyrule Castle]].
*'''17''': The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
*'''[[Victory theme#The Legend of Zelda Victory Theme|17: Link Wins]]''': The victory theme of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
===Characters===
===Fighters===
*[[Image:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and running attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link got slightly buffed from ''Smash 64''.{{clear}}
*[[File:LinkIcon(SSBM).png|50px|right|link=Link (SSBM)]]'''{{SSBM|Link}}''' ([[Starter character|Starter]]): Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from ''Smash 64''.{{clr}}
*[[Image:ZeldaSheikIcon(SSBM).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared by both Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clear}}
*[[File:ZeldaSheikIcon(SSBM).png|50px|right|link=Zelda/Sheik]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clr}}
:*[[Image:ZeldaIcon(SSBM).png|50px|right]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a bue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the control stick.{{clear}}
:*[[File:SheikIcon(SSBM).png|50px|right|link=Sheik (SSBM)]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clr}}
:*[[Image:SheikIcon(SSBM).png|50px|right]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clear}}
:*[[File:ZeldaIcon(SSBM).png|50px|right|link=Zelda (SSBM)]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in ''Ocarina of Time''.{{clr}}
*[[Image:YoungLinkIcon(SSBM).png|50px|right]]'''{{SSBM|Young Link}}''': Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has a fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage input. His up special is the [[Spin Attack]], which attacks multiple times in the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, however, Young Link has the ability to wall-jump.{{clear}}
*[[File:YoungLinkIcon(SSBM).png|50px|right|link=Young Link (SSBM)]]'''{{SSBM|Young Link}}''' ([[Unlockable character|Unlockable]]): Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage output. His up special is the [[Spin Attack]], which attacks multiple times on the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.{{clr}}
*[[Image:GanondorfIcon(SSBM).png|50px|right]]'''{{SSBM|Ganondorf}}''': Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is as a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but with a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clear}}
*[[File:GanondorfIcon(SSBM).png|50px|right|link=Ganondorf (SSBM)]]'''{{SSBM|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clr}}


===Stages===
===Stages===
*[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''': This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but rather an amalgam of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the temples in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clear}}
*[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''' ([[Starter stage|Starter]]): This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}}
*[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''': This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clear}}
*[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''' ([[Starter stage|Starter]]): This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}}


===Items===
===Items===
*'''[[Bunny Hood]]''': An item that first appeared in ''Ocarina of Time'' as a sellable item, but then appeared in ''Majora's Mask'' as an equippable item that allows Young Link to run very fast. In ''Melee'', when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
{{main|Item}}
<small>'''''Bold italics''''' denotes an item new to the ''Smash Bros.'' series.</small>
*'''[[Heart Container]]''': Returns from ''Smash 64'' somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%.
*'''[[Heart Container]]''': Returns from ''Smash 64'' somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%.
*'''''[[Bunny Hood]]''''': An item that first appeared in ''Ocarina of Time'' as a sellable item, but then appeared in ''Majora's Mask'' as an equippable item that allows Young Link to run very fast. In ''Melee'', when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.


===Enemies===
===Enemies===
Line 110: Line 87:


===Music===
===Music===
*'''5: Great Bay''': An orchestration of the "official" ''The Legend of Zelda'' theme, heard throughout the ''Zelda'' series and introduced in the original ''The Legend of Zelda'' for NES. It is heard on the stage [[Great Bay]]. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme.
*'''{{SSBMMusicLink|Great Bay}}''': An orchestration of the "official" ''The Legend of Zelda'' theme, heard throughout the ''Zelda'' series and introduced in the original ''The Legend of Zelda'' for NES. It is heard on the stage [[Great Bay]]. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme. It is Song 5 in the [[Sound Test]].
*'''6: Temple''': An orchestration of the dungeon music heard in ''Zelda II: The Adventure of Link'' for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme.
*'''{{SSBMMusicLink|Temple}}''': An orchestration of the dungeon music heard in ''Zelda II: The Adventure of Link'' for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme. It is Song 6 in the Sound Test.
*'''31: Saria's Theme''': A simple flute-based remix of "{{s|zeldawiki|Saria's Song}}" from ''The Legend of Zelda: Ocarina of Time'' for N64. It is heard as a secondary track in Great Bay and often accompanies [[Young Link]] in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme.  
*'''{{SSBMMusicLink|Saria's Theme}}''': A simple flute-based remix of "{{s|zeldawiki|Saria's Song}}" from ''The Legend of Zelda: Ocarina of Time'' for N64. It is heard as a secondary track in Great Bay and often accompanies [[Young Link]] in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme. It is Song 31 in the Sound Test.
*'''40: Zelda Team Victory''': The victory fanfare of all ''The Legend of Zelda'' characters is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
*'''[[Victory theme#The Legend of Zelda Victory Theme|Zelda Team Victory]]''': The victory theme of all ''The Legend of Zelda'' characters is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games. It is Song 40 in the Sound Test.


===Full Trophy List===
===Trophies===
{{main|List of SSBM trophies (The Legend of Zelda series)}}
{{main|List of SSBM trophies (The Legend of Zelda series)}}
{|
|- valign=top
|
*{{SSBM|Link}}
*Link [Smash]
*Link [Smash] (2)
*{{SSBM|Zelda}}
*Zelda [Smash]
*Zelda [Smash] (2)
*{{SSBM|Sheik}}
*Sheik [Smash]
*Sheik [Smash] (2)
*{{SSBM|Ganondorf}}
*Ganondorf [Smash]
*Ganondorf [Smash] (2)
*{{SSBM|Young Link}}
*Young Link [Smash]
*Young Link [Smash] (2)
*[[Heart Container]]
*[[Bunny Hood]]
*[[Lon Lon Milk]]
*[[Tingle]]
*Moon
|
*Turtle
*Four Giants
*[[Master Sword]]
*[[ReDead]]
*[[Octorok]]
*[[Like Like]]
*Goron
*Marin
*[[Majora's Mask]]
*Ocarina of Time
|}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
As a base franchise for the ''Smash Bros.'' series, representation from ''The Legend of Zelda'' came as expected to be featured in ''Super Smash Bros. Brawl''. [[Young Link]] has been cut; however, newcomer [[Toon Link]] is featured and the four ''Zelda'' series veterans now have updated designs to match their incarnations in the more recent installment, ''The Legend of Zelda: Twilight Princess''.  
As one of the original 10 franchises to  be featured in the ''Smash Bros.'' series, representation from ''The Legend of Zelda'' came as expected to be featured in ''Super Smash Bros. Brawl''. [[Young Link]] has been cut; however, newcomer [[Toon Link]] is featured and the four ''Zelda'' series veterans now have updated designs to match their incarnations in the most recent console installment, ''The Legend of Zelda: Twilight Princess''.  


===Characters===
===Fighters===
On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column.
On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column.


*[[Image:LinkIcon(SSBB).png|50px|right]]'''{{SSBB|Link}}''': Link returns in ''Brawl'', but he is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect on the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{Clear}}
*[[File:LinkIcon(SSBB).png|50px|right|link=Link (SSBB)]]'''{{SSBB|Link}}''' ([[Starter character|Starter]]): Link returns in ''Brawl'', but is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{clr}}
*[[Image:ZeldaSheikIcon(SSBB).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not really count.  
*[[File:ZeldaSheikIcon(SSBB).png|50px|right|link=Zelda/Sheik]]'''[[Zelda/Sheik]]''' ([[Starter character|Starter]]): Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not count.{{clr}}
**[[Image:ZeldaIcon(SSBB).png|50px|right]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, also based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{Clear}}
:*[[File:SheikIcon(SSBB).png|50px|right|link=Sheik (SSBB)]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{clr}}
**[[Image:SheikIcon(SSBB).png|50px|right]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{Clear}}
:*[[File:ZeldaIcon(SSBB).png|50px|right|link=Zelda (SSBB)]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, now based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{clr}}
*[[Image:GanondorfIcon(SSBB).png|50px|right]]'''{{SSBB|Ganondorf}}''': Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{Clear}}
*[[File:GanondorfIcon(SSBB).png|50px|right|link=Ganondorf (SSBB)]]'''{{SSBB|Ganondorf}}''' ([[Unlockable character|Unlockable]]): Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{clr}}
*[[Image:ToonLinkIcon(SSBB).png|50px|right]]'''{{SSBB|Toon Link}}''': Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{Clear}}
*[[File:ToonLinkIcon(SSBB).png|50px|right|link=Toon Link (SSBB)]]'''{{SSBB|Toon Link}}''' ([[Unlockable character|Unlockable]]): Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{clr}}


===Stages===
===Stages===
*[[Image:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''': The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clear}}
*[[File:Icon-templemelee.gif|right|link=Temple]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}}
 
*[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}
*[[Image:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''': Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clear}}
*[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}}
 
*[[Image:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Hyrule Temple|Temple]]''': One of the few stages known to return from the previous game, it has only got some minor differences, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clear}}


===Items===
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denotes an item new to the ''Smash Bros.'' series.</small>
*'''[[Heart Container]]''': Returning from ''Smash 64'' and ''Melee'', the Heart Container continues to heal damage up to 100% in normal play, and all damage in [[All-Star Mode]] and [[Boss Battles]] mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward).
*'''[[Heart Container]]''': Returning from ''Smash 64'' and ''Melee'', the Heart Container continues to heal damage up to 100% in normal play, and all damage in [[All-Star Mode]] and [[Boss Battles]] mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward).
*'''[[Bunny Hood]]''': Returning from ''Melee'' unchanged, the Bunny Hood is also available as a mode in [[Special Brawl]].
*'''[[Bunny Hood]]''': Returning from ''Melee'' unchanged, the Bunny Hood is also available as a mode in [[Special Brawl]].
*'''[[Deku Nut]]''': A new item introduced in ''Brawl'', taken from ''The Legend of Zelda: Ocarina of Time'' — when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be [[Stun|stunned]] temporarily.
*'''''[[Deku Nut]]''''': A new item introduced in ''Brawl'', taken from ''The Legend of Zelda: Ocarina of Time'' — when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be [[Stun|stunned]] temporarily.


===Assist Trophy===
====Assist Trophy====
* '''[[Tingle]]''': Being the only [[Assist Trophy]] to represent ''The Legend of Zelda'' universe, Tingle chants his famous line  "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of [[hammer]]s.
*'''[[Tingle]]''': Being the only [[Assist Trophy]] to represent ''The Legend of Zelda'' universe, Tingle chants his famous line  "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of [[hammer]]s.


===Music===
===Music===
''See [[List of SSBB Music (The Legend of Zelda series)]]''.
''{{main|List of SSBB Music (The Legend of Zelda series)}}''
*'''Main Theme (The Legend of Zelda)''': An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage.
====Original Tracks====
*'''Ocarina of Time Medley''': As might be expected from the title, this music is a medley of "{{s|zeldawiki|Zelda's Lullaby}}", {{s|zeldawiki|Sun's Song}}", {{s|zeldawiki|Minuet of Forest}}, {{s|zeldawiki|Bolero of Fire}}, boss theme intro, "{{s|zeldawiki|Song of Storms}}", {{s|zeldawiki|Lon Lon Ranch}}", "{{s|zeldawiki|Song of Time}}", and Saria's Song from ''The Legend of Zelda: Ocarina of Time''. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's [[Classic Mode]] credits.
*'''{{SSBBMusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''': An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage.
*'''Title (The Legend of Zelda)''': An epic mix of both the title screen of the original ''The Legend of Zelda'' and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': As might be expected from the title, this music is a medley of "{{s|zeldawiki|Zelda's Lullaby}}", {{s|zeldawiki|Sun's Song}}", {{s|zeldawiki|Minuet of Forest}}, {{s|zeldawiki|Bolero of Fire}}, the boss theme intro, "{{s|zeldawiki|Song of Storms}}", {{s|zeldawiki|Lon Lon Ranch}}", "{{s|zeldawiki|Song of Time}}", and Saria's Song from ''The Legend of Zelda: Ocarina of Time''. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's [[Classic Mode]] credits.
*'''The Dark World''': An atmospheric mix of the theme for the {{s|zeldawiki|Dark World}} from ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Title (The Legend of Zelda)}}''': An epic mix of both the title screen of the original ''The Legend of Zelda'' and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
*'''Hidden Mountains & Forest''': The music that played on the Dark World versions of the {{s|zeldawiki|Lost Woods}} and {{s|zeldawiki|Death Mountain}} from ''The Legend of Zelda: A Link to the Past''. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}''': An atmospheric mix of the theme for the {{s|zeldawiki|Dark World}} from ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. It is used on the Bridge of Eldin stage.
*'''Hyrule Field Theme''': The theme for {{s|zeldawiki|Hyrule Field}}, as depicted in ''The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Hidden Mountains & Forest}}''': The music that played on the Dark World versions of the {{s|zeldawiki|Lost Woods}} and {{s|zeldawiki|Death Mountain}} from ''The Legend of Zelda: A Link to the Past''. It is used on the Bridge of Eldin stage.
*'''Main Theme (Twilight Princess)''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme for Hyrule Field, as depicted in said game. It is the theme for the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Hyrule Field Theme}}''': The theme for {{s|zeldawiki|Hyrule Field}}, as depicted in ''The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage.
*'''The Hidden Village''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that was played during the monster shoot during Link's first visit to the {{s|zeldawiki|Hidden Village}}. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley of both the overworld theme and the {{s|zeldawiki|Tal Tal Heights}} theme from ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}''. It is used on the Pirate Ship stage.  This theme is also played during Link's Classic Mode credits.
*'''Midna's Lament''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that played from the end of the {{s|zeldawiki|Lakebed Temple}} until Link met Princess Zelda; after Midna is attacked by Zant. It is used on the Bridge of Eldin stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Song of Storms}}''': A medley of three separate themes from ''The Legend of Zelda: Ocarina of Time'' — the "Song of Storms, " Ganondorf's theme, and the "Serenade of Water." It is used on the Pirate Ship stage.
*'''Dragon Roost Island''': The theme for {{s|zeldawiki|Dragon Roost Island}} from ''The Legend of Zelda: The Wind Waker'', which this theme is taken directly from. It is the theme for the Pirate Ship stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Great Temple / Temple}}''': A remix of the Great Temple and Temple themes from ''Zelda II''. It is used on the ''Temple'' stage. It is notable for being the only song to play on a ''Melee'' stage that is not taken directly from ''Melee''.
*'''The Great Sea''': The theme while sailing on the {{s|zeldawiki|Great Sea}} in ''The Legend of Zelda: The Wind Waker''. It is used on the Pirate Ship stage.
 
*'''Tal Tal Heights''': A techno medley of both the overworld theme and the {{s|zeldawiki|Tal Tal Heights}} theme from ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}''. It is used on the Pirate Ship stage. This theme is also played during Link's Classic Mode credits.
====Returning Track====
*'''Song of Storms''': A medley of three separate themes from ''The Legend of Zelda: Ocarina of Time''—the "Song of Storms," Ganondorf's theme, and the "Serenade of Water." It is used on the Pirate Ship stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}''': Taken directly from ''Melee'', it is the theme for the Temple stage.
*'''Gerudo Valley''': Taken directly from ''The Legend of Zelda: Ocarina of Time'', this was the music for the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
 
*'''Molgera Battle''': Taken directly from ''The Legend of Zelda: The Wind Waker'', this was the music that played during the battle against {{s|zeldawiki|Molgera}}, the boss of the {{s|zeldawiki|Wind Temple}}. It is used on the Pirate Ship stage.
====Source Tracks====
*'''Village of the Blue Maiden''': The theme for the restored {{s|zeldawiki|Village of the Blue Maiden}} from ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'', which is itself a remix of the {{s|zeldawiki|Kakariko Village}} theme from ''The Legend of Zelda: A Link to the Past''. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
*'''{{SSBBMusicLink|The Legend of Zelda|Main Theme (Twilight Princess)}}''': Taken directly from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game. It is the theme for the Bridge of Eldin stage.
*'''Termina Field''': Taken directly from ''The Legend of Zelda: Majora's Mask'', this was the theme for the main overworld area. It is used on the Pirate Ship stage.
*'''{{SSBBMusicLink|The Legend of Zelda|The Hidden Village}}''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that was played during the monster shoot during Link's first visit to the {{s|zeldawiki|Hidden Village}}. It is used on the Bridge of Eldin stage.
*'''Temple (Melee)''': Taken directly from ''Melee'', it is the theme for the Temple stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Midna's Lament}}''': Taken directly from ''The Legend of Zelda: Twilight Princess'', this is the theme that played from the end of the {{s|zeldawiki|Lakebed Temple}} until Link met Princess Zelda after Midna is attacked by Zant. It is used on the Bridge of Eldin stage.
*'''Great Temple / Temple''': A remix of the Great Temple and Temple themes from ''Zelda II''. It is used on the ''Temple'' stage. It is notable for being the only song to play on a ''Melee'' stage that is not taken directly from ''Melee''.
*'''{{SSBBMusicLink|The Legend of Zelda|Dragon Roost Island}}''': The theme for {{s|zeldawiki|Dragon Roost Island}} from ''The Legend of Zelda: The Wind Waker'', which this theme is taken directly from. It is the theme for the Pirate Ship stage.
*'''The Legend of Zelda Victory Theme''': The ''Zelda'' series victory theme has been altered from the one in the original and ''Melee'' to the original ''The Legend of Zelda''’s "Triforce Shard Obtained" theme.
*'''{{SSBBMusicLink|The Legend of Zelda|The Great Sea}}''': The theme while sailing on the {{s|zeldawiki|Great Sea}} in ''The Legend of Zelda: The Wind Waker''. It is used on the Pirate Ship stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Gerudo Valley}}''': Taken directly from ''The Legend of Zelda: Ocarina of Time'', this was the music for the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
*'''{{SSBBMusicLink|The Legend of Zelda|Molgera Battle}}''': Taken directly from ''The Legend of Zelda: The Wind Waker'', this was the music that played during the battle against {{s|zeldawiki|Molgera}}, the boss of the {{s|zeldawiki|Wind Temple}}. It is used on the Pirate Ship stage.
*'''{{SSBBMusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': The theme for the restored {{s|zeldawiki|Village of the Blue Maiden}} from ''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'', which is itself a remix of the {{s|zeldawiki|Kakariko Village}} theme from ''The Legend of Zelda: A Link to the Past''. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
*'''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''': Taken directly from ''The Legend of Zelda: Majora's Mask'', this was the theme for the main overworld area. It is used on the Pirate Ship stage.
 
====Victory Theme====
*'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': The ''Zelda'' series victory theme has been altered from the one in the original and ''Melee'' to the original ''The Legend of Zelda''{{'}}s "Triforce Shard Obtained" theme.


===Trophies===
===Trophies===
{{main|List of SSBB trophies (The Legend of Zelda series)}}
{{main|List of SSBB trophies (The Legend of Zelda series)}}
{|
|- valign=top
|
*Link
*Triforce Slash (Link)
*Zelda
*Light Arrow (Zelda)
*Sheik
*Light Arrow (Sheik)
*Ganondorf
*Beast Ganon
*Toon Link
*Triforce Slash (Toon Link)
*Heart Container
*Bunny Hood
*Deku Nuts
*Tingle
*Wolf Link
*Robed Zelda (With Hood)
*Midna
*Ilia
*Malo
*Zant
|
*King Bulblin
*Agitha
*Darknut
*Bulblin
*Ooccoo and Son
*Shadow Beast
*Yeta
*Ashei
*Darbus
*Ralis
*Goron
*Zora
*Sages
*Outset Link
*Zelda (Wind Waker)
*Ganondorf (Wind Waker)
*Medli
*Aryll
*Tetra
*Helmaroc King
|
*Salvatore
*Link's Grandma
*Valoo
*Pigs
*Great Fairy
*King of Red Lions
*Pirate Ship
|}


===Stickers===
===Stickers===
{|
{{main|List of stickers (The Legend of Zelda series)}}
|- valign=top
 
|
===Masterpieces===
*[[Lon Lon Milk]]
*''[[The Legend of Zelda]]''
*Phantom Ganon
*''[[The Legend of Zelda: Ocarina of Time]]''
*Link's Bow and Arrow
{{clr}}
*Link ([[The Legend of Zelda: Twilight Princess]])
*Barkle
*[[Boomerang]]
*Colin
*Daphnes Nohanssen Hyrule
*Darknut
*Deku Baba
*Deku Nut
*Epona & Link
*Ezlo
*Fairy
*Fierce Deity Link
*Ganondorf
*Goron
*Happy Mask Salesman
*[[Hero's Bow]]
*Hookshot
|
*Horse Call
*King Bulbin & Lord Bullbo
*King Dodongo
*King of Red Lions & Link
*Legend of Outset
*Link
*Link's Grandmom
*Link w/ Goron Mask
*Medli
*Moblin
*Ocarina of Time
*Octorok
*Phantom Ganon
*Pinkle
*Postman
*ReDead
*Rusl
*Salvatore
*Shadow Beast
|
*Sheik
*Skull Kid
*Skulltula
*Spinner
*Tetra
*The Great Fairy
*Tingle
*Valoo
*Young Zelda
*Zant
*Zelda
|}


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
With almost no content from ''Brawl'' removed and the addition of several new Assist Trophies, items, and stages, ''The Legend of Zelda'' is well represented in {{for3ds}} and {{forwiiu}}. Though there are no ''Zelda'' [[newcomer]]s, all veterans from ''Brawl'' return. ''SSB4'' features content from ''Zelda'' titles released after ''Brawl'', including ''{{s|zeldawiki|Skyward Sword}}'' and ''{{s|zeldawiki|A Link Between Worlds}}'', but the majority of the playable characters are still based on their appearances in ''{{s|zeldawiki|Twilight Princess}}''.
With almost no content from ''Brawl'' removed and the addition of several new Assist Trophies, items, and stages, ''The Legend of Zelda'' is well represented in {{for3ds}} and {{forwiiu}}. Though there are no ''Zelda'' [[newcomer]]s, all veterans from ''Brawl'' return. ''SSB4'' features content from ''Zelda'' titles released after ''Brawl'', including ''{{s|zeldawiki|Skyward Sword}}'' and ''{{s|zeldawiki|A Link Between Worlds}}'', but the majority of the playable characters are still based on their appearances in ''{{s|zeldawiki|Twilight Princess}}''.


===Characters===
===Fighters===
*[[File:LinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Link}}''': Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clear}}
*[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}}
*[[File:ZeldaIcon(SSB4-U).png|50px|right]]'''{{SSB4|Zelda}}''': Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle. Her design is also once again from ''The Legend of Zelda: Twilight Princess''.{{clear}}
*[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}}
*[[File:SheikIcon(SSB4-U).png|50px|right]]'''{{SSB4|Sheik}}''': Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform, in her case the [[Bouncing Fish]], and also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clear}}
*[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle.{{clr}}
*[[File:GanondorfIcon(SSB4-U).png|50px|right]]'''{{SSB4|Ganondorf}}''': Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clear}}
*[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}}
*[[File:ToonLinkIcon(SSB4-U).png|50px|right]]'''{{SSB4|Toon Link}}''': Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clear}}
*[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}}


===[[Mii Costume]]s===
===Stages===
[[File:DLC Costume Link Outfit.jpg|thumb|Mii Swordfighters wearing Link's Outfit and the Link Cap. The rightmost Mii is available for download via QR code.]]
*[[File:HyruleCastle64IconSSB4-U.png|75px|right|link=Hyrule Castle]]{{GameIcon|SSB}}'''[[Hyrule Castle (64)]]''' ([[DLC]]): a wide arena staged atop the [[zeldawiki:Hyrule Castle|titular castle]] from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', overlooking the [[zeldawiki:Hyrule|Kingdom of Hyrule]]. Whirlwinds occasionally manifest on the stage and will send fighters skyward if caught within their gusts. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Hyrule Castle was released as downloadable content on July 31st, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle (SSB)|Kongo Jungle]], [[Peach's Castle]], and [[Dream Land (SSB)|Dream Land]].{{clr}}
====Costumes====
 
*{{Head|Mii Swordfighter|g=SSB4|s=24x24px}} '''[[Link|Link's Outfit]]''' (DLC): this outfit is based on Link. It was released with a corresponding hat as [[downloadable content]] on April 15th, 2015. The [[Mii]] wears a green tunic and wields the {{s|zeldawiki|Master Sword}}. The tunic resembles the iteration of Link from ''{{s|zeldawiki|Skyward Sword}}''. An official Mii based on Link's likeness can be downloaded via QR code on the official site.
====''for Nintendo 3DS''====
*[[File:GerudoValleyIconSSB4-3.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): a spacious arena staged in the [[zeldawiki:Gerudo Valley|titular desert valley]] from ''Ocarina of Time'', above a chasm leading to {{s|zeldawiki|Zora's River}}. It aesthetically derives from ''{{s|zeldawiki|Ocarina of Time 3D}}''. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters {{s|zeldawiki|Koume}} and {{s|zeldawiki|Kotake}} occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from ''Ocarina of Time'' since Hyrule Castle.{{clr}}
*[[File:SpiritTrainIconSSB4-3.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): staged on a [[zeldawiki:Spirit Train|divine locomotive]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' piloted by [[zeldawiki:Link#Spirit Tracks|Engineer Link]]. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to [[Big Blue]]. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor {{s|zeldawiki|Alfonzo}} stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.


====Hats====
====''for Wii U''====
*'''[[Link|Link Cap]]''' ([[DLC]])
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow.  This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*'''[[Princess Zelda|Princess Zelda Wig]]'''
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*'''[[Sheik|Sheik Mask]]'''
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
*'''[[Majora's Mask]]''' ([[DLC]])
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}


===Items===
===Items===
{{main|Items}}
{{main|Items}}
<small>'''''Bold italics''''' denotes an item new to the ''Smash Bros.'' series.</small><br>
<small>'''''Bold italics''''' denotes an item or Assist Trophy new to the ''Smash Bros.'' series.</small><br>
Five new ''Zelda'' items were introduced. All three ''Zelda'' items from ''Brawl'' return.
Five new ''Zelda'' items were introduced. All three ''Zelda'' items from ''Brawl'' return.


*'''[[Heart Container]]''' (healing): a heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
*'''[[Heart Container]]''' (healing): a heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
*'''''[[Fairy Bottle]]''''' (healing/throwing): a new healing item from ''The Legend of Zelda''. When used, it heals 100% of the user's damage. It is useless if the player is at ≤99% damage.
*'''[[Bunny Hood]]''' (status): headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
*'''[[Bunny Hood]]''' (status): headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
*'''[[Deku Nut]]''' (throwing): a unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a throwing item returning from ''Brawl''. Struck opponents are temporarily [[stun]]ned on contact.
*'''[[Deku Nut]]''' (throwing): a unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a throwing item returning from ''Brawl''. Struck opponents are temporarily [[stun]]ned on contact.
*'''''[[Gust Bellows]]''''' (shooting): a new item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.
*'''''[[Fairy Bottle]]''''' (healing/throwing): a new healing item from ''{{s|zeldawiki|A Link to the Past}}''. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
*'''''[[Cucco]]''''' (throwing): a new throwing item from ''A Link to the Past''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
*'''''[[Bombchu]]''''' (throwing): a new item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
*'''''[[Bombchu]]''''' (throwing): a new item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
*'''''[[Beetle]]''''' (throwing): a new item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
*'''''[[Beetle]]''''' (throwing): a new item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
*'''''[[Cucco]]''''' (throwing): a new throwing item from ''{{s|zeldawiki|A Link to the Past}}''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
*'''''[[Gust Bellows]]''''' (shooting): a new item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.


====Assist Trophies====
====Assist Trophies====
* '''''[[Skull Kid]]''''': a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.
*'''[[Tingle]]''': a fairy-like man from ''{{s|zeldawiki|Majora's Mask}}'' who summons various random effects that will influence the fight, similar to [[Riki]], including the spawning of [[Hammer]]s, imposing [[curry]] effects on all fighters, making everyone [[trip]], or spawning [[flower]]s on everyone's head. As in ''Brawl'', he is based on his appearance in ''{{s|zeldawiki|The Wind Waker}}''.{{clr}}
* '''[[Tingle]]''': a fairy-like man from ''{{s|zeldawiki|Majora's Mask}}'' who summons various random effects that will influence the fight, similar to [[Riki]], including the spawning of [[Hammer]]s, imposing [[curry]] effects on all fighters, making everyone [[trip]], or spawning [[flower]]s on everyone's head. As in ''Brawl'', he is based on his appearance in ''{{s|zeldawiki|The Wind Waker}}''.
*'''''[[Skull Kid]]''''': a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.{{clr}}
* '''''[[Midna]]''''': Link’s impish companion from ''{{s|zeldawiki|Twilight Princess}}''. She teleports to nearby opponents, [[grab]]s them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.
*'''''[[Midna]]''''': Link’s impish companion from ''{{s|zeldawiki|Twilight Princess}}''. She teleports to nearby opponents, [[grab]]s them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.{{clr}}
* '''''[[Ghirahim]]''''': a major antagonist from ''{{s|zeldawiki|Skyward Sword}}''. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.
*'''''[[Ghirahim]]''''': a major antagonist from ''{{s|zeldawiki|Skyward Sword}}''. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.{{clr}}


====[[Smash Tour]] items====
====[[Smash Tour]] items====
Line 378: Line 226:
*'''[[ReDead]]''': a clay monster from ''{{s|zeldawiki|Ocarina of Time}}'' modeled after the {{s|wikipedia|undead}}. It moves around slowly without attacking, but it releases a strong scream that [[stun]]s opponents that get too close. It attacks its stunned victims with a powerful swipe. It is based on its appearance in ''Ocarina of Time 3D''. It previously appeared in ''Melee''{{'}}s [[Underground Maze]].
*'''[[ReDead]]''': a clay monster from ''{{s|zeldawiki|Ocarina of Time}}'' modeled after the {{s|wikipedia|undead}}. It moves around slowly without attacking, but it releases a strong scream that [[stun]]s opponents that get too close. It attacks its stunned victims with a powerful swipe. It is based on its appearance in ''Ocarina of Time 3D''. It previously appeared in ''Melee''{{'}}s [[Underground Maze]].


===Stages===
===[[Mii Costume]]s===
*[[File:HyruleCastle64IconSSB4-U.png|75px|right|link=Hyrule Castle]]{{GameIcon|SSB}} '''[[Hyrule Castle]]''' ([[DLC]]): a wide arena staged atop the [[zeldawiki:Hyrule Castle|titular castle]] from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', overlooking the [[zeldawiki:Hyrule|Kingdom of Hyrule]]. Whirlwinds occasionally manifest on the stage and will send fighters skyward if caught within their gusts. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Hyrule Castle was released as downloadable content on July 31st, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle (SSB)|Kongo Jungle]], [[Peach's Castle]], and [[Dream Land (SSB)|Dream Land]].{{clr}}
[[File:DLC Costume Link Outfit.jpg|thumb|Mii Swordfighters wearing Link's Outfit and the Link Cap. The rightmost Mii is available for download via QR code.]]


====''for Nintendo 3DS''====
====Outfit====
*[[File:GerudoValleyIconSSB4-3.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter]]): a spacious arena staged in the [[zeldawiki:Gerudo Valley|titular desert valley]] from ''Ocarina of Time'', above a chasm leading to {{s|zeldawiki|Zora's River}}. It aesthetically derives from ''{{s|zeldawiki|Ocarina of Time 3D}}''. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters {{s|zeldawiki|Koume}} and {{s|zeldawiki|Kotake}} occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from ''Ocarina of Time'' since Hyrule Castle.{{clr}}
*{{Head|Mii Swordfighter|g=SSB4|s=24x24px}} '''[[Link|Link's Outfit]]''' ([[DLC]]): this outfit is based on Link. It was released with a corresponding hat as [[downloadable content]] on April 15th, 2015. The [[Mii]] wears a green tunic and wields the {{s|zeldawiki|Master Sword}}. The tunic resembles the iteration of Link from ''{{s|zeldawiki|Skyward Sword}}''. An official Mii based on Link's likeness can be downloaded via QR code on the official site.
*[[File:SpiritTrainIconSSB4-3.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter]]): staged on a [[zeldawiki:Spirit Train|divine locomotive]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' piloted by [[zeldawiki:Link#Spirit Tracks|Engineer Link]]. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to [[Big Blue]]. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor {{s|zeldawiki|Alfonzo}} stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.


====''for Wii U''====
====Headgear====
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}
*'''[[Link|Link Cap]]''' ([[DLC]])
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}} '''[[Temple]]''' ([[Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow.  This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*'''[[Princess Zelda|Princess Zelda Wig]]'''
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}} '''[[Bridge of Eldin]]''' ([[Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*'''[[Sheik|Sheik Mask]]'''
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}} '''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
*'''[[Majora's Mask]]''' ([[DLC]])


===Music===
===Music===
{{main|List of SSB4 Music (The Legend of Zelda series)}}
{{main|List of SSB4 Music (The Legend of Zelda series)}}
====Original tracks====
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
Arrangements and remixes introduced in ''SSB4''.
*'''The Legend of Zelda Medley''' ([[DLC]]): a medley containing "Overworld Theme" and "Underworld" from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]'', and "Princess Zelda's Rescue" from ''{{s|zeldawiki|A Link to the Past}}''. It plays on Hyrule Castle and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|The Legend of Zelda Medley}}''' ([[DLC]]): a medley containing "Overworld Theme" and "Underworld" from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]'', and "Princess Zelda's Rescue" from ''{{s|zeldawiki|A Link to the Past}}''. It plays on Hyrule Castle (64) and Pirate Ship.
*'''Main Theme / Underworld Theme (The Legend of Zelda)''': an arrangement of "Overworld Theme" and "Underworld" from ''The Legend of Zelda''. It plays on Spirit Train and Skyloft. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" and "Underworld" from ''The Legend of Zelda''. It plays on Spirit Train and Skyloft. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''Dark World / Dark World Dungeon''': an arrangement of "Dark World" and "Dark World Dungeon" from ''A Link to the Past''. It plays on Smash Run and Bridge of Eldin and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Dark World / Dark World Dungeon}}''': an arrangement of "Dark World" and "Dark World Dungeon" from ''A Link to the Past''. It plays on Smash Run, Bridge of Eldin, and Pirate Ship.
*'''Saria's Song / Middle Boss Battle''': an arrangement of "Lost Woods" and "Middle Boss Battle" from ''{{s|zeldawiki|Ocarina of Time}}''. It plays on Skyloft.
*'''{{SSB4MusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}''': an arrangement of "Lost Woods" and "Middle Boss Battle" from ''{{s|zeldawiki|Ocarina of Time}}''. It plays on Skyloft.
*'''Gerudo Valley''': a remix of "Gerudo Valley" from ''Ocarina of Time''. It plays on Gerudo Valley, Skyloft, and Pirate Ship. It is featured on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''': a remix of "Gerudo Valley" from ''Ocarina of Time''. It plays on Gerudo Valley, Skyloft, and Pirate Ship. It is featured on Disc 1 of ''A Smashing Soundtrack''.
*'''The Great Sea / Menu Select''': an arrangement of "The Great Sea" from ''{{s|zeldawiki|The Wind Waker}}'' and "Select Screen" (here referred to as "Menu Select") from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|The Great Sea / Menu Select}}''': an arrangement of "The Great Sea" from ''{{s|zeldawiki|The Wind Waker}}'' and "Select Screen" (here referred to as "Menu Select") from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
*'''Full Steam Ahead (Spirit Tracks)''': an arrangement of "Train Overworld Part 2", the main theme of ''{{s|zeldawiki|Spirit Tracks}}''. It plays on Spirit Train and Temple. It is featured on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}''': an arrangement of "Train Overworld Part 2", the main theme of ''{{s|zeldawiki|Spirit Tracks}}''. It plays on Spirit Train and Temple. It is featured on Disc 1 of ''A Smashing Soundtrack''.
*'''Ballad of the Goddess / Ghirahim's Theme''': an arrangement of "{{s|zeldawiki|Ballad of the Goddess}}" and "Ghirahim's Theme" from ''{{s|zeldawiki|Skyward Sword}}''. It plays on Smash Run and Skyloft. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess / Ghirahim's Theme}}''': an arrangement of "{{s|zeldawiki|Ballad of the Goddess}}" and "Ghirahim's Theme" from ''{{s|zeldawiki|Skyward Sword}}''. It plays on Smash Run and Skyloft. It is featured on Disc 2 of ''A Smashing Soundtrack''.


====Returning tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{GameIcon|SSB}}'''Hyrule Castle Stage''' ([[DLC]]): a remix of "Overworld Theme" from ''The Legend of Zelda''. It plays on Hyrule Castle.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Castle Stage}}''' ([[DLC]]): a remix of "Overworld Theme" from ''The Legend of Zelda''. It plays on Hyrule Castle (64).
*{{GameIcon|SSBM}}'''Main Theme (The Legend of Zelda)''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Temple.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Temple.
*{{GameIcon|SSBM}}'''Temple Theme''': a remix of "Palace Theme" from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. It plays on Smash Run and Temple. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''': a remix of "Palace Theme" from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. It plays on Smash Run and Temple. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*{{GameIcon|SSBB}}'''Main Theme Ver. 2 (The Legend of Zelda)''': an arrangement of "Title" and "Underworld" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Main Theme Ver. 2 (The Legend of Zelda)}}''': an arrangement of "Title" and "Underworld" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''Title (The Legend of Zelda)''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Title (The Legend of Zelda)}}''': an arrangement of "Overworld Theme" from ''The Legend of Zelda''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''Great Temple / Temple''': an arrangement of "Great Palace Theme" and "Palace Theme" from ''The Adventure of Link''. It plays on Temple.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''': an arrangement of "Great Palace Theme" and "Palace Theme" from ''The Adventure of Link''. It plays on Temple.
*{{GameIcon|SSBB}}'''Tal Tal Heights''': a techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{s|zeldawiki|Link's Awakening}}''. It plays on Skyloft and Pirate Ship.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Tal Tal Heights}}''': a techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{s|zeldawiki|Link's Awakening}}''. It plays on Skyloft and Pirate Ship.
*{{GameIcon|SSBB}}'''The Dark World''': an arrangement of "Dark World" from ''A Link to the Past''. It plays on Temple.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''': an arrangement of "Dark World" from ''A Link to the Past''. It plays on Temple.
*{{GameIcon|SSBB}}'''Hidden Mountain & Forest''': an arrangement of "Dark Mountain and Forest" from ''A Link to the Past''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': an arrangement of "Dark Mountain and Forest" from ''A Link to the Past''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''Ocarina of Time Medley''': a medley of pieces from ''Ocarina of Time'', including "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". It plays on Gerudo Valley, Bridge of Eldin, and Pirate Ship. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': a medley of pieces from ''Ocarina of Time'', including "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". It plays on Gerudo Valley, Bridge of Eldin, and Pirate Ship. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*{{GameIcon|SSBB}}'''Hyrule Field Theme''': an arrangement of "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Remix)|Hyrule Field Theme}}''': an arrangement of "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Bridge of Eldin.
*{{GameIcon|SSBB}}'''Song of Storms''': a medley containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''Ocarina of Time''. It plays on Temple and Pirate Ship.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''': a medley containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''Ocarina of Time''. It plays on Temple and Pirate Ship.


====Source tracks====
====Source Tracks====
Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations.
Compositions and arrangements directly sourced from ''The Legend of Zelda'' series with no alterations.
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (The Legend of Zelda)}}''' ([[DLC]]): it plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|The Legend of Zelda|Overworld Theme (A Link to the Past)}}''' ([[DLC]]): it plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|The Legend of Zelda|Termina Field}}''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}''': from ''The Wind Waker''. It plays on Temple and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Village of the Blue Maiden}}''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Main Theme (Twilight Princess)}}''': Taken directly from ripped from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game. It plays on Bridge of Eldin.
*'''{{SSB4MusicLink|The Legend of Zelda|The Hidden Village}}''': from ''Twilight Princess''. It plays on Bridge of Eldin.
*'''{{SSB4MusicLink|The Legend of Zelda|Midna’s Lament}}''': from ''Twilight Princess''. It plays on Bridge of Eldin.
*'''{{SSB4MusicLink|The Legend of Zelda|Ballad of the Goddess}}''': the main theme of ''Skyward Sword''. It plays on Skyloft and Pirate Ship.
*'''{{SSB4MusicLink|The Legend of Zelda|Lorule Main Theme}}''': from ''[[zeldawiki:The Legend of Zelda: A link Between Worlds|A Link Between Worlds]]''. It plays on Skyloft.
*'''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''': from ''A Link Between Worlds''. It plays on Temple.
*'''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''': from ''A Link Between Worlds''. It plays on Temple.


*'''Overworld Theme (The Legend of Zelda)''' (DLC): it plays on Hyrule Castle.
====Victory Theme====
*'''Overworld Theme (A Link to the Past)''' (DLC): it plays on Hyrule Castle.
*'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': An arrangement of the original ''The Legend of Zelda''{{'}}s "Triforce Shard Obtained" theme.
*'''Gerudo Valley''': from ''Ocarina of Time''. It plays on Temple and Pirate Ship.
*'''Hyrule Field Theme''' ([[DLC]]): "Hyrule Field Main Theme" from ''Ocarina of Time''. It plays on Hyrule Castle.
*'''Termina Field''' ([[DLC]]): from ''Majora's Mask''. It plays on Hyrule Castle and Pirate Ship.
*'''Dragon Roost Island''': from ''The Wind Waker''. It plays on Temple and Pirate Ship.
*'''Village of the Blue Maiden''': though sourced from ''{{s|zeldawiki|Four Swords Adventures}}'', the piece itself is a remix of "Kakariko Village" from ''A Link to the Past''. It plays on Skyloft and Pirate Ship.
*'''Main Theme (Twilight Princess)''': largely "Hyrule Field (Main Theme)" from ''Twilight Princess'' looped with other pieces form the title. It plays on Bridge of Eldin.
*'''The Hidden Village''': from ''Twilight Princess''. It plays on Bridge of Eldin.
*'''Midna’s Lament''': from ''Twilight Princess''. It plays on Bridge of Eldin.
*'''Ballad of the Goddess''': the main theme of ''Skyward Sword''. It plays on Skyloft and Pirate Ship.
*'''Lorule Main Theme''': from ''[[zeldawiki:The Legend of Zelda: A link Between Worlds|A Link Between Worlds]]''. It plays on Skyloft.
*'''Yuga Battle (Hyrule Castle)''': from ''A Link Between Worlds''. It plays on Temple.
*'''Hyrule Main Theme''': from ''A Link Between Worlds''. It plays on Temple.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (The Legend of Zelda series)}}
{{main|List of SSB4 trophies (The Legend of Zelda series)}}
Collectible trophies that appear in both the 3DS version and the Wii U version.
{|
|- valign=top
|
*Link
*Link (Alt.)
*Zelda
*Zelda (Alt.)
*Sheik
*Sheik (Alt.)
*Ganondorf
*Ganondorf (Alt.)
|
*Toon Link
*Toon Link (Alt.)
*Heart Container
*Fairy Bottle
*Bunny Hood
*Gust Bellows
*Bombchu
*Deku Nut
|
*Cucco
*Beetle
*Skull Kid
*Tingle
*Midna
*Ghirahim
*ReDead
|}
====''for Nintendo 3DS''====
[[File:SSB4-3DS Saria trophy.jpg|thumb|The [[Pic of the Day]] screenshot of the Saria trophy from the 3DS version. This was the first trophy revealed for either game.]]
{|
|- valign=top
|
*Phantom
*Octorok
*Peahat
*Stalfos
*Bubble
*Darknut
*Cucco
*Engineer Link
*Spirit Train
*Dark Train
*Armored Train
*Like Like
|
*Adult Link (Ocarina of Time)
*Young Zelda (Ocarina of Time)
*Adult Zelda (Ocarina of Time)
*Ganondorf (Ocarina of Time)
*Saria
*Impa (Ocarina of Time)
*Malon
*Epona
*Gorons
*Zoras
*Skulltula
*Twinrova
|
*Ciela
*Linebeck
*Link (Spirit Tracks)
*Zelda (Spirit Tracks)
*Zelda's Spirit (Spirit Tracks)
*Alfonzo
*Byrne
*Anjean
*Stagnox
*Demon Train
*Demon King Malladus
|}
====''for Wii U''====
{|
|- valign=top
|
*Triforce Slash (Link)
*Light Arrow (Zelda)
*Light Arrow (Sheik)
*Beast Ganon
*Triforce Slash (Toon Link)
*Skyloft
*Majora's Mask
*Zelda (Wind Waker)
*Aryll
|
*Tetra
*King of Red Lions
*Medli
*Ganondorf (Wind Waker)
*Wolf Link
*Hooded Zelda
*Zant
*Gaepora
*Owlan
|
*Groose
*Crimson Loftwing
*Fi
*Old Woman
*Impa (Skyward Sword)
*Levias
*The Imprisoned
*Demise
|}
=====Trophy Boxes=====
{{main|Trophy Box}}
*Wind Waker
*Skyward Sword
*Skyward Sword Characters
*Twilight Princess
*Ocarina of Time & Majora's Mask


===Masterpieces===
===Masterpieces===
{{main|Masterpieces}}
*''[[The Legend of Zelda]]''
*''{{s|zeldawiki|The Legend of Zelda}}''
*''[[Zelda II: The Adventure of Link]]''
*''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
{{clr}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Of the “perfect-attendance” franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. All past stages have been curated and updated for this installment. Finally for the first time since ''Brawl'', the designs and voices of the veterans (except Young Link and Toon Link) have been completely overhauled, but this time the designs for each fighter originate from a variety of ''Zelda'' games, as opposed to being primarily uniform. ''Ultimate'' is also the first game to have designs for Link, Zelda, and Ganondorf drawn from different games in the ''Zelda'' series, as all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''Wind Waker'' design in all three of his playable appearances.  
Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter  (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously, all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances.
Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these changes, the ''Zelda'' franchise is better referenced as a whole.  


===Fighters===
===Fighters===
*03. [[File:LinkIcon(SSBU).png|50px|right]]'''{{SSBU|Link}}''': The reincarnating hero returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in the latest installment, ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, being able to fire two arrows at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume.
*03. [[File:LinkIcon(SSBU).png|50px|right|link=Link (SSBU)]]'''{{SSBU|Link}}''' ([[Starter character|Starter]]): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume. He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]].{{clr}}
{{clear}}
*16. [[File:SheikIcon(SSBU).png|50px|right|link=Sheik (SSBU)]]'''{{SSBU|Sheik}}''' ([[Unlockable character|Unlockable]]): The ninja-like alter-ego returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', with a new design based on the Stealth Armor Set from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.{{clr}}
*16. [[File:SheikIcon(SSBU).png|50px|right]]'''{{SSBU|Sheik}}''': The ninja-like later-ego returns as an unlockable fighter after being a starter in ''Smash 4'', with a new design based on the Stealth Armor from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.
*17. [[File:ZeldaIcon(SSBU).png|50px|right|link=Zelda (SSBU)]]'''{{SSBU|Zelda}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new rapid jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing the [[Triforce of Wisdom]].{{clr}}
{{clear}}
*22. [[File:YoungLinkIcon(SSBU).png|50px|right|link=Young Link (SSBU)]]'''{{SSBU|Young Link}}''' ([[Unlockable character|Unlockable]]): After a two installment absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'' and ''Majora’s Mask''. Despite keeping his status as a full clone, Young Link is not labeled as an [[Echo Fighter]], possibly due to retaining the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes include being able to charge his [[Spin Attack]] on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.{{clr}}
*17. [[File:ZeldaIcon(SSBU).png|50px|right]]'''{{SSBU|Zelda}}''': The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new infinite to her jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing said [[Triforce of Wisdom]].
*23. [[File:GanondorfIcon(SSBU).png|50px|right|link=Ganondorf (SSBU)]]'''{{SSBU|Ganondorf}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.{{clr}}
{{clear}}
*43. [[File:ToonLinkIcon(SSBU).png|50px|right|link=Toon Link (SSBU)]]'''{{SSBU|Toon Link}}''' ([[Unlockable character|Unlockable]]): The Hero of Winds returns as an unlockable fighter after being a starter in ''Smash 4'', retaining his design from ''The Wind Waker''. Some notable changes include new sword sound effects that are exclusive to him and only performing one upwards swipe from his forward smash. Otherwise, he remains largely unchanged from his previous appearance.{{clr}}
*22. [[File:YoungLinkIcon(SSBU).png|50px|right]]'''{{SSBU|Young Link}}''': After a 17-year absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'', ''Majora’s Mask'', and their Nintendo 3DS remakes. While he was a full clone in ''Melee'', he is not labeled as an [[Echo Fighter]], as he retains the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes are that he can now charge his [[Spin Attack]] on the ground like the other Links, more taunts and alternate costumes and a Final Smash, being Triforce Slash.
{{clear}}
*23. [[File:GanondorfIcon(SSBU).png|50px|right]]'''{{SSBU|Ganondorf}}''': The Great King of Evil returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.
{{clear}}
*43. [[File:ToonLinkIcon(SSBU).png|50px|right]]'''{{SSBU|Toon Link}}''': The Hero of the Winds returns as an unlockable fighter after being a starter in ''Smash 4'', retaining his design from ''The Wind Waker'' and its HD remaster. Some notable changes include new sword sound effects that are exclusive to him and only performing one upwards swipe from his forward smash. Otherwise, he remains largely unchanged from his previous appearance.


===Bosses===
===Boss===
*'''[[Ganon]]''': Ganon appears as a boss, using his Demon-King design from ''Ocarina of Time''. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place. He dual-wields two swords in battle and his primary weak point is his glowing tail.
*[[File:Ganon SSBU.png|right|120px|link=Ganon]]'''[[Ganon]]''': Ganon appears as a boss, using his Demon-King design from ''Ocarina of Time''. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place. He wields two swords in battle and his primary weak point is his glowing tail.{{clr}}


===Stages===
===Stages===
All ''Zelda'' stages from previous ''Smash Bros.'' games return.
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return with one new stage as part of the base game.
*{{gameIcon|SSB}}[[File:SSBU-Hyrule Castle.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''': Returning from ''Smash 64'', this stage maintains its retro aesthetics.
*{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.{{clr}}
{{clear}}
*{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returns from ''Melee'' after a 17-year absence. The visuals have been improved to match its appearance in ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''.{{clr}}
*{{gameIcon|SSBM}}[[File:SSBU-Great Bay.jpg|75px|right|link=Great Bay]]'''[[Great Bay]]''': Returning from ''Melee'', with a massive graphical overhaul.
*{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}}
{{clear}}
*{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBM}}[[File:SSBU-Temple.png|75px|right|link=Temple]]'''[[Temple]]''': Returning from ''Melee'', with a minor graphical overhaul.
*{{gameIcon|SSBB}}[[File:PirateShipIconSSBU.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a minor graphical overhaul.{{clr}}
{{clear}}
*{{gameIcon|SSB4-3DS}}[[File:GerudoValleyIconSSBU.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBB}}[[File:SSBU-Bridge of Eldin.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''': Returning from ''Brawl'', with a massive graphical overhaul.
*{{gameIcon|SSB4-3DS}}[[File:SpiritTrainIconSSBU.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.{{clr}}
{{clear}}
*{{gameIcon|SSB4-WiiU}}[[File:SkyloftIconSSBU.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): Returning from ''Wii U'', with a minor graphical overhaul.{{clr}}
*{{gameIcon|SSBB}}[[File:SSBU-Pirate Ship.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''': Returning from ''Brawl'', with a massive graphical overhaul.
*[[File:GreatPlateauTowerIconSSBU.png|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''' ([[Starter stage|Starter]]): A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]].{{clr}}
{{clear}}
 
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Gerudo Valley.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''': Returning from ''3DS'', with a massive graphical overhaul.
===[[World of Light]] Sub-World===
{{clear}}
*[[File:SacredLandCharacterLocations.jpg|100px|right|link=Sacred Land]]'''[[Sacred Land]]''': Based on various locations in Hyrule, the Sacred Land appears as a sub-world in [[The Dark Realm]]. The map is shaped like the Triforce, with the Triforce of Courage section based on the Lost Woods, the Triforce of Wisdom based section based on Kakariko Village, and the Triforce of Power secrion based on Gerudo Valley. Owl Statues are scattered throughout the land, giving hints to the player on how to solve certain puzzles. [[Ganon]] appears as the boss, appearing at Hyrule Castle. However, he will only appear once {{SSBU|Young Link}}, {{SSBU|Zelda}}, and {{SSBU|Ganondorf}} have been unlocked. In addition to these three, {{SSBU|Chrom}}, {{SSBU|Mii Brawler}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|Bowser Jr.}} can be unlocked here.{{clr}}  
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Spirit Train.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''': Returning from ''3DS'', with a massive graphical overhaul.
{{clear}}
*{{gameIcon|SSB4-WiiU}}[[File:SSBU-Skyloft.png|75px|right|link=Skyloft]]'''[[Skyloft]]''': Returning from ''Wii U'', with a minor graphical overhaul.
{{clear}}
*[[File:SSBU-Great Plateau Tower.jpg|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''': A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to Luigi’s Mansion.
{{clear}}


===Items===
===Items===
*[[Beetle]]
{{main|Item}}
*[[Bombchu]]
*'''[[Heart Container]]''' (healing): A heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
*[[Bunny Hood]]
*'''[[Bunny Hood]]''' (status): Headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
*[[Cucco]]
*'''[[Deku Nut]]''' (throwing): A unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a returning item that temporarily [[stun]]s stuck opponents on contact.
*[[Deku Nut]]
*'''[[Fairy Bottle]]''' (healing/throwing): A healing item from ''{{s|zeldawiki|A Link to the Past}}''. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
*[[Fairy Bottle]]
*'''[[Cucco]]''' (throwing): A throwing item from ''A Link to the Past''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
*[[Gust Bellows]]
*'''[[Bombchu]]''' (throwing): An item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
*[[Heart Container]]
*'''[[Beetle]]''' (throwing): An item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
*'''[[Gust Bellows]]''' (shooting): An item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.


===Assist Trophies===
====Assist Trophies====
All past Assist Trophies return except for [[Tingle]].
<small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]].
*'''[[Midna]]''' returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.
*'''[[Skull Kid]]''': Returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}}
*'''[[Ghirahim]]''' returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.
*'''[[Midna]]''': Returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}}
*'''[[Skull Kid]]''' returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.
*'''[[Ghirahim]]''': Returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}}
*The '''[[Moon]]''', as it appeared in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'', collides into the stage from the background damaging and launching all participants.
*'''''[[Moon]]''''': Appeared as it did in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''. It collides into the stage from the background, damaging and launching all participants.{{clr}}


===Mii Costumes===
===Mii Costumes===
====Costumes====
====Outfits====
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Link's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Link's Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Link|Skull Kid's Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Skull Kid|Skull Kid's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Champion's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Link|Champion's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Yiga Clan|Yiga Clan's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Yiga Clan|Yiga Clan's Outfit]]'''
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''Ancient Cuirass''' ([[DLC]])


====Hats====
====Headgear====
*'''[[Link|Link Cap]]'''
*'''[[Link|Link Cap]]'''
*'''[[Skull Kid|Skull Kid Cap]]'''
*'''[[Skull Kid|Skull Kid Cap]]'''
Line 633: Line 358:
*'''[[Sheik|Sheik Mask]]'''
*'''[[Sheik|Sheik Mask]]'''
*'''[[Majora's Mask]]'''
*'''[[Majora's Mask]]'''
*'''Ancient Helm''' ([[DLC]])


===Music===
===Music===
Line 638: Line 364:
====Original Tracks====
====Original Tracks====
Arrangements and remixes unique to ''Ultimate''
Arrangements and remixes unique to ''Ultimate''
*"'''Death Mountain'''": An arrangement of the Death Mountain theme from the original ''{{iw|zeldawiki|The Legend of Zelda|game}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''': An arrangement of the Death Mountain theme, as well as the Ganon Appears jingle, the Game Over and Ending theme, the Puzzle Solved jingle, and the Overworld theme from the original ''{{iw|zeldawiki|The Legend of Zelda|game}}''.
*"'''Termina Field'''": A new arrangement of "Termina Field" from ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}''': A new arrangement of "Termina Field" as well as the {{iw|zeldawiki|Sun's Song}} from ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}''.
*"'''Molgera'''": An arrangement of the theme played when fighting {{iw|zeldawiki|Molgera}} in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Molgera}}''': An arrangement of the theme played when fighting {{iw|zeldawiki|Molgera}} in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*"'''Midna's Lament'''": A new arrangement of "Midna's Lament" from ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}'', it also contains part of the File Select theme from the same game.  
*'''{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}''': A new arrangement of "Midna's Lament" from ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}'', it also contains part of the File Select theme from the same game.  
*"'''Main Theme - The Legend of Zelda: Tri Force Heroes'''": A new arrangement of the title theme from ''{{iw|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''': A new arrangement of the title theme from ''{{iw|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''.
*"'''Nintendo Switch Presentation 2017 Trailer BGM'''": An arrangement of the music which played in the January 2017 trailer for ''The Legend of Zelda: Breath of the Wild''.
*'''{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}''': An arrangement of the music which played in the January 2017 trailer for ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}''.
*'''"Main Theme - The Legend of Zelda: Breath of the Wild"''': A new arrangement of the main theme of ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}''.  
*'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}''': A new arrangement of the main theme of ''The Legend of Zelda: Breath of the Wild''.  
*"'''Kass's Theme'''": A new arrangement of {{s|zeldawiki|Kass}}'s theme from ''The Legend of Zelda: Breath of the Wild''.
*'''{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}''': A new arrangement of {{s|zeldawiki|Kass}}'s theme as well as the main theme from ''The Legend of Zelda: Breath of the Wild''.
 
====Returning Tracks====
====Returning Tracks====
Arrangements and remixes returning from previous ''Smash'' games.
Arrangements and remixes returning from previous ''Smash'' games.
*{{gameIcon|SSB}}"'''Overworld Theme - The Legend of Zelda (64)'''": A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from "Hyrule Castle Stage".
*{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from '''Hyrule Castle Stage'''.
*{{gameIcon|SSBM}}"'''Overworld Theme - The Legend of Zelda (Melee)'''": An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee'', renamed from '''Great Bay'''.
*{{gameIcon|SSBM}}"'''Temple Theme'''": An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''.
*{{GameIcon|ssbm}}"'''Saria's Theme'''": An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''.
*{{gameIcon|SSBB}}"'''Title Theme -The Legend of Zelda'''": An arrangement of the title theme and dungeon music from ''The Legend of Zelda''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Title Theme -The Legend of Zelda}}''': An arrangement of the title theme and dungeon music from ''The Legend of Zelda''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}"'''Overworld Theme - The Legend of Zelda (Brawl)'''": Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}"'''Great Temple / Temple'''": An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''.
*{{GameIcon|ssbb}}"'''Dark World (Brawl)'''": An arrangement of "Dark Wold" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark World" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}"'''Hidden Mountain & Forest'''": An arrangement of "Dark Mountain and Forest" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}"'''Tal Tal Heights'''": A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}"'''Ocarina of Time Medley'''": A medley of tracks from ''The Legend of Zelda: Ocarina of Time'', containing "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''': A medley of tracks from ''The Legend of Zelda: Ocarina of Time'', containing "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". Returns from ''Brawl''.  
*{{gameIcon|SSBB}}"'''Hyrule Field Theme'''": An arrangement of "Hyrule Field Main Theme" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Field Theme (Remix)|Hyrule Field Theme}}''': An arrangement of "Hyrule Field Main Theme" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}"'''Song of Storms'''": A medley of containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}''': A medley of containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Brawl''.
*{{gameIcon|SSB4}}"'''Overworld & Underworld - The Legend of Zelda (For 3DS / Wii U)'''": An arrangement of the overworld theme and the dungeon music from ''The Legend of Zelda''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (For 3DS / Wii U)}}''': An arrangement of the overworld theme and the dungeon music from ''The Legend of Zelda''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}"'''The Legend of Zelda Medley'''": A medley containing "Overworld Theme" and "Underworld" from ''The Legend of Zelda'', and "Zelda's Lullaby" from ''The Legend of Zelda: A Link to The Past''. Returns from ''Smash 4''
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|The Legend of Zelda Medley}}''': A medley containing "Overworld Theme" and "Underworld" from ''The Legend of Zelda'', and "Zelda's Lullaby" from ''The Legend of Zelda: A Link to The Past''. Returns from ''Smash 4''
*{{GameIcon|ssb4}}"'''Dark World (for 3DS/Wii U)'''": An arrangement of "Dark World" and "Dark World Dungeon" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''': An arrangement of "Dark World" and "Dark World Dungeon" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash 4''.
*{{GameIcon|ssb4}}"'''Gerudo Valley'''": A remix of "Gerudo Valley" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''': A remix of "Gerudo Valley" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}"'''Full Steam Ahead'''": An arrangement of "Train Overworld Part 2", the main theme of ''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. Returns from ''Smash 4''.  
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}''': An arrangement of "Train Overworld Part 2", the main theme of ''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. Returns from ''Smash 4''.  
*{{gameIcon|SSB4}}"'''Ballad of the Goddess'''": An arrangement of "Ballad of the Goddess" and "Ghirahim's Theme" from ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)|Ballad of the Goddess}}''': An arrangement of "Ballad of the Goddess" and "Ghirahim's Theme" from ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword}}''. Returns from ''Smash 4''.
*{{GameIcon|SSB4-WIIU}}"'''Saria's Song / Middle Boss Battle'''": An arrangement of "Lost Woods" and "Middle Boss Battle" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}''': An arrangement of "Lost Woods" and "Middle Boss Battle" from ''The Legend of Zelda: Ocarina of Time''. Returns from ''Smash for Wii U''.
*{{GameIcon|ssb4-wiiu}}"'''The Great Sea / Menu Select'''": An arrangement of "The Great Sea" from ''The Legend of Zelda: The Wind Waker'', and "Select Screen" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}''': An arrangement of "The Great Sea" from ''The Legend of Zelda: The Wind Waker'', and "Select Screen" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Smash for Wii U''.
 
====Source Tracks====
====Source Tracks====
Tracks sourced directly from their original games.
Tracks sourced directly from their original games.
*"'''Overworld Theme - The Legend of Zelda'''": The theme that plays in the overworld, ripped from ''The Legend of Zelda''.
*'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}''': The theme that plays in the overworld, ripped from ''The Legend of Zelda''.
*"'''Overworld Theme - The Legend of Zelda: A Link to the Past'''": The overworld theme, ripped from ''The Legend of Zelda: A Link to the Past''.
*'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda: A Link to the Past}}''': The overworld theme, ripped from ''The Legend of Zelda: A Link to the Past''.
*"'''Hyrule Field Theme'''": The "Hyrule Field Main Theme", ripped from ''The Legend of Zelda: Ocarina of Time''.
*'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Field Theme (Original)|Hyrule Field Theme}}''': The "Hyrule Field Main Theme", ripped from ''The Legend of Zelda: Ocarina of Time''.
*"'''Gerudo Valley'''": The theme that plays in Gerudo Valley, ripped from ''The Legend of Zelda: Ocarina of Time''.
*'''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''': The theme that plays in Gerudo Valley, ripped from ''The Legend of Zelda: Ocarina of Time''.
*"'''Termina Field'''": The theme that plays in Termina Field, ripped from ''The Legend of Zelda: Majora's Mask''.
*'''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Original)|Termina Field}}''': The theme that plays in Termina Field, ripped from ''The Legend of Zelda: Majora's Mask''.
*'''"Dragon Roost Island"''': The theme that plays on Dragon Roost Island, ripped from ''The Legend of Zelda: The Wind Waker''.
*'''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''': The theme that plays on Dragon Roost Island, ripped from ''The Legend of Zelda: The Wind Waker''.
*"'''Village of the Blue Maiden'''". The theme that plays in the Village of the Blue Maiden, which itself is a remix of "Kakariko Village", ripped from ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}'''. The theme that plays in the Village of the Blue Maiden, which itself is a remix of "Kakariko Village", ripped from ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}''.
*"'''Main Theme - The Legend of Zelda: Twilight Princess'''": The main theme of ''The Legend of Zelda: Twilight Princess'', ripped from said game.
*'''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}''': Taken directly from ripped from ''The Legend of Zelda: Twilight Princess Official Soundtrack'', this is the theme for Hyrule Field, as depicted in said game.
*"'''The Hidden Village'''": The theme that plays in The Hidden Village, ripped from ''The Legend of Zelda: Twilight Princess''.
*'''{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}''': The theme that plays in The Hidden Village, ripped from ''The Legend of Zelda: Twilight Princess''.
*"'''Ballad of the Goddess'''": The "Ballad of the Goddess", ripped from ''The Legend of Zelda: Skyward Sword''.
*'''{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)|Ballad of the Goddess}}''': The "Ballad of the Goddess", ripped from ''The Legend of Zelda: Skyward Sword''.
*"'''Hyrule Main Theme'''": The theme that plays in Hyrule, ripped from ''{{iw|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''.
*'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''': One of the themes that play in Hyrule, ripped from ''{{iw|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''.
*"'''Yuga Battle (Hyrule Castle)'''": The theme that plays when fighting {{iw|zeldawiki|Yuga}} in Hyrule Castle, ripped from ''The Legend of Zelda: A Link Between Worlds''.
*'''{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''': The theme that plays when fighting {{iw|zeldawiki|Yuga}} in Hyrule Castle, ripped from ''The Legend of Zelda: A Link Between Worlds''.
*"'''Lorule Main Theme'''": The theme that plays in {{iw|zeldawiki|Lorule}}, ripped from ''The Legend of Zelda: A Between Worlds''.
*'''{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}''': The theme that plays in {{iw|zeldawiki|Lorule}}, ripped from ''The Legend of Zelda: A Between Worlds''.
*"'''Woodlands'''": The theme that plays in the Woodlands, ripped from ''The Legend of Zelda: Tri Force Heroes''.
*'''{{SSBUMusicLink|The Legend of Zelda|Woodlands}}''': The theme that plays in the Woodlands, ripped from ''The Legend of Zelda: Tri Force Heroes''.
*"'''Hyrule Castle (Outside)'''": The theme that plays when on the outside portions of Hyrule Castle, ripped from ''The Legend of Zelda: Breath of the Wild''.
*'''{{SSBUMusicLink|The Legend of Zelda|Hyrule Castle (Outside)}}''': The theme that plays when on the outside portions of Hyrule Castle, ripped from ''The Legend of Zelda: Breath of the Wild''.
*"'''Calamity Ganon (Phase 2)'''": The theme that plays when fighting {{iw|zeldawiki|Calamity Ganon}}'s second phase, ripped from ''The Legend of Zelda: Breath of the Wild.''
*'''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon (Phase 2)}}''': The theme that plays when fighting {{iw|zeldawiki|Calamity Ganon}}'s second phase, ripped from ''The Legend of Zelda: Breath of the Wild.''
====Victory Fanfares====
 
*"'''Victory! Zelda Series'''": A new remix of the theme when Link collects a price of the Triforce from ''The Legend of Zelda''.
====Victory Theme====
*'''[[Victory theme#The Legend of Zelda Victory Theme|Victory! The Legend of Zelda Series]]''': A new remix of the theme when Link collects a price of the Triforce from ''The Legend of Zelda''.


===Spirits===
===Spirits===
{{main|List of spirits (The Legend of Zelda series)}}
{{main|List of spirits (The Legend of Zelda series)}}
<small>The kanji ''aruji'' "'''主'''" denotes a Master Spirit.</small>
{|
|- valign=top
|
172. [[Link]]<br>
173. [[Zelda]]<br>
174. [[Sheik]]<br>
175. [[Ganondorf]]<br>
176. [[Young Link]]<br>
177. [[Toon Link]]<br>
178. Link (The Legend of Zelda) <br>
179. [[Octorok]]<br>
180. Moblin<br>
181. Tektite<br>
182. [[Like Like]]<br>
183. [[Darknut]]<br>
184. [[Fairy Bottle]]<br>
185. Agahnim<br>
186. [[Cucco]]<br>
187. Marin<br>
188. Wind Fish<br>
189. Young Zelda<br>
190. Zelda (Ocarina of Time)<br>
191. Ganon<br>
192. Saria<br>
193. Impa<br>
194. Kaepora Gaebora<br>
195. Malon<br>
|
196. Epona<br>
197. Goron<br>
198. Darunia<small>'''主'''</small><br>
199. Zora<br>
200. Ruto<br>
201. Great Fairy<br>
202. [[Koume & Kotake]]<br>
203. Twinrova<br>
204. [[ReDead]]<br>
205. [[Skull Kid]]<br>
206. Skull Kid & Majora’s Mask <br>
207. Deku Link<br>
208. Fierce Deity Link<br>
209. [[Majora's Mask]]<br>
210. [[Moon]]<br>
211. [[Tingle]]<br>
212. Happy Mask Salesman<br>
213. Kafei<br>
214. Postman<br>
215. Din<br>
216. Nayru<br>
217. Ricky<br>
218. Dimitri<br>
219. Moosh<br>
|
220. Ganondorf (Twilight Princess) <br>
221. [[Beast Ganon]]<br>
222. [[Midna]]<br>
223. Wolf Link & Midna<br>
224. Zant<br>
225. Agitha<br>
226. [[King Bulblin]] & Lord Bullbo<br>
227. Fi<br>
228. [[Ghirahim]]<br>
229. The Imprisoned<br>
230. Demise<br>
231. Loftwing<br>
232. Groose<br>
233. Wall-Merged Link<br>
234. Link (A Link Between Worlds)<br>
235. Ravio<br>
236. Hilda<br>
237. Yuga<br>
238. Zelda (Breath of the Wild)<br>
239. Mipha<br>
240. Daruk<br>
241. Revali<br>
242. Urbosa<br>
|
243. Calamity Ganon<br>
244. Bokoblin<br>
245. Guardian<br>
246. [[Tetra]]<br>
247. Zelda {The Wind Waker)<br>
248. King of Red Lions<br>
249. King of Hyrule<br>
250. Aryll<br>
251. Medii<br>
252. Valoo<br>
253. Beedle<small>'''主'''</small><br>
254. Fishman<br>
255. Vaati<br>
256. Ezio<br>
257. Linebeck<small>'''主'''</small><br>
258. [[Phantom]]<br>
259. Zelda (Spirit Tracks)<br>
260. Alfonzo & Engineer Link<br>
261. Bryne {{flag|NA}}/Staven {{flag|Europe}}<br>
262. Totem Link<br>
263. Madame Couture<br>
1,322. Link (Link's Awakening)<br>
1,323. Owl<br>
|}
==Games with elements from or in the ''Super Smash Bros.'' series==
===''{{iw|zeldawiki|The Legend of Zelda|Game}}''===
{{main|The Legend of Zelda}}
*Playable Characters:
**{{GameIcon|SSB}}[[Link]], the hero of the game and the entire series, is a playable character in all ''Super Smash Bros.'' titles. 
**{{GameIcon|SSBM}}[[Princess Zelda]] and [[Ganondorf]] (known as Ganon), who first appeared in this game, became playable characters in ''Super Smash Bros. Melee'', ''Brawl'', ''SSB4'', and ''Ultimate''.
**{{GameIcon|SSB}}The [[Boomerang]], the [[Hero's Bow]] and the [[Bomb]]s originated in this game. They are all used by Link, [[Young Link]] and [[Toon Link]].
**{{GameIcon|SSBB}}Ganondorf's [[Final Smash]], [[Beast Ganon]], is Ganondorf's original form, under the name Ganon, which first appeared in this game.
**{{GameIcon|SSB4}}Ganondorf's blue [[Alternate costume (SSB4)#Ganondorf|alternate costume]] in ''SSB4'' is based on his original form in this game, where he was known as Ganon.
**{{GameIcon|SSBB}}Toon Link's brown costume is based on Link's original appearance in this game.
**{{GameIcon|SSBM}}Zelda's green costume is reminiscent of her outfit in this game when it is completed without obtaining the [[zeldawiki:Red Ring|Red]] and [[zeldawiki:Blue Ring|Blue Rings]].
**{{GameIcon|SSBB}}Also in ''Brawl'', Link's lavender costume is based on the Blue Ring outfit.
**{{gameIcon|ssb4}}Link's hat and a Zelda wig appear as headgear for Mii Fighers in ''Smash 4'' and ''Ultimate''.
**{{GameIcon|SSB4}}Link's outfit is the basis of a costume for Mii Swordfighters in ''Smash 4'' and ''Ultimate''.
*Items:
**{{GameIcon|SSB}}The [[Heart Container]], which originated in this game, appears as an item in all the ''Super Smash Bros.'' games.
*Enemies:
**{{GameIcon|SSBM}}[[Like Like]]s appear as enemies in [[Adventure Mode]] in ''Melee''.
**{{GameIcon|SSBM}}[[Octorok]]s appear as enemies in Adventure Mode and [[Smash Run]].
**{{GameIcon|SSB4-3DS}}[[Peahat]]s, [[Stalfos]], [[Bubble]]s, and [[Darknut]]s appear as enemies in Smash Run.
*Spirits:
**{{gameIcon|ssbu}}An Octorok, {{iw|zeldawiki|Moblin}}, {{iw|zeldawiki|Tektite}}, Darknut, Ganon, Impa, and a Like Like, the {{iw|zeldawiki|Great Fairy}} appear as Spirits.
**{{gameIcon|ssbu}}Link's appearance from this game appears as a Spirit.
*Music:
**{{GameIcon|SSB}}"'''Overworld Theme - The Legend of Zelda (64)'''": A remix of the overworld theme from this game.
**{{GameIcon|SSBM}}"'''Overworld Theme - The Legend of Zelda (Melee)'''": An arrangement of the overworld theme from this game.
**{{GameIcon|SSBB}}"'''Overworld Theme - The Legend of Zelda (Brawl)''': Another arrangement of the overworld theme from this game.
**{{GameIcon|SSBB}}"'''Title Theme - The Legend of Zelda'''": An arrangement of the title theme and underworld theme from this game.
**{{GameIcon|SSB4}}"'''The Legend of Zelda Medley'''": A medley featuring the overworld theme and underworld theme.
**{{GameIcon|SSB4}}"'''Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)'''": An arrangement of the overworld theme and underworld theme from this game.
**{{GameIcon|SSB4-WIIU}}"'''Overworld Theme - The Legend of Zelda'''": The  overworld theme, sourced from this game.
**{{GameIcon|SSB}}"'''Zelda Team Victory'''": The victory fanfare for all ''Zelda'' characters in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', it is an arrangement of the first few notes from the overworld theme from this game.
**{{GameIcon|SSBB}}"'''Victory! Zelda Series'''": The victory fanfare for all ''Zelda'' characters in ''Brawl'' and ''Smash  4'', it is an arrangement of the music heard when Link obtains a "{{s|zeldawiki|Triforce Piece}}" from this game. In ''Ultimate'' the victory theme is a shorter remix of the same theme.
*{{GameIcon|SSB}}The tornado summoned as a result of playing the Whistle in the overworld appears as a stage hazard in Hyrule Castle.
*{{GameIcon|SSBB}}Link appears as a sticker in ''Brawl'', depicting his artwork for this game.
*{{GameIcon|SSBB}}The Boomerang, a Darknut, a Bow, {{iw|zeldawiki|Gleeok}}, a {{iw|zeldawiki|Green Rupee}}, and an Octorok all appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}The game is available as a playable [[masterpiece]] in ''Brawl'' and ''[[Super Smash Bros. for Wii U]]''.
===''{{s|zeldawiki|Zelda II: The Adventure of Link}}''===
Despite the fact that most players consider ''Zelda II'' to be the "black sheep" of ''The Legend of Zelda'' series, the ''Super Smash Bros.'' series features a relatively large amount of ''Zelda II'' content. This is due to the fact that like ''Super Smash Bros.'', ''Zelda II'' features platformer-style jumping and attacking gameplay; it is, in fact, the only game in ''The Legend of Zelda'' series that can be considered a platformer. (not counting the Phillips CD-i and ''Tingle'' titles)
*Playable Characters:
**{{GameIcon|SSB}}Some of Link's moves in the ''Super Smash Bros.'' series originated in this game, such as his [[down aerial]] and [[up aerial]].
**{{GameIcon|SSBB}}In ''Brawl'', Link's and Toon Link's black costume is [[Dark Link]], who debuted in this game, although he appears as he did in a cutscene from ''The Legend of Zelda: Twilight Princess'', as opposed to his completely black form.
*Stages:
**{{GameIcon|SSBM}}The [[Temple]] stage, which appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage.
**{{GameIcon|SSBM}}The [[Underground Maze]] level in ''Melee''{{'}}s [[Adventure Mode]] is similar to the palaces in ''Zelda II'' and plays the primary theme from the Temple stage.
*Music:
**{{GameIcon|SSBM}}"'''Temple Theme'''": A remix of the music heard in the {{s|zeldawiki|Palace}}s from this game.
**{{GameIcon|SSBB}}"'''Great Temple / Temple'''": An arrangement of the music heard in the Great Palaces from this game.
*{{GameIcon|SSBM}}[[Event 18: Link's Adventure]] is based on this game, as Link is forced to fight [[Dark Link]] on the Temple stage. This is very reminiscent of ''Zelda II''{{'}}s final boss battle against {{s|zeldawiki|Shadow Link}}. The name of the Event match also references the game.
*{{GameIcon|SSBB}}[[Dark Link Duel]] is very similar to the aforementioned Event match in ''Melee'', although Dark Link is fought on the Bridge of Eldin stage as opposed to the Temple stage, despite the fact that Temple returns as a [[Melee Stage]].
*{{GameIcon|SSB4-WIIU}}This game is available as a masterpiece in ''Super Smash Bros. for Wii U''.
===''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''===
*Playable Characters:
**{{GameIcon|SSB}}The [[Spin Attack]], useable by Link, [[Young Link]] and Toon Link, originated in this game.
**{{GameIcon|SSBU}}Zelda's redesign in ''Super Smash Bros. Ultimate'' is based on her appearance in this game. Additionally, her ''Twilight Princess''-inspired costume resembles her in-game sprites from this game.
**{{GameIcon|SSB}}Link (in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' only), Toon Link, and Young Link use the {{s|zeldawiki|Hookshot}} to grab opponents, an item that debuted in this game.
**{{GameIcon|SSB4}}Toon Link's teal costume is based on Link's appearance in this game.
*Items:
**{{GameIcon|SSB4}}The [[Fairy Bottle]] appears as an item in ''SSB4''.
**{{GameIcon|SSB4}}[[Cucco]]s, which debuted in this game, appear as an item in ''SSB4''.
*Enemies:
**{{GameIcon|SSB4-3DS}}Cuccos appear as enemies in Smash Run.
*Spirits:
**{{gameIcon|ssbu}}{{iw|zeldawiki|Agahnim}}, a Fairy Bottle, and Cucco appear as Spirits.
*Music:
**{{GameIcon|SSBB}}"'''The Dark World (Brawl)'''": An arrangement of the {{s|zeldawiki|Dark World}} music from this game.
**{{GameIcon|SSB4}}"'''Dark World (for 3DS / Wii U)'''": An arrangement of the Dark World and Dark World Dungeon themes from this game.
**{{gameIcon|ssb4}}"'''The Legend of Zelda Medley'''": A medley that contains Zelda's theme from this game.
**{{GameIcon|SSB4-WIIU}}"'''Overworld Theme - The Legend of Zelda: A Link to the Past'''": The overworld/{{s|zeldawiki|Light World}} theme sourced from this game.
*{{GameIcon|SSBB}}A {{s|zeldawiki|Piece of Heart}},  a Fairy Bottle, the Hookshot, and a {{iw|zeldawiki|Lantern}} are available as stickers in ''Brawl''.
*{{GameIcon|SSBB}}Link and Zelda appear as stickers in ''Brawl'', depicting their artwork for this game.
===''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}''===
*Trophies:
**{{GameIcon|SSBM}}{{iw|zeldawiki|Marin}}, a character from this game, appears as a trophy in ''Melee''. Uniquely, this is the only ''Zelda'' series trophy from ''Melee'' or ''Brawl'' that does not depict a character from the games from which the fighters come from (namely, ''Ocarina of Time'' and ''Majora's Mask'' in ''Melee'', and ''The Wind Waker'' and ''Twilight Princess'' in ''Brawl'').
*Spirits:
**{{gameIcon|ssbu}}Marin and the {{iw|zeldawiki|Wind Fish}} appear as Spirits.
*Music:
**{{GameIcon|SSBB}}"'''Tal Tal Heights'''": A techno medley consisting of the music tracks heard in {{s|zeldawiki|Koholint Island}} and {{s|zeldawiki|Tal Tal Mountain Range}}.
===''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening DX}}''===
*Spirits:
**{{gameIcon|ssbu}}Marin appears as a Spirits using her artwork for this game.
**{{gameIcon|ssbu}}The Wind Fish appears as a Spirit using his sprite from this game.
===''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''===
{{main|The Legend of Zelda: Ocarina of Time}}
*Playable Characters:
**{{GameIcon|SSB}}[[Link]] is based on his ''Ocarina of Time'' look in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.
**{{GameIcon|SSB}}Link's various costumes are based on the {{s|zeldawiki|Goron}}, {{s|zeldawiki|Zora}} and {{s|zeldawiki|Kokiri}} tunics.
**{{GameIcon|SSBB}}{{s|zeldawiki|Navi}} appears as part of Link's side [[taunt]].
**{{GameIcon|SSBM}}[[Ganondorf]], Ganon's Gerudo form, that made its first appearance in ''Ocarina of Time'', is featured in this game and appears as an unlockable character in ''[[Super Smash Bros. Melee]]''.
**{{GameIcon|SSBB}}In ''[[Brawl]]'' and ''[[Super Smash Bros. 4]]'', this version of Ganondorf appears as an alternate coloring scheme for Ganondorf, who otherwise appears as he does in ''The Legend of Zelda: Twilight Princess''.
**{{GameIcon|SSBU}}Ganondorf makes a comeback in ''[[Super Smash Bros. Ultimate]]'' with his design from ''Ocarina of Time''. His Final Smash, which is renamed '''[[Ganon, The Demon King]]''', is based on his design from ''Ocarina of Time'' as well.
**{{GameIcon|SSBM}}[[Sheik]], [[Zelda]]'s alter-ego in ''Ocarina of Time'', is also a playable character in ''Super Smash Bros. Melee''. They are the first inter-changeable characters within the ''Smash Bros.'' series.
**{{GameIcon|SSBM}}Zelda's design in ''Melee'' was taken from this game.
**{{GameIcon|SSBM}}Zelda's [[special move]]s [[Nayru's Love]], [[Din's Fire]] and [[Farore's Wind]] are based on those corresponding spells of the same name that Link can use in this game.
**{{GameIcon|SSBM}}Sheik's [[up special move]], [[Vanish]], originated in this game.
**{{GameIcon|SSBB}}Zelda and Sheik's Final Smash in ''Brawl'' and ''Smash 4'', [[Light Arrow]], originated from this game.
**{{GameIcon|SSBM}}[[Young Link]], one of the characters who appear in ''Melee'' and ''Ultimate'', is also modeled on his appearance in ''Ocarina of Time'' and has costumes and attacks similar to Link's, but wields a {{s|zeldawiki|Kokiri Sword}} and {{s|zeldawiki|Deku Shield}}.
**{{GameIcon|SSBM}}Young Link's [[neutral special move]], [[Fire Bow]], is one of Link's weapons that first appeared in this game. In ''Super Smash Bros. 4'', one of Toon Link's custom moves is also the Fire Arrow.
**{{GameIcon|SSBM}}One of Young Link's victory poses is a reference to his idle animation in this game.
**{{GameIcon|SSBM}}Young Link's taunt has him drinking [[zeldawiki:Milk|Lon Lon Milk]].
**{{GameIcon|SSB}}Link's [[neutral attack]] is loosely based on the final blow that Link dealt to Ganon in ''The Legend of Zelda: Ocarina of Time''.
**{{GameIcon|SSB4}}Link's [[dash attack]] in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'' is the {{s|zeldawiki|Jump Attack}}, a move Link first used in this game and many games after.
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', Link has a new back roll animation, which is now based on the back flip technique he uses when [[zeldawiki:Targeting|Z-targeting]], an action he first used in this game.
**{{GameIcon|SSB4}}Link's edge attack in ''Super Smash Bros. 4'' is the Crouch Stab from this game.
**{{GameIcon|SSBM}}In ''Melee'', most of Ganondorf's voice clips were imported from this game.
**{{GameIcon|SSB4}}Ganondorf's yellow costume in ''SSB4'' is based on his appearance in this game.
**{{GameIcon|SSBB}}Zelda's purple costume in ''Brawl'' and ''Smash 4'' is based on her adult appearance in this game.
**{{GameIcon|SSBB}}Sheik's blue costume in ''Brawl'' and ''SSB4'' is based on her appearance in this game.
**{{gameIcon|ssb4}}Sheik's mask appears as headgear for Mii Fighters in ''Smash 4'' and ''Ultimate''.
**{{gameIcon|ssbu}}Skull Kid's outfit appears as an outfit for Mii Brawlers in ''Ultimate''.
*Assist Trophies:
**{{GameIcon|SSB4}}[[Skull Kid]] appears as an Assist Trophy in ''Smash 4''.
*Stages:
**{{GameIcon|SSB}}[[Hyrule Castle]] in ''Super Smash Bros.'' and ''SSB4'' is based on the ''Ocarina of Time'' design, although it does incorporate elements from earlier games.
**{{GameIcon|SSB4-3DS}}[[Gerudo Valley]] is a stage in ''Super Smash Bros. for Nintendo 3DS'', using its design from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''.
*Enemies:
**{{GameIcon|SSBM}}[[ReDead]]s appear as enemies in [[Adventure Mode]] and Smash Run.
*Items:
**{{GameIcon|SSBM}}The [[Bunny Hood]] appears as an item in ''Melee'', ''Brawl'' and ''Smash 4''.
**{{GameIcon|SSBB}}[[Deku Nut]]s appear as items in ''Brawl'' and ''Smash 4''.
**{{GameIcon|SSB4}}[[Bombchu]]s appear as items in ''Smash 4''.
*Trophies:
**{{GameIcon|SSBM}}{{iw|zeldawiki|Lon Lon Milk}} and the [[zeldawiki:Ocarina of Time (Item)|Ocarina of Time]] appear as trophies in ''Melee''.
**{{GameIcon|SSBM}}A {{iw|zeldawiki|Goron}} appears as a trophy in ''Melee'', ''Brawl'', and ''Smash for 3DS''.
**{{GameIcon|SSB4-3DS}}[[zeldawiki:Link#Ocarina of Time|Link]], [[zeldawiki:Princess Zelda#Ocarina of Time|Zelda]] and her younger self, [[zeldawiki:Ganon#Ocarina of Time|Ganondorf]], and [[zeldawiki:Impa#Ocarina of Time|Impa]] appear as trophies in ''Smash for 3DS'' depicting their appearance in this game.
**{{GameIcon|SSB4-3DS}}{{iw|zeldawiki|Malon}}, {{iw|zeldawiki|Epona}}, {{iw|zeldawiki|Saria}}, a {{iw|zeldawiki|Zora}}, a {{iw|zeldawiki|Skulltula}}, and {{iw|zeldawiki|Twinrova}} appear as trophies in ''Smash for 3DS''.
*Spirits:
**{{gameIcon|ssbu}}Young Zelda, [[zeldawiki:Princess Ruto|Ruto]], [[Koume & Kotake]], Twinrova, a ReDead, Skull Kid, Saria, {{iw|zeldawiki|Kaepora Gaebora}}, Malon, Epona, a Goron, a Zora, the {{iw|zeldawiki|Happy Mask Salesman}}, and {{iw|zeldawiki|Darunia}} appear as Spirits.
**{{gameIcon|ssbu}}A Moblin, Ganon, Impa, Sheik, and Young Link appear as Sprits using their artwork for this game.
**{{gameIcon|ssbu}}Zelda'a appearance from this game appears as a Spirit.
*Music:
**{{GameIcon|SSBM}}"'''Saria's Theme'''": A flute-based remix of "{{s|zeldawiki|Saria's Song}}" from this game.
**{{GameIcon|SSBB}}"'''Ocarina of Time Medley'''": A medley of tracks from this game, consisting of "{{s|zeldawiki|Zelda's Lullaby}}", "{{s|zeldawiki|Sun's Song}}", "{{s|zeldawiki|Minuet of Forest}}", "{{s|zeldawiki|Bolero of Fire}}", "{{s|zeldawiki|Song of Storms}}", "{{s|zeldawiki|Epona's Song}}", the "{{s|zeldawiki|Song of Time}}", and "Saria's Song".
**{{GameIcon|SSBB}}"'''Hyrule Field Theme'''" (Remix): An arrangement of the music that plays in {{s|zeldawiki|Hyrule Field}} from this game.
**{{GameIcon|SSBB}}"'''Gerudo Valley'''" (Original): The {{s|zeldawiki|Gerudo Valley}} theme, sourced from this game.
**{{GameIcon|SSBB}}'''Song of Storm''': A medley consisting of "Windmill Hut", Ganondorf's theme, and "{{s|zeldawiki|Serenade of Water}}" from this game.
**{{GameIcon|SSB4}}"'''Gerudo Valley'''" (Remix): A remix of "Gerudo Valley" from this game.
**{{GameIcon|SSB4-WIIU}}"'''Saria's Song / Middle Boss Battle'''": An arrangement of the music that plays in {{s|zeldawiki|Lost Woods}} (or "Saria's Song") and "Middle Boss Battle" from this game.
**{{GameIcon|SSB4-WIIU}}"'''Hyrule Field Theme'''" (Original): The music for Hyrule Field, sourced from this game.
*{{GameIcon|SSBB}}A Goron, a {{iw|zeldawiki|Deku Baba}}, a Deku Nut, {{iw|zeldawiki|King Zora}}, {{iw|zeldawiki|Phantom Ganon}}, Skull Kid, a Zora, Young Zelda, a Skulltula, the Ocarina of Time, a ReDead, {{iw|zeldawiki|King Dodongo}}, the {{iw|zeldawiki|Hylian Sheild}}, and Link riding Epona appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}Ganondorf, the Hookshot, an Octorok, Sheik, and Zelda appear as stickers in ''Brawl'', depicting their artwork for this game.
*{{GameIcon|SSBB}}This game is available as a masterpiece in ''Super Smash Bros. Brawl''.
*{{GameIcon|SSBB}}Navi appears in the [[Subspace Emissary]].
===''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}''===
*Playable Characters:
**{{GameIcon|SSB4}}{{s|zeldawiki|Fierce Deity Link}} appears as one of Link's palette swaps in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate.
**{{gameIcon|ssb4}}[[Majora's Mask]] appears as headgear for Mii Fighters in ''Smash 4'' and ''Ultimate''.
**{{gameIcon|ssbu}}Skull Kid's hat appears as headgear for Mii Fighters in ''Ultimate''.
*Stages:
**{{GameIcon|SSBM}}[[Great Bay]] appears as a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''.
*Stage Elements:
**{{GameIcon|SSBM}}[[Tingle]], first who appeared in this game, appears in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Ultimate'' on the stage Great Bay.
**{{GameIcon|SSBM}}Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth.
**{{GameIcon|SSBM}}The [[Moon]] makes an appearance as a background character in the Great Bay in both ''Melee'' and ''Ultimate''.
*Items:
**{{GameIcon|SSBM}}Even though the [[Bunny Hood]] had originated in ''The Legend of Zelda: Ocarina of Time'', it was in this game where its speed-up functionality was defined; therefore, the item itself is derived from this game.
*Assist Trophies:
**{{GameIcon|SSBB}}Tingle also appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' as an Assist Trophy, albeit in his '' The Wind Waker'' redesign.
**{{GameIcon|SSB4}}The [[Skull Kid]] appears as an Assist Trophy in ''[[Super Smash Bros. 4]]'' wearing Majora's Mask as he did in this game.
**{{GameIcon|SSBU}}The [[Moon]] makes an appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''.
*Trophies:
**{{GameIcon|SSBM}}The game's main antagonist and namesake, {{s|zeldawiki|Majora's Mask}}, appears as a trophy and a stage for [[Trophy Tussle 3]].
*Spirits:
**{{gameIcon|ssbu}}Majora's Mask and Skull Kid, {{iw|zeldawiki|Deku Link}}, Fierce Deity Link, Majora's Mask, the Moon, Tingle, {{iw|zeldawiki|Kafei}}, the {{iw|zeldawiki|Postman}} appear as Spirits.
**{{gameIcon|ssbu}}The Happy Mask Salesman appears as a Spirit using his artwork for this game.
*Music:
**{{GameIcon|SSBB}}"'''Termina Field'''" (Original): The music from {{s|zeldawiki|Termina Field}}, sourced from this game.
**{{GameIcon|SSBU}}"'''Termina Feild'''" (Remix): An arrangement of the music from Termina Field from this game.
*{{GameIcon|SSBB}}{{iw|zeldawiki|Deku Link}}, Feirce Deity Link, the {{iw|zeldawiki|Happy Mask Salesman}}, {{iw|zeldawiki|Kafei}} wearing the {{iw|zeldawiki|Keaton Mask}}, Young Link with the {{iw|zeldawiki|Goron Mask}}, and Tingle all appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}Skull Kid appears as a sticker in ''Brawl'' depicting his artwork for this game.
===''{{iw|zeldawiki|The Legend of Zelda: Oracle of Seasons}}/[[zeldawiki:The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''===
*Playable Characters:
**{{GameIcon|SSBU}}Zelda's ''Ocarina of Time''-based alternate costume in ''Ultimate'' resembles her design in these games.
*Spirits:
**{{gameIcon|ssbu}}{{iw|zeldawiki|Din|Oracle}}, {{iw|zeldawiki|Nayru|Oracle}}, {{iw|zeldawiki|Ricky}}, {{iw|zeldawiki|Dimitri}}, and {{iw|zeldawiki|Moosh}} appear as Spirits.
===''{{s|zeldawiki|The Legend of Zelda: Four Swords}}''===
*Playable Characters:
**{{GameIcon|SSBB}}Toon Link's red, blue and purple costumes are based on those respective Links in this game.
*Spirits:
**{{gameIcon|ssbu}}{{iw|zeldawiki|Vaati}} appears as a Spirit.
===''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''===
*Playable Characters:
**{{GameIcon|SSBB}}[[Toon Link]]'s look, basic attacks and voice clips are derived from this game.
**{{GameIcon|SSB4}}One of Toon Link's custom moves, Sliding Spin Attack, is inspired by the Hurricane Spin from ''The Legend of Zelda: The Wind Waker''.
**{{GameIcon|SSBB}}The {{iw|zeldawiki|Wind Waker|item}} appears in one of Toon Link's taunts.
**{{GameIcon|SSBB}}One of Toon Link's [[taunt]]s is him looking around, similar to what happens if he stands still in ''The Wind Waker''. In ''Brawl'', he looks at nothing, but in ''SSB4'', a {{s|zeldawiki|Fairy}} is seen.
**One of Ganondorf's costumes in ''Ultimate'' is based on his appearance in this game.
*Stages:
**{{GameIcon|SSBB}}The [[Pirate Ship]] stage, which appears as Toon Link's [[home stage]], first appeared in this game; it is based on [[Tetra]]'s pirate ship from the game (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player.
*Assist Trophies:
**{{GameIcon|SSBB}}Tingle appears as an Assist Trophy, where he does his signature dance and random items appear. Tingle's look, voice, and actions are based on his appearance in ''The Legend of Zelda: The Wind Waker''.
*Items:
**{{gameIcon|ssb4-wiiu}}Tetra appears as a blue item in [[Smash Tour]] that sets a trap that can steal fighters.
*Trophies:
**{{GameIcon|SSBB}}{{iw|zeldawiki|Aryll}}, Tetra, {{iw|zeldawiki|Medli}}, The {{iw|zeldawiki|King of Red Lions}}, as well as [[zeldawiki:Princess Zelda#Wind Waker|Zelda]] and [[zeldawiki:Ganon#Wind Waker|Ganondorf]] from this game, all appear as trophies in ''Brawl'' and ''Smash for Wii U''.
**{{GameIcon|SSBB}}Toon Link in his {{iw|zeldawiki|Outset Island}} clothes, the {{iw|zeldawiki|Helmaroc King}}, {{iw|zeldawiki|Salvatore}}, [[zeldawiki:Grandma|Link's Grandma]], {{iw|zeldawiki|Valoo}}, {{iw|zeldawiki|Pig}}s, Pirate Ship, and the [[zeldawiki:Great Fairy|Great Fairy]] as it appears in this game are all trophies in ''Brawl''.
*Spirits:
**{{gameIcon|ssbu}}A {{iw|zeldawiki|Bokoblin}}, Tetra, the King of Red Lions, the [[zeldawiki:Daphnes Nohansen Hyrule|King of Hyrule]], {{iw|zeldawiki|Aryll}}, {{iw|zeldawiki|Medli}}, Valoo, the {{iw|zeldawiki|Fishman}}, and {{iw|zeldawiki|Beedle}} appear as Spirits.
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a Spirit.
**{{gameIcon|ssbu}}Toon Link's Fighter Spirit uses his artwork for this game.
*Music:
**{{GameIcon|SSBB}}"'''Dragon Roost Island'''": The song that plays in Dragon Roost Island, sourced from this game.
**{{GameIcon|SSBB}}"'''The Great Sea'''": The {{s|zeldawiki|Great Sea}} theme, sourced from this game.
**{{GameIcon|SSBB}}"'''Molgera Battle'''": The song that plays during the battle with {{s|zeldawiki|Molgera}}, sourced from this game.
**{{GameIcon|SSB4-WIIU}}"'''The Great Sea / Menu Select'''": A medley containing the music heard on The Great Sea from this game and music heard on the menu selection screen.
**{{gameIcon|ssbu}}"'''Molgera'''": A remix of the theme of the battle against Molgera from this game.
*{{GameIcon|SSBB}}Aryll, the Legend of Outset, Link in The King of Red Lions, Link's Grandma, {{iw|zeldawiki|Makar}}, Salvatore, Tetra, Link with Pigs, and Valoo appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}The Boomorang, a Darknut, Ganondorf, Link, a Moblin, and Tingle appear as stickers in ''Brawl'' depicting their artwork for this game.
===''{{s|zeldawiki|The Legend of Zelda: Four Swords Adventures}}''===
*Music:
**{{GameIcon|SSB4-WIIU}}"'''Village of the Blue Maiden'''": The song that plays in the {{s|zeldawiki|Village of the Blue Maiden}}, sourced from this game.
===''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}''===
*Playable Characters:
**{{GameIcon|SSBB}}Zelda's "dark" costume bears an uncanny resemblance to Vaati's design in this game.
*Spirits:
**{{gameIcon|ssbu}}{{iw|zeldawiki|Ezlo}} appears as a Spirit.
*{{GameIcon|SSBB}}Ezlo appears as a sticker in ''Super Smash Bros. Brawl''.
===''{{iw|zeldawiki|Freshly-Picked Tingle's Rosy Rupeeland}}''===
*{{GameIcon|SSBB}}{{iw|zeldawiki|Barkle}} and {{iw|zeldawiki|Pinkle}} appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}Tingle appears as a sticker in ''Brawl'', depicting his artwork for this game.
===''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''===
*Playable Characters:
**{{GameIcon|SSBB}}Link, Zelda, and Ganondorf's ''Brawl'' and ''Super Smash Bros. 4'' designs are based on their ''Twilight Princess'' appearance.
**{{GameIcon|SSBB}}Link's weapons have been updated to their ''Twilight Princess'' incarnations, such as his [[Gale Boomerang]] and his [[Clawshot]]. His old Bow has been replaced by the [[Hero's Bow]], and the speed and range of its arrows has been noticeably increased.
**{{GameIcon|SSBB}}One of Link's taunts and victory poses are a reference to an animation he performs after learning a {{s|zeldawiki|Hidden Skill}} or defeating a boss.
**{{GameIcon|SSBB}}Ganondorf's new [[side special move]], [[Flame Choke]], which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his appearance in this game, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new [[side tilt]] in ''Brawl''). Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the [[Smash Bros. DOJO!!]].
**{{GameIcon|SSBB}}Ganondorf takes out his sword from this game in his [[down taunt]]
**{{GameIcon|SSB4}}He eventually uses his blade as a customizable move for [[Warlock Punch]].
**{{GameIcon|SSBB}}In ''SSBB'' and ''SSB4'', Link's and Ganondorf's voice clips also are recycled from this game.
**{{GameIcon|SSBU}}Despite Link, Zelda, and Ganondorf's designs in ''Brawl'' and ''Smash 4'' being retired in favor of more unique designs coming from a different game each, in ''Ultimate'', they still have at least one costume based on their ''Twilight Princess'' designs (specifically, their 6th, 7th, and 8th costumes, respectively).
*Assist Trophies:
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', [[Midna]] appears as an Assist Trophy.
*Stages:
**{{GameIcon|SSBB}}The [[Bridge of Eldin]] stage is from this game and is the first stage in the ''Super Smash Bros.'' series to be pulled directly from a game. [[King Bulbin]] appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from this game
*Items:
**{{GameIcon|SSBB}}In ''Brawl'', the Heart Container item has been updated to match their appearance in ''Twilight Princess''.
*Trophies:
**{{GameIcon|SSBB}}{{iw|zeldawiki|Wolf Link}}, {{iw|zeldawiki|Midna}}, {{iw|zeldawiki|Zant}}, and [[zeldawiki:Princess Zelda#Twilight Princess|Hooded Zelda]] appear as trophies in ''Brawl'' and ''Smash for Wii U''.
**{{GameIcon|SSBB}}{{iw|zeldawiki|Ilia}}, {{iw|zeldawiki|Malo}}, {{iw|zeldawiki|Agitha}}, King Bublin, a {{iw|zeldawiki|Bublin}}, {{iw|zeldawiki|Ooccoo}} and [[zeldawiki:Ooccoo Jr.|her son]], a {{iw|zeldawiki|Shadow Beast}}, {{iw|Zeldawiki|Yeta}}, {{iw|zeldawiki|Ashei}}, {{iw|zeldawiki|Darbus}}, {{iw|zeldawiki|Ralis}}, and the [[zeldawiki:Sage#Twilight Princess|Sages]] all appear as trophies in ''Brawl''.
*Spirtis:
**{{gameIcon|ssbu}}Beast Ganon, Midna, Wolf Link, Zant, King Bulblin & {{iw|zeldawiki|Lord Bulbo}}, and Agitha appear as Spirits.
**{{gameIcon|ssbu}}A Tektite and Darknut appear as Spirits using their artwork from this game.
**{{gameIcon|ssbu}}Ganondorf's appearance from this game appears as a Spirit.
*Music:
**{{GameIcon|SSBB}}"'''Main Theme - Twilight Princess'''": A medley of tracks, sourced from this game. Includes the sound when Link enters Hyrule Field not during the day, before transitioning into the daytime horseback theme. Parts of the 'on-foot' theme of the Hyrule Field theme are mixed in as well.
**{{GameIcon|SSBB}}"'''The Hidden Village'''": The {{s|zeldawiki|Hidden Village}} theme, sourced from this game.
**{{GameIcon|SSBB}}"'''Midna's Lament'''" (Original): The song that plays when {{s|zeldawiki|Wolf Link}} carries a dying {{s|zeldawiki|Midna}} to Princess Zelda, sourced from this game.
**{{gameIcon|ssbu}}"'''Midna's Lament'''" (Remix): A remix of Midna's Lament from this game.
*{{GameIcon|SSBB}}The {{iw|zeldawiki|Horse Call}}, King Bulblin and {{iw|zeldawiki|Lord Bulbo}}, Midna, Malo, both alone and on Wolf Link, Ooccoo, {{iw|zeldawiki|Rusl}}, a Shadow Beast, the {{iw|zeldawiki|Spinner}}, and Zant all appear as stickers in ''Brawl''.
*{{GameIcon|SSBB}}The Boomorang, a Fairy Bottle, the Hero's Bow, a Green Rupee, the Hylian Shield, the Lantern, a Piece of Heart, and the {{iw|zeldawiki|Postman}} all appear as stickers in ''Brawl'', depicting their artwork for this game.
===''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''===
*Playable Characters:
**{{GameIcon|SSB4}}The {{iw|zeldawiki|Phantom}}, who debuted in this game, serves as Zelda's down special move in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', known as [[Phantom Slash]].
*Trophies:
**{{GameIcon|SSB4-3DS}}The Phantom, {{iw|zeldawiki|Ciela}}, and {{iw|zeldawiki|Linebeck}} appear as trophies in ''Super Smash Bros. for Nintendo 3DS''.
*Spirits:
**{{gameIcon|ssbu}}The Phantom and Linebeck appear as Spirits.
===''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''===
*Playable Characters:
**{{GameIcon|SSB4}}Zelda using Phantoms is a reference to how she was able to possess them in the game, and her down special move in ''Super Smash Bros. 4'' takes the Phantom design from this game.
*Stages:
**{{GameIcon|SSB4-3DS}}The [[Spirit Train]] stage in ''Super Smash Bros. for 3DS'' originates from ''The Legend of Zelda: Spirit Tracks''.
*Trophies:
**[[zeldawiki:Royal Engineer|Engineer Link]], the Spirit Train, a {{iw|zeldawiki|Dark Train}}, an {{iw|zeldawiki|Armored Train}}, {{iw|zeldawiki|Alfonzo}}, {{iw|zeldawiki|Byrne}}, {{iw|zeldawiki|Anjean}}, {{iw|zeldawiki|Stagnox}}, the {{iw|zeldawiki|Demon Train}}, and [[zeldawiki:Malladus|Demon King Malladus]] appear as trophies in ''Smash for 3DS''.
*Spirits:
**{{gameIcon|ssbu}}Byrne and Alfonzo & Engineer Link appear as Spirits
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a Spirit.
*Music:
**{{GameIcon|SSB4}}"'''Full Steam Ahead'''": An arrangement of "Train Over World Part 2" from this game.
===''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''===
*Stages:
**{{gameIcon|ssb4-3ds}}Gerudo Valley takes it's design from this game.
*Spirits:
**{{gameIcon|ssbu}}Ganondorf's fighter Spirit uses his artwork for this game.
===''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}''===
*Playable Characters:
**{{GameIcon|SSB4}}One of Link's alternate costumes in ''Super Smash Bros. 4'' is based on his ordinary outfit in this game.
*Assist Trophies:
**{{GameIcon|SSB4}}[[Ghirahim]] appears as an Assist Trophy in ''Super Smash Bros. 4'' and ''Ultimate''.
*Stages:
**{{GameIcon|SSB4-WIIU}}[[Skyloft]], a stage in ''Super Smash Bros. for Wii U'', originates from this game.
*Items:
**{{GameIcon|SSB4}}The [[Beetle]] originates in this game, as well as the [[Gust Bellows]].
**{{GameIcon|SSB4}}In ''Super Smash Bros. 4'', the Heart Container item has been updated to match their appearance in ''Skyward Sword''.
*Trophies:
**{{GameIcon|SSB4-WIIU}}{{iw|zeldawiki|Gaepora}}, {{iw|zeldawiki|Owlan}}, {{iw|zeldawiki|Groose}}, the {{iw|zeldawiki|Crimson Loftwing}}, {{iw|zeldawiki|Levias}}, {{iw|zeldawiki|The Imprisoned}}, {{iw|zeldawiki|Demise}}, and [[zeldawiki:Impa#Skyward Sword|Impa]] as she appeared both young and old, in this game; all appear as trophies in ''Smash for Wii U''.
*Spirits:
**{{gameIcon|ssbu}}Ghirahim, The Imprisoned, Demise, Groose, {{iw|zeldawiki|Fi}}, and a {{iw|zeldawiki|Loftwing}} appear as Spirits.
**{{gameIcon|ssbu}}An Octorok appears as a Spirit using its artwork for this game.
*Music:
**{{GameIcon|SSB4}}"'''Ballad of the Goddess'''" (Remix): An arrangement of "{{s|zeldawiki|Ballad of the Goddess}}" and Ghirahim's theme from this game.
**{{GameIcon|SSB4-WIIU}}"'''Ballad of the Goddess'''" (Original): "Ballad of the Goddess", the main theme, sourced from this game.
===''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''===
*Playable Characters:
**{{GameIcon|SSBU}}Zelda’s design in ''Super Smash Bros. Ultimate'' is based on her appearance from this title.
*Spirits:
**{{gameIcon|ssbu}}Wall-Merged Link, {{iw|zeldawiki|Hilda}}, {{iw|zeldawiki|Yuga}}, and {{iw|zeldawiki|Ravio}} appear as Spirits.
**{{gameIcon|ssbu}}Link's appearance from this game appears as a Spirits.
**{{gameIcon|ssbu}}Zelda's Fighter Spirit uses her artwork for this game.
*Music:
**{{GameIcon|SSB4-WIIU}}"'''Lorule Main Theme'''": The overworld theme in Lorule, sourced from this game.
**{{GameIcon|SSB4-WIIU}}"'''Yuga Battle (Hyrule Castle)'''": The theme that plays during the second battle with {{s|zeldawiki|Yuga}} in Hyrule Castle, sourced from this game.
**{{GameIcon|SSB4-WIIU}}"'''Hyrule Main Theme'''": The overworld theme in Hyrule, sourced from this game.
===''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''===
*Spirits:
**{{gameIcon|ssbu}}The Great Fairy and Majora's Mask appear as Spirits using their artwork for this game.
**{{gameIcon|ssbu}}A Fairy Bottle appears as a Spirit using its in-game render from this game.
===''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}''===
*Spirits:
**{{gameIcon|ssbu}}Totem Link and {{iw|zeldawiki|Madame Couture}} appear as Spirits.
*Music:
**{{GameIcon|SSBU}}"'''Main Theme - The Legend of Zelda: Tri Force Heroes'''": A remix of this game's main theme.
**{{GameIcon|SSBU}}'''Woodlands (The Legend of Zelda: Tri Force Heroes)''': The theme played in the Woodlands area, sourced from this game.


===''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''===
==Media with elements appearing in the ''Super Smash Bros.'' series==
*Playable Characters:
{{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}}
**{{GameIcon|SSBU}}Link's redesign in ''[[Super Smash Bros. Ultimate]]'' is based on his appearance in this game. To match this, Link's bombs are changed to [[Remote Bomb]]s; his [[Boomerang]] is the same one from this game; and he can now fire two arrows at once, like in ''Breath of the Wild''. Additionally, Link now uses the {{s|zeldawiki|Traveler's Bow}} for his neutral special move, [[Bow and Arrows]]. Also, Link has an [[Alternate costume (SSBU)|alternate costume]] based on the set pieces {{s|zeldawiki|Cap of the Wild}} and {{s|zeldawiki|Tunic of the Wild}}.
The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 28 games and media. The latest game represented in this universe is ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released on May 12, 2023.
**{{GameIcon|SSBU}}Link has a new Final Smash in ''Super Smash Bros. Ultimate'', which involves him pulling out an {{s|zeldawiki|Ancient Bow}} and firing an {{s|zeldawiki|Ancient Arrow}}.
**{{GameIcon|SSBU}}Link glides with a {{s|zeldawiki|Paraglider}} when he makes his way onto a stage.
**{{GameIcon|SSBU}}Sheik's design in ''Super Smash Bros. Ultimate'' is based on the {{s|zeldawiki|Sheikah Set}} from this game.
**{{GameIcon|SSBU}}One of [[Kirby]]'s [[Stone]] transformations in the game has him transform into an ancient {{s|zeldawiki|Treasure Chest}}, which is taking from one of its designs in ''Breath of the Wild''.
*Stages:
**{{GameIcon|SSBU}}[[Great Plateau Tower]], a stage based on this entry’s “Great Plateau Tower” was added in ''Super Smash Bros. Ultimate''. The [[zeldawiki:Old Man#Breath of the Wild|Old Man]] can be seen ocassionally paragliding onto the stage, or paragliding in the background.
*Spirits:
**{{gameIcon|ssbu}}{{iw|zeldawiki|Daruk}}, {{iw|zeldawiki|Urbosa}}, {{iw|zeldawiki|Calamity Ganon}}, {{iw|zeldawiki|Mipha}}, {{iw|zeldawiki|Revali}}, and a {{iw|zeldawiki|Guardian}} appear as Spirits.
**{{gameIcon|ssbu}}A Bokoblin appears as a Spirit using its artwork from this game.
**{{gameIcon|ssbu}}Zelda's appearance from this game appears as a Spirit.
**{{gameIcon|ssbu}}Link's Fighter Spirit uses his artwork for this game.
*Music:
**{{GameIcon|SSBU}}"'''Main Theme - The Legend of Zelda: Breath of the Wild'''": An arrangement of the main theme of this game.
**{{GameIcon|SSBU}}'''Nintendo Switch Presentation 2017 Trailer BGM''': A remix of the theme that plays during the trailer for this game played during the Nintendo Switch Presentation in January of 2017.
**{{GameIcon|SSBU}}"'''Kass's Theme'''": A rearrangement of the music the character {{s|zeldawiki|Kass}} plays on his accordian during the game.
**{{gameIcon|ssbu}}"'''Hyrule Castle (Outside)'''": The theme that plays on the outside of Hyrule Castle, sourced from this game.
**{{gameIcon|ssbu}}"'''Calamity Ganon Battle - Second Form'''": The theme of the second phase of the Calamity Ganon battle, sourced from this game.


==Trivia==
==Trivia==
*''The Legend of Zelda'' is one of the only three universes with multiple playable characters in which none of them have made a non-playable appearance in the series prior to their playable debuts. The other two are {{uv|EarthBound}} and {{uv|Castlevania}}.
*''[[Super Smash Bros. Melee]]'' is the only game to introduce more than one ''The Legend of Zelda'' character.
*''[[Super Smash Bros. Melee]]'' is the only game to introduce more than one ''The Legend of Zelda'' character.
**Tied with the ''Pokémon'' series in ''Brawl'', ''The Legend of Zelda'' series introduced the most characters out of all universes within a single game, introducing 4 into ''Melee''. <!--Donkey Kong, Wario, Yoshi are not included since they are Mario sub-universes-->
**Tied with the ''Pokémon'' series in ''Brawl'' (if Pokémon Trainer's three Pokémon are considered separate characters), ''The Legend of Zelda'' series introduced the most characters out of all universes within a single game, introducing 4 into ''Melee''. <!--Donkey Kong, Wario, Yoshi are not included since they are Mario sub-universes-->
*''The Legend of Zelda'' universe has the fourth most amount of playable characters with 6.  
*In ''Melee'', ''The Legend of Zelda'' universe had the highest amount of playable characters in the game, tied with the ''Super Mario'' series at 5.  
*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]].
*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]].
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series.
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series.
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Downfall and Adult timelines: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', and has ''Twilight Princess''' braided ponytail.
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult timeline: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', has ''Twilight Princess''' braided ponytail, and shares her voice with ''A Link Between Worlds'' Zelda.
**Coincidentally enough, the design choices for Link and Zelda in ''Ultimate'' are the exact opposite of the DLC costumes they can wear in ''Hyrule Warriors: Definitive Edition''. While Link's Champion's Tunic appears in both games, he also has DLC costume based on his appearance from ''A Link to the Past'' (but not Zelda), while Zelda has a DLC costume also based on ''Breath of the Wild''. In ''Ultimate'', it's the other way around.
**Ironically enough, in the game itself, the ''A Link Between Worlds'' version of Link and the ''Breath of the Wild'' version of Zelda are treated here as simply being among the spirits, while for the characters themselves, it's also the other way around.
*The incarnation of Princess Zelda in ''Super Smash Bros. Ultimate'' is the only time a playable character from the series directly bases their design on a 2D installment, as every single character in the ''Super Smash Bros.'' series uses their designs from a 3D installment. She is also the only playable character from the series to come from either a portable game or a game taking place in the Downfall timeline.
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character.
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character.
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage.
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage.
**Additionally, this and {{uv|Mario}} are the only returning universes in ''Ultimate'' to feature new stages.
**It is also the only universe in ''Ultimate'' to receive a new stage, but not a new fighter, not counting ''Smash'' itself.
*''Melee'' is the only ''Smash'' game where the entire playable ''Zelda'' cast is based on a single game, although Young Link also reappears in ''Majora's Mask.'' Both ''Brawl'' and ''Smash 4'' use contrasting designs, with Toon Link being based on ''The Wind Waker'', and everyone else based on ''Twilight Princess'' (including Sheik, who was based on unused concept art for her despite not appearing in that game). The ''Twilight Princess'' designs were kept in ''Smash 4'' for all of the ''Zelda'' characters other than Toon Link instead of simply updating Link and Zelda's designs to resemble their appearance in the then-recent game ''Skyward Sword'', possibly as a result of neither Sheik nor Ganondorf making an appearance in that game. Similarly, in ''Ultimate'', this is also the main reason why only Link is based on his appearance in ''Breath of the Wild'', while Zelda is redesigned to resemble her appearance in ''A Link to the Past'' and ''A Link Between Worlds'' (instead of simply using her ''Breath of the Wild'' design here), Ganondorf reverts back to his ''Ocarina of Time'' design, and Sheik is given a completely original design altogether: according to Sakurai, Zelda in that game is more into research than fighting, Ganondorf is a horrific monstrosity called "Calamity Ganon" born from Demon King Demise's hatred being stopped by Link and Zelda too many times, and Sheik makes no appearance in that game at all. This, combined with the appearances of Young Link (who would technically represent ''Majora's Mask'' here) and Toon Link, results in the entire ''Zelda'' cast representing a different game each.
***Additionally, this and {{uv|Mario}} are the only returning universes in ''Ultimate'' to feature new stages in the base game (being [[Great Plateau Tower]] and [[New Donk City Hall]] respectively), not counting ''Smash'' itself ({{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, and {{SSBU|Final Destination}}).
**''Skyward Sword'' is the only 3D ''Zelda'' console game that is not directly represented by either Link or Zelda's designs.
****Furthermore, ''The Legend of Zelda'' and ''Mario'' are the only universes to have had at least one new stage in every installment, not counting ''Smash'' itself.
*Every non-portable ''Zelda'' title released since ''Ocarina of Time'' has a representative stage in ''[[Ultimate]]''.
*Every non-portable ''Zelda'' title released since ''Ocarina of Time'' has a representative stage in ''[[Ultimate]]''.
*All the stages from the ''Zelda'', {{uv|Kirby}}, and {{uv|EarthBound}} universes are playable on ''[[Ultimate]]'', a trait shared by none of the other universes present in the original ''[[Super Smash Bros.]]''
*All the stages from the ''Zelda'', {{uv|Kirby}}, and {{uv|EarthBound}} universes are playable on ''[[Ultimate]]'', a trait shared by none of the other universes present in the original ''[[Super Smash Bros.]]''
*''Ultimate'' is the second game to feature all of the ''Zelda'' fighters in ''Smash'' as playable characters, the first being ''{{s|zeldawiki|Hyrule Warriors}}''.
*''Ultimate'' is the second game to feature all of the ''Zelda'' fighters in ''Smash'' as playable characters, the first being ''{{s|zeldawiki|Hyrule Warriors}}''.
**''Hyrule Warriors'' is also the only other game outside of the ''Smash'' franchise where the child version of the Hero of Time and the Link from ''The Wind Waker'' are both referred to as "Young Link" and "Toon Link", respectively, as opposed to simply just "Link."
*In ''Ultimate'', exactly half of ''The Legend of Zelda'' characters are controlled by [[Galeem]] (Link, Sheik, and Toon Link), and the other half are controlled by [[Dharkon]] (Young Link, Zelda, and Ganondorf) in [[Adventure Mode: World of Light|World of Light]].
*As of ''Ultimate'', ''The Legend of Zelda'' and {{uv|Star Fox}} are the only universes to have antagonists which do not have separate victory themes.
*''The Legend of Zelda'', {{uv|Mario}}, and {{uv|Fire Emblem}} universes are tied for having most [[clone]]s of any type, with 3 each.
*Discounting costumes original to the ''Super Smash Bros.'' series, ''The Legend of Zelda'' is the universe with the most [[Mii Costume]] sets (Headgear and a matching Outfit), with a total of five.
*Not including alternate costumes, the ''Zelda'' series is the first franchise to introduce multiple female characters in one installment; in this case Zelda and Sheik.
*The ''Zelda'' franchise is the only universe in ''Smash'' to have at least one character sport an alternate costume that would become the inspiration of that character's redesign, and another character to revert back to their original design in their ''Smash'' debut in a subsequent game: in this case, the characters in question are Zelda and Ganondorf, respectively.


==External links==
==External links==
Line 1,177: Line 455:
{{Zelda universe}}
{{Zelda universe}}
[[Category:The Legend of Zelda universe| ]]
[[Category:The Legend of Zelda universe| ]]
[[es:The Legend of Zelda (universo)]]

Latest revision as of 08:27, December 4, 2024

The Legend of Zelda (universe)
Zelda logo ssbu.png
ZeldaSymbol.svg
Developer(s) Nintendo
Capcom
Vanpool
Grezzo
Monolith Soft
Omega Force
Team Ninja
Tantalus Media
Brace Yourself Games
Publisher(s) Nintendo
Koei Tecmo
Spike Chunsoft
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Eiji Aonuma
Genre(s) Action-Adventure
Console/platform of origin Nintendo Entertainment System (Famicom Disk System)
First installment The Legend of Zelda (1986)
Latest installment The Legend of Zelda: Echoes of Wisdom (2024)
Article on Zelda Wiki The Legend of Zelda (universe)

The Legend of Zelda universe (ゼルダの伝説, The Legend of Zelda) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous The Legend of Zelda game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Pokémon, with The Legend of Zelda: Ocarina of Time being the best-reviewed game of all time by certain sources. The series has sold over 100 million units, making it the one of the best-selling video game franchises of all-time. As a result, it is heavily featured in the Super Smash Bros. series, with five separate characters playable in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, and 6 separate characters in Super Smash Bros. Ultimate: The main hero Link, his younger counterpart Young Link (Melee & Ultimate) and Toon Link (Brawl onward) incarnations, the titular Princess Zelda, her alternate ninja-like guise Sheik, and series villain Ganondorf.

Franchise description[edit]

In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently released Famicom/NES: Super Mario Bros. and The Legend of Zelda. The team made a conscious effort to conceptually separate the two titles; while Mario was a linear platformer, Miyamoto wanted Zelda to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". Meanwhile, Miyamoto designed the player character, Link, as a coming of age motif for players to identify with; Link begins the game as an ordinary boy, but is strengthened by his quest until he triumphs over a great, evil force. Further revolutionary features of the title were a replay mode that, very unusually for the time, contained an entirely new set of more difficult levels - the "Second Quest" - and the first-ever instance of password-free progress-saving in any cartridge-based system or game, made possible by battery-powered RAM.

The Legend of Zelda, released in the Americas in August of 1987, was an all-time bestseller for Nintendo, and much like Super Mario Bros. before it, it often appears on the highest spots in game publications' listings of the greatest games on the NES. It is often considered a spiritual forerunner of the RPG genre, more specifically the action RPG genre, despite lacking key RPG mechanics such as experience points, and is largely responsible for a surge of RPGs that focus on real-time action combat as well as puzzles. It was the spawning point for one of Nintendo's longest-running and most popular video game franchises, which as of 2013 has released over fifteen "primary" installments and several spin-offs. The now well-known "Zelda-style" Action RPG formula is central to almost all of the main series, which in some ways is ironic because the first Zelda sequel ever released, Zelda II: The Adventure of Link, was the only game to feature a considerably different style of gameplay: a side-scrolling platformer with JPRG elements.

Link, Princess Zelda, and Sheik in their Ocarina of Time designs, as depicted in the opening movie of Melee.

At least three other releases in the main series were arguably revolutionary in their own right. The third game, The Legend of Zelda: A Link to the Past for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down Zelda-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many Zelda games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of The Legend of Zelda: Ocarina of Time for the Nintendo 64, which seamlessly converted the Zelda formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like A Link to the Past for the top-down 2D perspective, Ocarina of Time introduced to the series the 3D-style of gameplay regularly used by console-based Zelda releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by A Link to the Past and Ocarina, The Legend of Zelda: Breath of the Wild was released in 2017 for the Wii U and Nintendo Switch. Breath of the Wild expanded Zelda to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary Zelda game since Ocarina of Time.

It is customary for at least one main Zelda title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with Ocarina of Time and including titles as recent as The Legend of Zelda: Breath of the Wild; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of The Legend of Zelda: The Wind Waker for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "Toon Link" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-Mario-scale importance and relevance the Zelda franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's Super Smash Bros. series of crossover fighting games. Later games in the Smash Bros. series have featured content from both the realistic and the cartoon Zelda styles.

Recurring elements of the Zelda franchise include Link and Hyrule Castle, shown here in the first trailer for SSB4.

Each of the Zelda games, for the most part, are set in a fantasy land named Hyrule, which had been created by a trio of goddesses that subsequently left behind embodiments of their power in a three-triangle artifact called the Triforce, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorcerer named Ganondorf, depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, Link, in cooperation with a princess named Zelda, to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the Master Sword. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in The Legend of Zelda: Twilight Princess when he can transform into a wolf and receive assistance from an imp-like creature named Midna, or The Legend of Zelda: The Minish Cap, where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied.

Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. This, however, did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past—due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. In 2011, during the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate branches with their own corresponding games. The current official ordering of The Legend of Zelda series is explained below:

  • "The Legend of the Goddesses & the Hero": The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is The Legend of Zelda: Skyward Sword (2011), taking place on floating islands in the sky named Skyloft, which the goddess Hylia had lifted to safeguard the Hylian people from the monster hordes of the demon king Demise infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the Sacred Realm wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both The Legend of Zelda: The Minish Cap (2005) and The Legend of Zelda: Four Swords (originally released as part of a Game Boy Advance port of A Link to the Past in December 2002), separate Links fight the wind mage Vaati. Finally, in The Legend of Zelda: Ocarina of Time (1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original Ganondorf, covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic Sheik in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon.
  • "The Decline of Hyrule & the Last Hero": This first timeline branch assumes Link is defeated in his battle against Ganon in Ocarina of Time. This leads to The Legend of Zelda: A Link to the Past (1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard Agahnim. The same Link would return in The Legend of Zelda: Link's Awakening (1993), where during a voyage outside Hyrule to hone his skills, Link is shipwrecked and washes ashore on the dreamlike Koholint Island and must wake the island guardian, a whale called the Wind Fish, to return home. Link then contends with two separate villains named Onox and Veran in The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages (2001) respectively, which may lead to another revival for Ganon that Link must destroy. A new incarnation takes center stage starting in The Legend of Zelda: A Link Between Worlds (2013), a spiritual successor to A Link to the Past where the new hero finds Hyrule's fate intertwined with that of its "mirror world" counterpart of Lorule. This same Link would return in its direct sequel The Legend of Zelda: Tri Force Heroes (2015), which sees Link team up with two other Links to save the fashion-obsessed kingdom of Hytopia from the jealousy and influence of the Drablands Witch. The last incarnation of Link in this timeline debuted in the original The Legend of Zelda (1986), wherein he defeats a revived Ganon and saves a princess named Zelda, and the follow-up Zelda II: The Adventure of Link (1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon king once more.
  • "The Twilight Realm & the Legacy of the Hero": The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in Ocarina of Time, and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child era timeline" is The Legend of Zelda: Majora's Mask (2000), where the Hero of Time ends up in a surreal alternate world called Termina, where a Skull Kid under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the three-day time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in The Legend of Zelda: Twilight Princess (2006), a new Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, Zant, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in The Legend of Zelda: Four Swords Adventures (2004), another Link goes to battle against Vaati's last chronological appearance.
  • "The Hero of the Winds & A New World": The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of Ocarina of Time; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for The Legend of Zelda: The Wind Waker (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is The Legend of Zelda: Phantom Hourglass (2007), where a ghost ship steals away Link's ally Tetra, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, The Legend of Zelda: Spirit Tracks (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.

In The Legend of Zelda: Breath of the Wild released in March 2017, Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since Ocarina of Time and provide a Zelda experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original The Legend of Zelda, leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. Breath of the Wild's timeline placement is currently unknown, but has been officially stated to take place sometime after Ocarina of Time. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: The Master Trials in June and The Champions' Ballad in December. A direct sequel, The Legend of Zelda: Tears of the Kingdom, released for the Nintendo Switch on May 12, 2023. Between the two games, a Warriors-style prequel detailing the events of the Great Calamity 100 years prior, Hyrule Warriors: Age of Calamity, was released for the Nintendo Switch on November 20th, 2020.

In Super Smash Bros.[edit]

The Legend of Zelda: Ocarina of Time was the most recent Zelda game at the time of the release of Super Smash Bros., and certainly the most popular and notable at the time, so the Zelda content in the game stemmed from the first 3D entry in the series. The Zelda universe contains one fighter, stage, and item.

Fighter[edit]

  • Link (SSB)
    Link (Starter): A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from Ocarina of Time was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in Smash 64 with his various tools from Ocarina of Time. His neutral special, the Boomerang, is a good projectile that comes back to Link after it is thrown. His up special is the Spin Attack from A Link to the Past, a slow but powerful spinning maneuver. His down special is him spawning a Bomb from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds.

Stage[edit]

  • Hyrule Castle
    Hyrule Castle (Starter): A somewhat wide stage taking place on the top of the castle seen in Ocarina of Time. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first The Legend of Zelda than anything in Ocarina of Time. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it and inside it, but cannot jump through it.

Item[edit]

Main article: Item
  • Heart Container: In the original The Legend of Zelda and any other Zelda game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In Smash 64, the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have their percentage reduced all the way to 0%, making this a powerful item.

Music[edit]

  • 7: Hyrule Castle Stage: A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on the stage Hyrule Castle.
  • 17: Link Wins: The victory theme of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.

In Super Smash Bros. Melee[edit]

Despite the fact that Majora's Mask was released before Melee, most of the Zelda content in this game is once again based on Ocarina of Time. The Legend of Zelda franchise gained a massive amount of new content, including four brand new characters. This makes the Zelda franchise tied with the Mario franchise for having the most amount of playable characters, being five.

Fighters[edit]

  • Link (SSBM)
    Link (Starter): Link returns as a starter character, once again being based on his Ocarina of Time incarnation. While his moveset stays relatively the same, his grab, the Hookshot, can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his side special. His new neutral special is the Hero's Bow, where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from Smash 64.
  • Zelda/Sheik
    Zelda/Sheik (Starter): Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in Melee who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special Transform, which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.
  • Sheik (SSBM)
    Sheik: Sheik is the alter-ego of Zelda in Ocarina of Time. In Melee, Sheik is a new starter character, whose appearance is based on her look from Ocarina of Time. Her neutral special Needle Storm causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is Chain, where Sheik pulls out a long metal chain and whips it around. Her up special is Vanish, where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.
  • Zelda (SSBM)
    Zelda: Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first Legend of Zelda. In Melee, Zelda is a new starter character, whose appearance is based on her look from Ocarina of Time. She mainly uses magic and fire attacks. Zelda's neutral special is Nayru's Love, a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is Din's Fire, where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is Farore's Wind, where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in Ocarina of Time.
  • Young Link (SSBM)
    Young Link (Unlockable): Young Link is simply Link as a child. While the Link in the first Legend of Zelda was a child, the first clear appearance of a prepubescent Link was in the beginning portion of Ocarina of Time in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game Majora's Mask. In Melee, Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster clone of Link, sharing the same base moveset. His neutral special is the Fire Bow, which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the Boomerang, but with a shorter range, and higher damage output. His up special is the Spin Attack, which attacks multiple times on the ground. His down special is also a Bomb, but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.
  • Ganondorf (SSBM)
    Ganondorf (Unlockable): Ganondorf is the main antagonist of the Legend of Zelda franchise. First appearing in the original Legend of Zelda in his pig form, Ganondorf would make his debut in his human incarnation in Ocarina of Time. In Melee, Ganondorf is a new unlockable character. He is a clone of Captain Falcon, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the Warlock Punch, a much slower and stronger version of the Falcon Punch. His side special is the Gerudo Dragon, a move like the Raptor Boost, except it does not meteor smash in the air. His down special is the Wizard's Foot, a clone move of the Falcon Kick. All three of these moves use "dark" effects instead of fire effects. His up special is the Dark Dive. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.

Stages[edit]

  • Great Bay
    Termina: Great Bay (Starter): This stage is based on Majora's Mask, a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. Tingle can be seen floating in the air via a red balloon that can be stood on until it pops.
  • Temple
    Hyrule: Temple (Starter): This iconic stage does not necessarily represent a specific location from any Zelda game, but is rather an amalgamation of many designs from throughout the Zelda series up to this point, though it does bear a resemblance to the palaces in Zelda II: The Adventure of Link. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in Melee.

Items[edit]

Main article: Item

Bold italics denotes an item new to the Smash Bros. series.

  • Heart Container: Returns from Smash 64 somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In All-Star Mode, however, it heals fully provided the character remains within the Rest Area until their damage reaches 0%.
  • Bunny Hood: An item that first appeared in Ocarina of Time as a sellable item, but then appeared in Majora's Mask as an equippable item that allows Young Link to run very fast. In Melee, when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.

Enemies[edit]

  • ReDeads: These hollow zombies are forged from dark magic, and they would bite onto you and do damage before letting go. In The Legend of Zelda: Ocarina of Time, they also demonstrated the ability to paralyze Link to where he was standing with their gazes. They appear in the Adventure Mode stage Underground Maze.
  • Octoroks: Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link starting with their first appearance in the original Legend of Zelda. In Melee, they do the exact same thing. They are modeled off their appearances from Ocarina of Time. They appear in the Adventure Mode stage Underground Maze.
  • Like-Likes: Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many Zelda games. They incapacitate a character temporarily in Melee and damage him before spitting him back out. These are modeled off their Ocarina of Time appearances. They appear in the Adventure Mode stage Underground Maze.

Music[edit]

  • Great Bay: An orchestration of the "official" The Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard on the stage Great Bay. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme. It is Song 5 in the Sound Test.
  • Temple: An orchestration of the dungeon music heard in Zelda II: The Adventure of Link for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme. It is Song 6 in the Sound Test.
  • Saria's Theme: A simple flute-based remix of "Saria's Song" from The Legend of Zelda: Ocarina of Time for N64. It is heard as a secondary track in Great Bay and often accompanies Young Link in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme. It is Song 31 in the Sound Test.
  • Zelda Team Victory: The victory theme of all The Legend of Zelda characters is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games. It is Song 40 in the Sound Test.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

As one of the original 10 franchises to be featured in the Smash Bros. series, representation from The Legend of Zelda came as expected to be featured in Super Smash Bros. Brawl. Young Link has been cut; however, newcomer Toon Link is featured and the four Zelda series veterans now have updated designs to match their incarnations in the most recent console installment, The Legend of Zelda: Twilight Princess.

Fighters[edit]

On the final character select screen (after all characters are unlocked), the Zelda characters take up the third column.

  • Link (SSBB)
    Link (Starter): Link returns in Brawl, but is depicted here as his Twilight Princess incarnation rather than his adult Ocarina of Time incarnation. Some of his moves have also been slightly modified to reflect the Twilight Princess versions of his items. Link now has the Gale Boomerang as his side special, which will slightly drag the opponent towards Link upon its return. Link's Bow is now the Hero's Bow, though it is identical in function, and Link can now charge his Spin Attack, but only while grounded. Link's extended grab has also been changed to the Clawshot, which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the Triforce Slash, which does heavy, prolonged, and concentrated damage towards one opponent.
  • Zelda/Sheik
    Zelda/Sheik (Starter): Zelda and Sheik return as a character slot in Brawl, mostly unchanged from Melee. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some smashers use Zelda and Sheik together. Also, they have their own character slot in the tier list and they are one spot above Sheik. Zelda has to be used approximately as much as Sheik for it to be referred as Zelda/Sheik and simply using Zelda for her recovery does not count.
  • Sheik (SSBB)
    Sheik: Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in The Legend of Zelda: Twilight Princess, but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her Final Smash with Zelda.
  • Zelda (SSBB)
    Zelda: Zelda also returns from the last game, now based on her Twilight Princess incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's Final Smash is the heavenly Light Arrow.
  • Ganondorf (SSBB)
    Ganondorf (Unlockable): Ganondorf returns in Brawl as well in his Twilight Princess appearance. This time, Ganondorf is quite different from his Melee incarnation, having very different animations for his moves when compared to Captain Falcon, who he was considered a clone of in Melee. He is still one of the archetypal heavyweights in Brawl. Ganondorf's Final Smash is the Beast Ganon transformation.
  • Toon Link (SSBB)
    Toon Link (Unlockable): Link's childlike incarnation as seen in The Legend of Zelda: The Wind Waker and other titles is introduced in Brawl as the spiritual successor to Young Link. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.

Stages[edit]

  • Temple
    Super Smash Bros. MeleeMelee Stages: Temple (Starter): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of My Music. It is the only Melee stage to receive a new song: a remix of the Great Palace theme from Zelda II.
  • Bridge of Eldin
    Bridge of Eldin (Starter): The majority of this stage is based off The Legend of Zelda: Twilight Princess. With an immensely wide flat bridge location where an enemy character from the game, King Bulblin riding upon Lord Bullbo, will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.
  • Pirate Ship
    Pirate Ship (Unlockable): Based off the enormous ocean Link must cross in The Legend of Zelda: The Wind Waker, characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.

Items[edit]

Main article: Item

Bold italics denotes an item new to the Smash Bros. series.

  • Heart Container: Returning from Smash 64 and Melee, the Heart Container continues to heal damage up to 100% in normal play, and all damage in All-Star Mode and Boss Battles mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward).
  • Bunny Hood: Returning from Melee unchanged, the Bunny Hood is also available as a mode in Special Brawl.
  • Deku Nut: A new item introduced in Brawl, taken from The Legend of Zelda: Ocarina of Time — when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be stunned temporarily.

Assist Trophy[edit]

  • Tingle: Being the only Assist Trophy to represent The Legend of Zelda universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of hammers.

Music[edit]

Original Tracks[edit]

Returning Track[edit]

  • Super Smash Bros. MeleeTemple (Melee): Taken directly from Melee, it is the theme for the Temple stage.

Source Tracks[edit]

  • Main Theme (Twilight Princess): Taken directly from The Legend of Zelda: Twilight Princess Official Soundtrack, this is the theme for Hyrule Field, as depicted in said game. It is the theme for the Bridge of Eldin stage.
  • The Hidden Village: Taken directly from The Legend of Zelda: Twilight Princess, this is the theme that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the Bridge of Eldin stage.
  • Midna's Lament: Taken directly from The Legend of Zelda: Twilight Princess, this is the theme that played from the end of the Lakebed Temple until Link met Princess Zelda after Midna is attacked by Zant. It is used on the Bridge of Eldin stage.
  • Dragon Roost Island: The theme for Dragon Roost Island from The Legend of Zelda: The Wind Waker, which this theme is taken directly from. It is the theme for the Pirate Ship stage.
  • The Great Sea: The theme while sailing on the Great Sea in The Legend of Zelda: The Wind Waker. It is used on the Pirate Ship stage.
  • Gerudo Valley: Taken directly from The Legend of Zelda: Ocarina of Time, this was the music for the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
  • Molgera Battle: Taken directly from The Legend of Zelda: The Wind Waker, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the Pirate Ship stage.
  • Village of the Blue Maiden: The theme for the restored Village of the Blue Maiden from The Legend of Zelda: Four Swords Adventures, which is itself a remix of the Kakariko Village theme from The Legend of Zelda: A Link to the Past. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
  • Termina Field: Taken directly from The Legend of Zelda: Majora's Mask, this was the theme for the main overworld area. It is used on the Pirate Ship stage.

Victory Theme[edit]

  • Victory! The Legend of Zelda Series: The Zelda series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda's "Triforce Shard Obtained" theme.

Trophies[edit]

Stickers[edit]

Masterpieces[edit]

In Super Smash Bros. 4[edit]

With almost no content from Brawl removed and the addition of several new Assist Trophies, items, and stages, The Legend of Zelda is well represented in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Though there are no Zelda newcomers, all veterans from Brawl return. SSB4 features content from Zelda titles released after Brawl, including Skyward Sword and A Link Between Worlds, but the majority of the playable characters are still based on their appearances in Twilight Princess.

Fighters[edit]

  • Link (SSB4)
    Link (Starter): Link makes an expected appearance in Super Smash Bros. 4, and again as the Twilight Princess incarnation. He has received many notable buffs from Brawl, now being virtually as viable as he was in Melee. Some of his costume options include his tunic from The Legend of Zelda: Skyward Sword and his "Fierce Deity" design from Majora's Mask.
  • Sheik (SSB4)
    Sheik (Starter): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from Brawl. Like Zelda, she has a new down special move to replace Transform; in her case, it is the Bouncing Fish. Sheik also sports a new side special in the form of the Burst Grenade. She has been notably buffed after her drastic nerf in Brawl, now arguably as viable as she was in Melee.
  • Zelda (SSB4)
    Zelda (Starter): Zelda returns in this installment as the Twilight Princess version. One big change is that she can no longer transform into Sheik but can instead summon a Phantom to aid her in battle.
  • Ganondorf (SSB4)
    Ganondorf (3DS: Unlockable; Wii U: Starter): Ganondorf was unofficially revealed as a veteran fighter and, as in Brawl, retains his Twilight Princess form. His moveset is largely the same as in Brawl. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of custom moves that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.
  • Toon Link (SSB4)
    Toon Link (Starter): Toon Link returns in Super Smash Bros. 4 as well, continuing the dual representation of variations of Link that has been present in the series since Melee. He was revealed on the official website in conjunction with the Japanese release of The Legend of Zelda: The Wind Waker HD, and as such has many visual and animation upgrades that resemble that title.

Stages[edit]

for Nintendo 3DS[edit]

  • Gerudo Valley
    Gerudo Valley (Starter): a spacious arena staged in the titular desert valley from Ocarina of Time, above a chasm leading to Zora's River. It aesthetically derives from Ocarina of Time 3D. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters Koume and Kotake occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Link and Zelda. Its Ω form is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from Ocarina of Time since Hyrule Castle.
  • Spirit Train
    Spirit Train (Starter): staged on a divine locomotive from Spirit Tracks piloted by Engineer Link. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to Big Blue. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor Alfonzo stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of All-Star Mode as a home stage for Sheik and Ganondorf. Its Ω form is a spacious floating platform like Final Destination. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.

for Wii U[edit]

  • Temple
    Super Smash Bros. MeleeTemple (Starter): a massive arena staged on a floating palace from Zelda II: The Adventure of Link. Temple has received a significant graphical overhaul in its transition from Brawl, and the positioning of its platforms have been adjusted to make the Fight Club area less narrow. This stage is large enough to accommodate 8-Player Smash and was one of the first stages revealed to support it. Its Ω form is staged on a Final Destination-like platform, with the original main Temple platforms floating in the background.
  • Bridge of Eldin
    Super Smash Bros. BrawlBridge of Eldin (Starter): a spacious arena staged on the titular masonic bridge from Twilight Princess, high above a canyon at the foot of Hyrule Castle. King Bulbin often rides across the bridge on the back of his stead Lord Bulbo, causing damage to any fighters they make contact with. They are occasionally accompanied by a Bulbin, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a Twilight Portal. This stage is large enough to accommodate 8-Player Smash, though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Sheik and Ganondorf. Its Ω form is columnar.
  • Pirate Ship
    Super Smash Bros. BrawlPirate Ship (DLC): staged aboard Tetra's vessel from The Wind Waker as it traverses the Great Sea. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and gravity, respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. The King of Red Lions occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy Lookout Platforms. Only its Ω form can accommodate 8-Player Smash, which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of SSB4. It is also the only stage to have no unique music tracks, instead sharing them with the other Zelda stages.
  • Skyloft
    Skyloft (Starter): staged on floating platforms that travels to various locations on the titular floating isle from Skyward Sword. Similar to Delfino Plaza, the primary platform brings the fight to various areas about Skyloft, such as the Bazaar, the Knight Academy, the Statue of the Goddess, and the Light Tower. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic Battlefield-like layouts. Loftwings can be seen soaring in the background, as well as Beedle's Air Shop. It is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Link and Zelda. Its Ω form is a spacious floating platform like Final Destination. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.

Items[edit]

Main article: Items

Bold italics denotes an item or Assist Trophy new to the Smash Bros. series.
Five new Zelda items were introduced. All three Zelda items from Brawl return.

  • Heart Container (healing): a heart-shaped vessel from the original Legend of Zelda. It is a returning item that heals 100% damage from the player. It is based on its appearance in Skyward Sword.
  • Bunny Hood (status): headgear with rabbit ears from Majora's Mask. It is a returning item that increases the wearer's agility. One of the settings in Special Smash equips every fighter with the Bunny Hood.
  • Deku Nut (throwing): a unique nut from Ocarina of Time that paralyzes opponents. It is a throwing item returning from Brawl. Struck opponents are temporarily stunned on contact.
  • Fairy Bottle (healing/throwing): a new healing item from A Link to the Past. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
  • Cucco (throwing): a new throwing item from A Link to the Past. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their Smash Run counterpart, these Cuccos are based on their appearance in Twilight Princess.
  • Bombchu (throwing): a new item from Ocarina of Time. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
  • Beetle (throwing): a new item from Skyward Sword. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the blast zone of the stage. If the player is at low damage and/or mashes enough buttons, they can break away from the Beetle.
  • Gust Bellows (shooting): a new item from Skyward Sword. It is a bag of winds that blows powerful gusts when fired. If discarded, the wind will be blown in all directions.

Assist Trophies[edit]

  • Tingle: a fairy-like man from Majora's Mask who summons various random effects that will influence the fight, similar to Riki, including the spawning of Hammers, imposing curry effects on all fighters, making everyone trip, or spawning flowers on everyone's head. As in Brawl, he is based on his appearance in The Wind Waker.
  • Skull Kid: a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.
  • Midna: Link’s impish companion from Twilight Princess. She teleports to nearby opponents, grabs them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.
  • Ghirahim: a major antagonist from Skyward Sword. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.

Smash Tour items[edit]

  • Bunny Hood (Red): headgear with rabbit ears from Majora's Mask. The user starts battle with the Bunny Hood equipped.
  • Tingle (Blue): a fairy-like man from Majora's Mask. The user shuffles the fighters of all players.
  • Majora's Mask (Red): an evil, possessive mask. The user inflicts 50% damage to the user, but doubles their stats.
  • Tetra (Blue): a pirate captain from The Wind Waker. The user places a trap that can steal fighters.

Enemies[edit]

Main article: Enemies

All enemies are exclusive to Super Smash Bros. for Nintendo 3DS and appear in Smash Run.

  • Octorok: an octopus-like creature from the original Legend of Zelda that shoots rocks from its siphon. It is based on its appearance in Skyward Sword. It previously appeared in Melee's Underground Maze.
  • Peahat: a large, hovering plant-like creature from The Legend of Zelda. It damages fighters with spinning, serrated leaves and will spawn smaller Peahats from its carpel. It is based on its appearance in Ocarina of Time 3D.
  • Stalfos: a skeletal warrior from The Legend of Zelda. It swings a rusted sword to attack and protects itself with a shield. A similar being appears in the Wii U version inside Master Fortress. Stalfos is based on its appearance in Ocarina of Time 3D.
  • Bubble: a disembodied, floating skull with bat-like wings from The Legend of Zelda. It is based on its appearance in Ocarina of Time 3D. Two types of Bubble appear in Smash Run:
    • Red Bubble: a Bubble engulfed in fire that burns on contact. It is weak to ice, electric, and water-based attacks.
    • Blue Bubble: a Bubble engulfed in a blue flame that freezes on contact. It is weak to fire-based attacks.
  • Darknut: an armored sword-wielder from The Legend of Zelda. Similar to Stalfos, a Darknut relies on spacing in combat with opponents. It guards itself with a shield and utilizes a massive sword, but it is stronger and more powerful than Stalfos. The armor makes it resistant to most attacks, but it sheds its armor after accumulating a certain amount of damage. It is based on its appearance in Twilight Princess.
  • Cucco: a chicken from A Link to the Past. It is normally peaceful, but if it is sufficiently damaged, a large flock will attack the offender. Cuccos cannot be defeated and consequently cannot drop items. Unlike their item counterpart, the Cuccos in Smash Run are based on their in-game sprites from A Link to the Past.
  • ReDead: a clay monster from Ocarina of Time modeled after the undead. It moves around slowly without attacking, but it releases a strong scream that stuns opponents that get too close. It attacks its stunned victims with a powerful swipe. It is based on its appearance in Ocarina of Time 3D. It previously appeared in Melee's Underground Maze.

Mii Costumes[edit]

Mii Swordfighters wearing Link's Outfit and the Link Cap. The rightmost Mii is available for download via QR code.

Outfit[edit]

  • Mii Swordfighter (SSB4) Link's Outfit (DLC): this outfit is based on Link. It was released with a corresponding hat as downloadable content on April 15th, 2015. The Mii wears a green tunic and wields the Master Sword. The tunic resembles the iteration of Link from Skyward Sword. An official Mii based on Link's likeness can be downloaded via QR code on the official site.

Headgear[edit]

Music[edit]

Original Tracks[edit]

Arrangements and remixes introduced in SSB4.

Returning Tracks[edit]

Arrangements and remixes from previous Smash Bros. titles.

  • Super Smash Bros.Hyrule Castle Stage (DLC): a remix of "Overworld Theme" from The Legend of Zelda. It plays on Hyrule Castle (64).
  • Super Smash Bros. MeleeMain Theme (The Legend of Zelda): an arrangement of "Overworld Theme" from The Legend of Zelda. It plays on Temple.
  • Super Smash Bros. MeleeTemple Theme: a remix of "Palace Theme" from Zelda II: The Adventure of Link. It plays on Smash Run and Temple. It is featured on Disc 2 of A Smashing Soundtrack.
  • Super Smash Bros. BrawlMain Theme Ver. 2 (The Legend of Zelda): an arrangement of "Title" and "Underworld" from The Legend of Zelda. It plays on Bridge of Eldin.
  • Super Smash Bros. BrawlTitle (The Legend of Zelda): an arrangement of "Overworld Theme" from The Legend of Zelda. It plays on Bridge of Eldin.
  • Super Smash Bros. BrawlGreat Temple / Temple: an arrangement of "Great Palace Theme" and "Palace Theme" from The Adventure of Link. It plays on Temple.
  • Super Smash Bros. BrawlTal Tal Heights: a techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from Link's Awakening. It plays on Skyloft and Pirate Ship.
  • Super Smash Bros. BrawlThe Dark World: an arrangement of "Dark World" from A Link to the Past. It plays on Temple.
  • Super Smash Bros. BrawlHidden Mountain & Forest: an arrangement of "Dark Mountain and Forest" from A Link to the Past. It plays on Bridge of Eldin.
  • Super Smash Bros. BrawlOcarina of Time Medley: a medley of pieces from Ocarina of Time, including "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". It plays on Gerudo Valley, Bridge of Eldin, and Pirate Ship. It is featured on Disc 2 of A Smashing Soundtrack.
  • Super Smash Bros. BrawlHyrule Field Theme: an arrangement of "Hyrule Field Main Theme" from Ocarina of Time. It plays on Bridge of Eldin.
  • Super Smash Bros. BrawlSong of Storms: a medley containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from Ocarina of Time. It plays on Temple and Pirate Ship.

Source Tracks[edit]

Compositions and arrangements directly sourced from The Legend of Zelda series with no alterations.

Victory Theme[edit]

Trophies[edit]

Masterpieces[edit]

In Super Smash Bros. Ultimate[edit]

Of the "perfect-attendance" franchises, the Zelda series has undergone the most substantial reworks of all in Super Smash Bros. Ultimate. Ultimate marks the first time since Brawl that the designs and voices for each fighter (except Young Link and Toon Link) are completely overhauled. However, Ultimate also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the Zelda series; previously, all three had been based on their Ocarina of Time designs in Melee and their Twilight Princess designs in Brawl and Smash 4. In fact, Ultimate features no character designs from Twilight Princess for the first time since the release of Melee seventeen years prior, as while Sheik has maintained her design, she was never in Twilight Princess to begin with and now wears the Sheikah Set clothes from Breath of the Wild. Due to these changes, Toon Link gains the distinction of being the only Zelda character to feature a consistent design for three separate Smash Bros. installments, being based on his The Wind Waker design in all three of his playable appearances. Additionally, all past stages have been curated and updated for Ultimate, in addition to a new stage being added that is based on Breath of the Wild. With these changes, the Zelda franchise is better referenced as a whole.

Fighters[edit]

  • 03.
    Link (SSBU)
    Link (Starter): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from Melee to Brawl, his design, moveset, and voice clips have been updated to reflect his appearance in The Legend of Zelda: Breath of the Wild. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the Remote Bomb rune (replacing his timed bombs from past appearances), and a new Final Smash involving the Ancient Bow and Arrows. His green Tunic of the Wild armor set can be selected as an alternate costume. He was suggested to appear during Ultimate's then unnamed teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and was later formally announced along with all other veterans during E3 2018.
  • 16.
    Sheik (SSBU)
    Sheik (Unlockable): The ninja-like alter-ego returns as an unlockable fighter after being a starter in Melee, Brawl, and Smash 4, with a new design based on the Stealth Armor Set from Breath of the Wild. Her moveset otherwise remains largely unchanged from SSB4. Two key changes are that she has received new voice clips for the first time since Brawl and she has a new Final Smash, Sheikah Dance, which is a rushing flurry of knife attacks.
  • 17.
    Zelda (SSBU)
    Zelda (Unlockable): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in Melee, Brawl, and Smash 4, this time with her design overhauled to combine her appearances from A Link to the Past and A Link Between Worlds. Some notable changes include new voice clips for the first time since Brawl, a new rapid jab, reworks to her Phantom Slash, and a new Final Smash utilizing the Triforce of Wisdom.
  • 22.
    Young Link (SSBU)
    Young Link (Unlockable): After a two installment absence, the child incarnation of the Hero of Time returns from Melee as an unlockable fighter, retaining his design from Ocarina of Time and Majora’s Mask. Despite keeping his status as a full clone, Young Link is not labeled as an Echo Fighter, possibly due to retaining the moveset of the more traditional adult Link from Melee rather than the current one. Some notable changes include being able to charge his Spin Attack on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.
  • 23.
    Ganondorf (SSBU)
    Ganondorf (Unlockable): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in Super Smash Bros. for Wii U, with his design having been reverted to his Gerudo appearance in Ocarina of Time, last seen in Melee. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in Melee in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.
  • 43.
    Toon Link (SSBU)
    Toon Link (Unlockable): The Hero of Winds returns as an unlockable fighter after being a starter in Smash 4, retaining his design from The Wind Waker. Some notable changes include new sword sound effects that are exclusive to him and only performing one upwards swipe from his forward smash. Otherwise, he remains largely unchanged from his previous appearance.

Boss[edit]

  • Ganon
    Ganon: Ganon appears as a boss, using his Demon-King design from Ocarina of Time. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place. He wields two swords in battle and his primary weak point is his glowing tail.

Stages[edit]

All Zelda stages from previous Super Smash Bros. games return with one new stage as part of the base game.

World of Light Sub-World[edit]

  • Sacred Land
    Sacred Land: Based on various locations in Hyrule, the Sacred Land appears as a sub-world in The Dark Realm. The map is shaped like the Triforce, with the Triforce of Courage section based on the Lost Woods, the Triforce of Wisdom based section based on Kakariko Village, and the Triforce of Power secrion based on Gerudo Valley. Owl Statues are scattered throughout the land, giving hints to the player on how to solve certain puzzles. Ganon appears as the boss, appearing at Hyrule Castle. However, he will only appear once Young Link, Zelda, and Ganondorf have been unlocked. In addition to these three, Chrom, Mii Brawler, Sonic, Cloud, and Bowser Jr. can be unlocked here.

Items[edit]

Main article: Item
  • Heart Container (healing): A heart-shaped vessel from the original Legend of Zelda. It is a returning item that heals 100% damage from the player. It is based on its appearance in Skyward Sword.
  • Bunny Hood (status): Headgear with rabbit ears from Majora's Mask. It is a returning item that increases the wearer's agility. One of the settings in Special Smash equips every fighter with the Bunny Hood.
  • Deku Nut (throwing): A unique nut from Ocarina of Time that paralyzes opponents. It is a returning item that temporarily stuns stuck opponents on contact.
  • Fairy Bottle (healing/throwing): A healing item from A Link to the Past. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
  • Cucco (throwing): A throwing item from A Link to the Past. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their Smash Run counterpart, these Cuccos are based on their appearance in Twilight Princess.
  • Bombchu (throwing): An item from Ocarina of Time. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
  • Beetle (throwing): An item from Skyward Sword. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the blast zone of the stage. If the player is at low damage and/or mashes enough buttons, they can break away from the Beetle.
  • Gust Bellows (shooting): An item from Skyward Sword. It is a bag of winds that blows powerful gusts when fired. If discarded, the wind will be blown in all directions.

Assist Trophies[edit]

Bold italics denotes an Assist Trophy new to the Smash Bros. series.
All past Assist Trophies return except for Tingle.

  • Skull Kid: Returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.
  • Midna: Returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.
  • Ghirahim: Returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.
  • Moon: Appeared as it did in Majora's Mask 3D. It collides into the stage from the background, damaging and launching all participants.

Mii Costumes[edit]

Outfits[edit]

Headgear[edit]

Music[edit]

Original Tracks[edit]

Arrangements and remixes unique to Ultimate

Returning Tracks[edit]

Arrangements and remixes returning from previous Smash games.

Source Tracks[edit]

Tracks sourced directly from their original games.

Victory Theme[edit]

Spirits[edit]

Media with elements appearing in the Super Smash Bros. series[edit]

The Legend of Zelda universe has media represented throughout the Super Smash Bros. series with a total of 28 games and media. The latest game represented in this universe is The Legend of Zelda: Tears of the Kingdom, released on May 12, 2023.

Trivia[edit]

  • Super Smash Bros. Melee is the only game to introduce more than one The Legend of Zelda character.
    • Tied with the Pokémon series in Brawl (if Pokémon Trainer's three Pokémon are considered separate characters), The Legend of Zelda series introduced the most characters out of all universes within a single game, introducing 4 into Melee.
  • In Melee, The Legend of Zelda universe had the highest amount of playable characters in the game, tied with the Super Mario series at 5.
  • This is the only universe in Super Smash Bros. for Wii U to have a past stage from each of the first three games.
  • The Legend of Zelda, Kirby, F-Zero and Super Smash Bros. are the only universes to retain their series symbols throughout the entire Super Smash Bros. series.
  • The designs choices for Link, Zelda, and Ganondorf in Ultimate, combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the Zelda franchise: Link references Breath of the Wild, taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references Ocarina of Time, just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult timeline: she is introduced in Ocarina of Time, her design is based on the Stealth Armor from Breath of the Wild, has Twilight Princess' braided ponytail, and shares her voice with A Link Between Worlds Zelda.
  • The Legend of Zelda universe is the first universe to have 3 playable versions of the main character.
  • This is the only universe in Ultimate with a stage in Smash 64 to include all of its stages from past games, and include at least one new stage.
    • It is also the only universe in Ultimate to receive a new stage, but not a new fighter, not counting Smash itself.
  • Every non-portable Zelda title released since Ocarina of Time has a representative stage in Ultimate.
  • All the stages from the Zelda, Kirby, and EarthBound universes are playable on Ultimate, a trait shared by none of the other universes present in the original Super Smash Bros.
  • Ultimate is the second game to feature all of the Zelda fighters in Smash as playable characters, the first being Hyrule Warriors.
    • Hyrule Warriors is also the only other game outside of the Smash franchise where the child version of the Hero of Time and the Link from The Wind Waker are both referred to as "Young Link" and "Toon Link", respectively, as opposed to simply just "Link."
  • In Ultimate, exactly half of The Legend of Zelda characters are controlled by Galeem (Link, Sheik, and Toon Link), and the other half are controlled by Dharkon (Young Link, Zelda, and Ganondorf) in World of Light.
  • As of Ultimate, The Legend of Zelda and Star Fox are the only universes to have antagonists which do not have separate victory themes.
  • The Legend of Zelda, Mario, and Fire Emblem universes are tied for having most clones of any type, with 3 each.
  • Discounting costumes original to the Super Smash Bros. series, The Legend of Zelda is the universe with the most Mii Costume sets (Headgear and a matching Outfit), with a total of five.
  • Not including alternate costumes, the Zelda series is the first franchise to introduce multiple female characters in one installment; in this case Zelda and Sheik.
  • The Zelda franchise is the only universe in Smash to have at least one character sport an alternate costume that would become the inspiration of that character's redesign, and another character to revert back to their original design in their Smash debut in a subsequent game: in this case, the characters in question are Zelda and Ganondorf, respectively.

External links[edit]