Sleep: Difference between revisions
Unowninator (talk | contribs) (→By items: Only Jigglypuff for Ditto; all the other characters are either Final Smashes (which Ditto can't use), or an attack that doesn't exist in Ultimate.) |
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{disambig2|sleep effect | {{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}} | ||
:''For the status condition caused by moves with the sleep effect, see [[asleep]].'' | |||
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']] | |||
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In ''[[Super Smash Bros.]]'', every fighter's sleeping animation was identical to their [[stun]] animation, albeit with music notes appearing over their heads. From ''[[Super Smash Bros. Melee]]'' onwards, every fighter would get a unique sleeping animation. | |||
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''[[Super Smash Bros. Ultimate]]'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep. | |||
==List of sleep attacks== | ==List of sleep attacks== | ||
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!width=8%|Games | !width=8%|Games | ||
|- | |- | ||
| | |{{SSBU|Daisy}} | ||
|[[Daisy Blossom]] | |[[Daisy Blossom]] | ||
|{{GameIcon|SSBU}} | |rowspan=3|{{GameIcon|SSBU}} | ||
|- | |||
|rowspan=2|{{SSBU|Hero}} | |||
|[[Snooze]] (through normal selection or Hocus Pocus) | |||
|- | |||
|[[Command Selection]]: (Hocus Pocus: may occur; only affects the user) | |||
|- | |- | ||
|[[Jigglypuff]] | |[[Jigglypuff]] | ||
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|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| | |{{SSBB|Luigi}} | ||
|[[Negative Zone]] | |[[Negative Zone]] | ||
|{{GameIcon|SSBB}} | |{{GameIcon|SSBB}} | ||
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|[[Toad (move)#Customization|Sleepy Toad]] | |[[Toad (move)#Customization|Sleepy Toad]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |||
|{{SSBU|Sephiroth}} | |||
|[[Supernova]] (One of the possible effects of the move) | |||
|{{GameIcon|SSBU}} | |||
|} | |} | ||
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|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Ditto]]: Transform (if the summoner | |[[Ditto]]: Transform (if the summoner has sleeping attacks) | ||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
|- | |- | ||
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|} | |} | ||
{{ | ===By stage hazards=== | ||
The [[Spirit Battle]] condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep. | |||
{{Effects}} | |||
[[Category:Effects]] | [[Category:Effects]] | ||
Latest revision as of 20:36, October 7, 2023
Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In Super Smash Bros., every fighter's sleeping animation was identical to their stun animation, albeit with music notes appearing over their heads. From Super Smash Bros. Melee onwards, every fighter would get a unique sleeping animation.
Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.
List of sleep attacks[edit]
By characters[edit]
Character | Move(s) | Games |
---|---|---|
Daisy | Daisy Blossom | |
Hero | Snooze (through normal selection or Hocus Pocus) | |
Command Selection: (Hocus Pocus: may occur; only affects the user) | ||
Jigglypuff | Sing | |
Luigi | Negative Zone | |
Peach | Peach Blossom | |
Sleepy Toad | ||
Sephiroth | Supernova (One of the possible effects of the move) |
By items[edit]
Item | Attack | Games |
---|---|---|
Assist Trophies | Riki: Bedtime | |
Poké Ball Pokémon | Bellossom: Sweet Scent | |
Darkrai: Dark Void | ||
Ditto: Transform (if the summoner has sleeping attacks) | ||
Togepi: Metronome (Sleep Powder) |
By enemies and bosses[edit]
Enemy/Boss | Attack(s) | Games |
---|---|---|
Master Hand | Sleeper Grab | |
Master Hand and Crazy Hand | Applause (combo move) | |
Petilil | Sleep Powder |
By stage hazards[edit]
The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |