Umbra Clock Tower: Difference between revisions
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{{articleIcons|ssb4=y|ultimate=y}} | {{articleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |subtitle = ''{{iw|wikipedia|Bayonetta|video game}}'' | ||
|name = Umbra Clock Tower | |name = Umbra Clock Tower | ||
|image = [[File:SSBU-Umbra Clock Tower.png|300px|Umbra Clock Tower]] | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Umbra Clock Tower.png|300px]]|title2=Wii U|content2=[[File:SSB4 - Umbra Clock Tower.png|300px]]|title3=3DS|content3=[[File:SSB4-3DS_-_Umbra_Clock_Tower.png|300px]]}} | ||
| | |caption = [[File:BayonettaSymbol.svg|50px|class=invert-dark]]<br>Umbra Clock Tower as it appears in ''Smash''. | ||
|universe = {{uv|Bayonetta}} | |universe = {{uv|Bayonetta}} | ||
|games = ''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|availability = [[DLC|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[DLC|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
| | |for3dsmusic = Main: ''{{SSB4MusicLink|Bayonetta|Let's Hit The Climax!}}''<br>Alternate: ''{{SSB4MusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}'' | ||
|forwiiumusic = ''{{SSB4MusicLink|Bayonetta|Let's Hit The Climax!}}''<br>''{{SSB4MusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''<br>''{{SSB4MusicLink|Bayonetta|One Of A Kind}}''<br>''{{SSB4MusicLink|Bayonetta|Riders Of The Light}}''<br>''{{SSB4MusicLink|Bayonetta|Red & Black}}''<br>''{{SSB4MusicLink|Bayonetta|After Burner (∞ Climax Mix)}}''<br>''{{SSB4MusicLink|Bayonetta|Friendship}}''<br>''{{SSB4MusicLink|Bayonetta|Let's Dance, Boys!}}''<br>''{{SSB4MusicLink|Bayonetta|The Legend Of Aesir}}''<br>''{{SSB4MusicLink|Bayonetta|Time For The Climax!}}'' | |||
|ultimatemusic = [[List of SSBU Music (Bayonetta series)|''Bayonetta'' series music]]<br>Main: ''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''<br>Alternate: ''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}'' | |||
|ssb4singles = Counterpick/Banned | |ssb4singles = Counterpick/Banned | ||
|ssb4doubles = Counterpick/Banned | |ssb4doubles = Counterpick/Banned | ||
|ultimatesingles= Banned | |||
|ultimatedoubles= Banned | |||
}} | }} | ||
'''Umbra Clock Tower''' ({{ja|アンブラの時計塔|Anbura no Tokei-tō}}, ''Umbra Clock Tower'') is a stage from the {{uv|Bayonetta}} series. It is the final [[downloadable content]] stage in ''[[Super Smash Bros. 4]]'', released on February 3rd, 2016. The stage returns in ''[[Super Smash Bros. Ultimate]]''. | '''Umbra Clock Tower''' ({{ja|アンブラの時計塔|Anbura no Tokei-tō}}, ''Umbra Clock Tower'') is a stage from the {{uv|Bayonetta}} series. It is the final [[downloadable content]] stage in ''[[Super Smash Bros. 4]]'', released on February 3rd, 2016. The stage returns in ''[[Super Smash Bros. Ultimate]]''. In ''Ultimate'', {{SSBU|Bayonetta}} is fought here for her unlock battle. | ||
==Stage overview== | ==Stage overview== | ||
Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. | Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. Unlike [[Kalos Pokémon League]] and [[Wily Castle]], and similar to [[Wii Fit Studio]], this stage forces characters to fall through soft platforms as they exit, preventing [[Star KO]]s. | ||
The layout of each set of platforms are as follows: | The layout of each set of platforms are as follows: | ||
*Two soft platforms, one just above the ledge on the right and another one higher the first one to the left of it | *Two soft platforms, one just above the ledge on the right and another one higher than the first one to the left of it | ||
*Three soft platforms, two lower than the stage on either side and one in the middle just above | *Three soft platforms, two lower than the stage on either side and one in the middle just above | ||
*One hard platform that moves over the stage from right to left | *One hard platform that moves over the stage from right to left | ||
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*Two soft platforms, one below the stage that acts as a Cave of Life and another one just below the ledge on the right side (this platform can be used to reach the former for characters with short recoveries) | *Two soft platforms, one below the stage that acts as a Cave of Life and another one just below the ledge on the right side (this platform can be used to reach the former for characters with short recoveries) | ||
*Three soft platforms, two above the ledge on either side which slant away from the stage and a third that is close to the top of the screen in the middle of the main stage (this platform can fall to the height of the other two platforms) | *Three soft platforms, two above the ledge on either side which slant away from the stage and a third that is close to the top of the screen in the middle of the main stage (this platform can fall to the height of the other two platforms) | ||
The soft platforms tend to move around sporadically but generally don't move far | |||
The soft platforms tend to move around sporadically, but generally don't move far. | |||
Players enter and exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound and a very large rising purple portal that represents Umbra Witch magic. The angels [http://bayonetta.wikia.com/wiki/Affinity Affinity] and [http://bayonetta.wikia.com/wiki/Inspired Inspired] only appear and fly around in the background of Purgatorio, and occasionally the enormous [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo] comes close to the playing field and lets out a powerful roar, shaking the screen. However, none of them have an actual effect on the battle and mostly act as extravagant aesthetics. | Players enter and exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound and a very large rising purple portal that represents Umbra Witch magic. The angels [http://bayonetta.wikia.com/wiki/Affinity Affinity] and [http://bayonetta.wikia.com/wiki/Inspired Inspired] only appear and fly around in the background of Purgatorio, and occasionally the enormous [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo] comes close to the playing field and lets out a powerful roar, shaking the screen. However, none of them have an actual effect on the battle and mostly act as extravagant aesthetics. | ||
In [[8-Player Smash]], it does not enter the world of Purgatorio, hence the angels won't show up in the background. | In [[8-Player Smash]] in the Wii U version, it does not enter the world of Purgatorio, hence the angels won't show up in the background. | ||
[[Star KO]]s and [[Screen KO]]s are disabled in both versions of ''Smash 4''. This makes it one of two stages in ''Smash 3DS'' where Screen KOs cannot occur, with the other being [[Super Mario Maker]]. It is also the only stage in the game where only Blast KOs occur. | [[Star KO]]s and [[Screen KO]]s are disabled in both versions of ''Smash 4''. This makes it one of two stages in ''Smash 3DS'' where Screen KOs cannot occur, with the other being [[Super Mario Maker]]. It is also the only stage in the game where only Blast KOs occur. | ||
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File:SSBU-Umbra Clock TowerBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Umbra Clock TowerBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
===Hazards Off=== | |||
With hazards turned off in ''Ultimate'', the pieces of rubble that serve as extra platforms do not appear, leaving the clock tower itself as the only platform. | |||
==Origin== | ==Origin== | ||
[[File:Umbra Clock Tower (Bayonetta 2).png| | [[File:Umbra Clock Tower (Bayonetta 2).png|thumb|left|The Clock Tower in ''Bayonetta 2''.]] | ||
The Umbra Clock Tower is a reference to the opening of ''{{s|wikipedia|Bayonetta}}'', where [[Bayonetta]] and [http://bayonetta.wikia.com/wiki/Jeanne Jeanne] fight angels on top of a falling clock tower face during the Witch Hunts. The stage also appears in ''{{s|wikipedia|Bayonetta 2}}'' when Bayonetta is sent back in time. Forced to re-experience the Witch Hunts all over again, while fighting by the side of her mother [http://bayonetta.wikia.com/wiki/Rosa Rosa], Bayonetta and Rosa witness the clock tower's destruction first-hand, due to two giant fireball attacks by the angel [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo]. The resulting explosion causes Bayonetta and Rosa to fall off a cliff together—a different side to the one Bayonetta's past self and Jeanne fell off. | The Umbra Clock Tower is a reference to the opening of ''{{s|wikipedia|Bayonetta}}'', where [[Bayonetta]] and [http://bayonetta.wikia.com/wiki/Jeanne Jeanne] fight angels on top of a falling clock tower face during the Witch Hunts. The stage also appears in ''{{s|wikipedia|Bayonetta 2}}'' when Bayonetta is sent back in time. Forced to re-experience the Witch Hunts all over again, while fighting by the side of her mother [http://bayonetta.wikia.com/wiki/Rosa Rosa], Bayonetta and Rosa witness the clock tower's destruction first-hand, due to two giant fireball attacks by the angel [http://bayonetta.wikia.com/wiki/Fortitudo Fortitudo]. The resulting explosion causes Bayonetta and Rosa to fall off a cliff together—a different side to the one Bayonetta's past self and Jeanne fell off. | ||
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<center><gallery> | <center><gallery> | ||
Affinity - Bayo1.png|Affinity, as it appears in ''Bayonetta''. | Affinity - Bayo1.png|Affinity, as it appears in ''Bayonetta''. | ||
Inspired | SSBU spirit Inspired.png|Inspired, as it appears in ''Bayonetta''. | ||
Fortitudo - Bayo1.png|Fortitudo, as it appears in ''Bayonetta''. | Fortitudo - Bayo1.png|Fortitudo, as it appears in ''Bayonetta''. | ||
</gallery></center> | </gallery></center> | ||
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==Tournament legality== | ==Tournament legality== | ||
===''Super Smash Bros. 4''=== | |||
Umbra Clock Tower is currently listed as a Counterpick/Banned stage in competitive play, but this ruling has been heavily disputed in the community. Arguments to ban the stage include the appearance of temporary walk-offs (even though many of the walk-offs can be escaped from below) and that the platform that briefly appears below the stage creates a temporary cave of life, and any fighter on that platform when it leaves can be easily edgeguarded. It was also suggested that the Purgatorio background can be distracting to some players with attention problems, like the backgrounds of {{SSB4|Final Destination}} and [[Lylat Cruise]]. Tournaments that have larger stage lists that encompass stages such as [[Delfino Plaza]] and [[Castle Siege]] have been more likely to allow the stage as a counterpick, but so far it has not been used in any major tournaments because these larger events have more restrictive rulesets. The stage is also said to cause motion sickness for some players due to the constantly moving background. | Umbra Clock Tower is currently listed as a Counterpick/Banned stage in competitive play, but this ruling has been heavily disputed in the community. Arguments to ban the stage include the appearance of temporary walk-offs (even though many of the walk-offs can be escaped from below) and that the platform that briefly appears below the stage creates a temporary cave of life, and any fighter on that platform when it leaves can be easily edgeguarded. It was also suggested that the Purgatorio background can be distracting to some players with attention problems, like the backgrounds of {{SSB4|Final Destination}} and [[Lylat Cruise]]. Tournaments that have larger stage lists that encompass stages such as [[Delfino Plaza]] and [[Castle Siege]] have been more likely to allow the stage as a counterpick, but so far it has not been used in any major tournaments because these larger events have more restrictive rulesets. The stage is also said to cause motion sickness for some players due to the constantly moving background. | ||
However, some smashers argue that the stage was banned without proper testing, saying that the stage as a whole is less intrusive than the likes of [[Pokémon Stadium]] (which has always been legal in ''[[Melee]]'') and that its inclusion would give a new option with big [[Blast line|blast zones]] to the stage list, which currently has several stages heavily benefiting characters that K.O at the top. Despite this, the stage has remained banned in most major rulesets and has only been legal at smaller tournaments. | However, some smashers argue that the stage was banned without proper testing, saying that the stage as a whole is less intrusive than the likes of [[Pokémon Stadium]] (which has always been legal in ''[[Melee]]'') and that its inclusion would give a new option with big [[Blast line|blast zones]] to the stage list, which currently has several stages heavily benefiting characters that K.O at the top. Despite this, the stage has remained banned in most major rulesets and has only been legal at smaller tournaments. | ||
===''Super Smash Bros. Ultimate''=== | |||
With hazards off, Umbra Clock Tower is nearly identical to [[Final Destination]] while also retaining its visually busy background and is thus usually banned to reduce redundancy. | |||
==Update history== | |||
'''{{GameIcon|ssbu}} 3.1.0''' | |||
*Umbra Clock Tower's on-screen appearances and revival platforms locations have been changed. | |||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== | ||
<gallery> | <gallery> | ||
SSB4 - Umbra Clock Tower.png|Inspired's appearance in {{forwiiu}}. | SSB4 - Umbra Clock Tower.png|Inspired's appearance in {{forwiiu}}. | ||
Umbra Arrangement 1.jpg | Umbra Arrangement 1.jpg | ||
Line 85: | Line 96: | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
Clock Tower Timelapse SSBU.gif|5 minute timelapse of the clock hands moving. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|アンブラの時計塔|Anbura no Tokei-tō}} | |||
|jaM=Umbra Clock Tower | |||
|en=Umbra Clock Tower | |||
|fr=Tour de l'horloge de l'Umbra | |||
|frM=Umbra Clock Tower | |||
|es=Torre del reloj de Umbra | |||
|esM=Umbra Clock Tower | |||
|de=Umbra-Uhrturm | |||
|deM=Umbra Clock Tower | |||
|it=Torre dell'orologio di Umbra | |||
|itM=Umbra Clock Tower | |||
|nl=Umbra-Klokkentoren | |||
|nlM=Umbra Clock Tower | |||
|ru={{rollover|Часовая башня Умбры|Chasovaya bashnya Umbry|?}} | |||
|ruM=Umbra Bell Tower | |||
|ko={{rollover|엄브라의 시계탑|Eombeuraui Sigyetap|?}} | |||
|koM=Umbra Clock Tower | |||
|zh_cn={{rollover|安柏拉的时钟塔|Ānbólā De Shízhōng Tǎ|?}} | |||
|zh_cnM=Umbra Clock Tower | |||
|zh_tw={{rollover|安柏拉的時鐘塔|Ānbólā De Shízhōng Tǎ|?}} | |||
|zh_twM=Umbra Clock Tower | |||
|pt=Torre do Relógio de Umbra | |||
|ptM=Umbra Clock Tower | |||
}} | |||
==Trivia== | ==Trivia== | ||
*The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. | *The time shown on the face of the clock [[Time change|matches]] the respective game system's internal clock in real-time. If the game is [[paused]], the clock stops counting, and when un-paused, the clock instead skips ahead and resumes counting from the current time on the system. | ||
*In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | *In {{forwiiu}}, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in {{for3ds}} they are sprites due to hardware limitations. | ||
**The Affinities | **The Affinities appear as sprites in both versions of the game, but animate at 60 FPS in {{forwiiu}} and 30 FPS in {{for3ds}}. | ||
*This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | *This is the only stage in {{forwiiu}} without [[Screen KO]]s to appear in demo sequences. | ||
*In ''Ultimate'', Umbra Clock Tower has animation errors that cause rocks to disappear into thin air and for some rocks that collide into the cliff to not appear. | |||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Mother Brain]], [[Nightmare]], [[Andross]] and [[Nikki]], the latter due to the dark background obscuring her drawings. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Lugia]], [[Palkia]] and [[Lunala]]. | |||
** Despite prominently featuring the moon in the background of the stage, the [[Moon]] Assist Trophy can still be summoned here. | |||
==External links== | ==External links== | ||
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{{SSBUStages}} | {{SSBUStages}} | ||
{{Bayonetta universe}} | {{Bayonetta universe}} | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Sega]] | [[Category:Sega]] | ||
[[es:Torre del reloj de Umbra]] |
Latest revision as of 20:16, August 17, 2024
Bayonetta Umbra Clock Tower | |
---|---|
Umbra Clock Tower as it appears in Smash. | |
Universe | Bayonetta |
Appears in | SSB4 Ultimate |
Availability | Downloadable (SSB4) Starter (Ultimate) |
Crate type | Normal |
Maximum players | 4 (3DS) 8 (Wii U and Ultimate) |
Umbra Clock Tower (アンブラの時計塔, Umbra Clock Tower) is a stage from the Bayonetta series. It is the final downloadable content stage in Super Smash Bros. 4, released on February 3rd, 2016. The stage returns in Super Smash Bros. Ultimate. In Ultimate, Bayonetta is fought here for her unlock battle.
Stage overview[edit]
Umbra Clock Tower is identical in layout in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face platform, serving as extra platforms; both hard and soft platforms can appear, creating temporary walk-offs and caves of life. There are seven possible layouts that appear in a random but sequential order. Similarly to Town and City, the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. Unlike Kalos Pokémon League and Wily Castle, and similar to Wii Fit Studio, this stage forces characters to fall through soft platforms as they exit, preventing Star KOs.
The layout of each set of platforms are as follows:
- Two soft platforms, one just above the ledge on the right and another one higher than the first one to the left of it
- Three soft platforms, two lower than the stage on either side and one in the middle just above
- One hard platform that moves over the stage from right to left
- Two soft platforms, one at the center of the main stage slightly above it and another smaller one above the other platform to it's left
- Two soft platforms to either side of the stage (both of which are walk-offs)
- Two soft platforms, one below the stage that acts as a Cave of Life and another one just below the ledge on the right side (this platform can be used to reach the former for characters with short recoveries)
- Three soft platforms, two above the ledge on either side which slant away from the stage and a third that is close to the top of the screen in the middle of the main stage (this platform can fall to the height of the other two platforms)
The soft platforms tend to move around sporadically, but generally don't move far.
Players enter and exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound and a very large rising purple portal that represents Umbra Witch magic. The angels Affinity and Inspired only appear and fly around in the background of Purgatorio, and occasionally the enormous Fortitudo comes close to the playing field and lets out a powerful roar, shaking the screen. However, none of them have an actual effect on the battle and mostly act as extravagant aesthetics. In 8-Player Smash in the Wii U version, it does not enter the world of Purgatorio, hence the angels won't show up in the background.
Star KOs and Screen KOs are disabled in both versions of Smash 4. This makes it one of two stages in Smash 3DS where Screen KOs cannot occur, with the other being Super Mario Maker. It is also the only stage in the game where only Blast KOs occur.
Ω forms and Battlefield form[edit]
In Super Smash Bros. 4, the Ω form is mostly identical to the normal form of the stage, but the extra debris platforms will no longer appear, and, as a result, the camera will no longer zoom and shift. The clock face is no longer slightly recessed and is completely flat. The angels still appear, including Fortitudo and its roar.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the Ω form in SSB4; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are made of stone and resemble the stone debris platforms that occasionally appear in the normal form.
Hazards Off[edit]
With hazards turned off in Ultimate, the pieces of rubble that serve as extra platforms do not appear, leaving the clock tower itself as the only platform.
Origin[edit]
The Umbra Clock Tower is a reference to the opening of Bayonetta, where Bayonetta and Jeanne fight angels on top of a falling clock tower face during the Witch Hunts. The stage also appears in Bayonetta 2 when Bayonetta is sent back in time. Forced to re-experience the Witch Hunts all over again, while fighting by the side of her mother Rosa, Bayonetta and Rosa witness the clock tower's destruction first-hand, due to two giant fireball attacks by the angel Fortitudo. The resulting explosion causes Bayonetta and Rosa to fall off a cliff together—a different side to the one Bayonetta's past self and Jeanne fell off.
As it begins crumbling, Rosa calls the tower the "Symbol of the Umbran Way" and begins mourning its destruction, showing that the tower itself had significant meaning to the Umbran culture and their way of life.
In the Bayonetta series, there are three different dimensions called the Trinity of Reality: the Human World, Paradiso, and Inferno. Purgatorio, an alternate reality to the Human World which Angels and Demons can use to influence the Human World without having to directly enter it, exists between them.
Tournament legality[edit]
Super Smash Bros. 4[edit]
Umbra Clock Tower is currently listed as a Counterpick/Banned stage in competitive play, but this ruling has been heavily disputed in the community. Arguments to ban the stage include the appearance of temporary walk-offs (even though many of the walk-offs can be escaped from below) and that the platform that briefly appears below the stage creates a temporary cave of life, and any fighter on that platform when it leaves can be easily edgeguarded. It was also suggested that the Purgatorio background can be distracting to some players with attention problems, like the backgrounds of Final Destination and Lylat Cruise. Tournaments that have larger stage lists that encompass stages such as Delfino Plaza and Castle Siege have been more likely to allow the stage as a counterpick, but so far it has not been used in any major tournaments because these larger events have more restrictive rulesets. The stage is also said to cause motion sickness for some players due to the constantly moving background.
However, some smashers argue that the stage was banned without proper testing, saying that the stage as a whole is less intrusive than the likes of Pokémon Stadium (which has always been legal in Melee) and that its inclusion would give a new option with big blast zones to the stage list, which currently has several stages heavily benefiting characters that K.O at the top. Despite this, the stage has remained banned in most major rulesets and has only been legal at smaller tournaments.
Super Smash Bros. Ultimate[edit]
With hazards off, Umbra Clock Tower is nearly identical to Final Destination while also retaining its visually busy background and is thus usually banned to reduce redundancy.
Update history[edit]
- Umbra Clock Tower's on-screen appearances and revival platforms locations have been changed.
Gallery[edit]
Super Smash Bros. 4[edit]
Inspired's appearance in Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate[edit]
Names in other languages[edit]
Trivia[edit]
- The time shown on the face of the clock matches the respective game system's internal clock in real-time. If the game is paused, the clock stops counting, and when un-paused, the clock instead skips ahead and resumes counting from the current time on the system.
- In Super Smash Bros. for Wii U, both the Fortitudo and Inspired angels in the background are rendered as 3D models, while in Super Smash Bros. for Nintendo 3DS they are sprites due to hardware limitations.
- The Affinities appear as sprites in both versions of the game, but animate at 60 FPS in Super Smash Bros. for Wii U and 30 FPS in Super Smash Bros. for Nintendo 3DS.
- This is the only stage in Super Smash Bros. for Wii U without Screen KOs to appear in demo sequences.
- In Ultimate, Umbra Clock Tower has animation errors that cause rocks to disappear into thin air and for some rocks that collide into the cliff to not appear.
- In Ultimate, the following Assist Trophies cannot appear on this stage: Skull Kid, Mother Brain, Nightmare, Andross and Nikki, the latter due to the dark background obscuring her drawings. Additionally, the following Poké Ball Pokémon cannot be summoned: Lugia, Palkia and Lunala.
- Despite prominently featuring the moon in the background of the stage, the Moon Assist Trophy can still be summoned here.
External links[edit]
- Umbra Clock Tower on Bayonetta Wiki
Bayonetta universe | |
---|---|
Fighter | Bayonetta (SSB4 · SSBU) |
Assist Trophy | Rodin |
Stage | Umbra Clock Tower |
Other | Madama Butterfly |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |