Traction: Difference between revisions
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{{redirect|Friction|aerial friction|Air friction|here}} | {{redirect|Friction|aerial friction|Air friction|here}} | ||
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]] | [[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]] | ||
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. | '''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is measured in negative [[unit]]s/[[frame]]². | ||
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[ | Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder. | ||
Traction is | [[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games. | ||
Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have their traction completely unaffected by slippery surfaces. | |||
==Traction rankings== | ==Traction rankings== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
{|class="wikitable sortable | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1-5'''||{{SSB | |rowspan=5|'''1-5'''||{{CharHead|Fox|SSB}}||rowspan=5|2 | ||
|- | |- | ||
| | |{{CharHead|Link|SSB}} | ||
|- | |- | ||
| | |{{CharHead|Ness|SSB}} | ||
|- | |- | ||
|{{CharHead|Pikachu|SSB}} | |||
|- | |- | ||
| | |{{CharHead|Samus|SSB}} | ||
|- | |- | ||
|'''6'''||{{ | |'''6'''||{{CharHead|Captain Falcon|SSB}}||1.8 | ||
|- | |- | ||
|'''7'''||{{ | |'''7'''||{{CharHead|Donkey Kong|SSB}}||1.7 | ||
|- | |- | ||
|'''8'''||{{ | |'''8'''||{{CharHead|Yoshi|SSB}}||1.6 | ||
|- | |- | ||
|'''9'''||{{ | |'''9'''||{{CharHead|Mario|SSB}}||1.5 | ||
|- | |- | ||
|'''10'''||{{ | |'''10'''||{{CharHead|Kirby|SSB}}||1.4 | ||
|- | |- | ||
|'''11'''||{{ | |'''11'''||{{CharHead|Jigglypuff|SSB}}||1.1 | ||
|- | |- | ||
|'''12'''||{{ | |'''12'''||{{CharHead|Luigi|SSB}}||0.7 | ||
|} | |} | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
{|class="wikitable sortable | During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their [[Walk speed|Walk Speed]] (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during [[dash|Dash or RunBrake]], but it does during landing states. This includes "[[helpless|LandingFallSpecial]]", which means that [[wavedash|Wavedash & Waveland]] can go further the higher Walk Speed you have. | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1-4'''||{{SSBM | |rowspan=4|'''1-4'''||{{CharHead|Link|SSBM}}||rowspan=4|0.1 | ||
|- | |- | ||
| | |{{CharHead|Peach|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Pichu|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Zelda|SSBM}} | ||
|- | |- | ||
|'''5-6'''||{{SSBM | |rowspan=2|'''5-6'''||{{CharHead|Jigglypuff|SSBM}}||rowspan=2|0.09 | ||
|- | |- | ||
| | |{{CharHead|Pikachu|SSBM}} | ||
|- | |- | ||
|'''7-13'''||{{SSBM | |rowspan=7|'''7-13'''||{{CharHead|Captain Falcon|SSBM}}||rowspan=7|0.08 | ||
|- | |- | ||
| | |{{CharHead|Donkey Kong|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Falco|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Fox|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Kirby|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Sheik|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Young Link|SSBM}} | ||
|- | |- | ||
|'''14'''||{{ | |'''14'''||{{CharHead|Ganondorf|SSBM}}||0.07 | ||
|- | |- | ||
|'''15-23'''||{{SSBM | |rowspan=9|'''15-23'''||{{CharHead|Bowser|SSBM}}||rowspan=9|0.06 | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSBM}} | |||
|- | |- | ||
| | |{{CharHead|Mario|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Marth|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Mr. Game & Watch|SSBM}} | ||
|- | |- | ||
|{{CharHead|Ness|SSBM}} | |||
|- | |- | ||
| | |{{CharHead|Roy|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Samus|SSBM}} | ||
|- | |- | ||
| | |{{CharHead|Yoshi|SSBM}} | ||
|- | |- | ||
|'''24'''||{{ | |'''24'''||{{CharHead|Mewtwo|SSBM}}||0.04 | ||
|- | |- | ||
|'''25'''||{{ | |'''25'''||{{CharHead|Ice Climbers|SSBM}}||0.035 | ||
|- | |- | ||
|'''26'''||{{ | |'''26'''||{{CharHead|Luigi|SSBM}}||0.025 | ||
|} | |} | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
{|class="wikitable sortable | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{CharHead|Lucario|SSBB}}||0.0736 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{CharHead|Jigglypuff|SSBB}}||0.0718 | ||
|- | |- | ||
|'''3-6'''||{{SSBB | |rowspan=4|'''3-6'''||{{CharHead|Sonic|SSBB}}||rowspan=4|0.07 | ||
|- | |- | ||
| | |{{CharHead|Wario|SSBB}} | ||
|- | |- | ||
|{{CharHead|Wolf|SSBB}} | |||
|- | |- | ||
| | |{{CharHead|Zero Suit Samus|SSBB}} | ||
|- | |- | ||
|'''7-8'''||{{SSBB | |rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|0.068 | ||
|- | |- | ||
| | |{{CharHead|Peach|SSBB}} | ||
|- | |- | ||
|'''9'''||{{ | |'''9'''||{{CharHead|Falco|SSBB}}||0.065 | ||
|- | |- | ||
|'''10'''||{{ | |'''10'''||{{CharHead|Link|SSBB}}||0.064 | ||
|- | |- | ||
|'''11-16'''||{{SSBB | |rowspan=6|'''11-16'''||{{CharHead|Fox|SSBB}}||rowspan=6|0.06 | ||
|- | |- | ||
| | |{{CharHead|Mario|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|Mr. Game & Watch|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|Olimar|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|R.O.B.|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|Sheik|SSBB}} | ||
|- | |- | ||
|'''17'''||{{ | |'''17'''||{{CharHead|Pikachu|SSBB}}||0.0596 | ||
|- | |- | ||
|'''18'''||{{ | |'''18'''||{{CharHead|Samus|SSBB}}||0.0585 | ||
|- | |- | ||
|'''19'''||{{ | |'''19'''||{{CharHead|Bowser|SSBB}}||0.0577 | ||
|- | |- | ||
|'''20-22'''||{{SSBB | |rowspan=3|'''20-22'''||{{CharHead|Charizard|SSBB}}||rowspan=3|0.055 | ||
|- | |- | ||
| | |{{CharHead|Marth|SSBB}} | ||
|- | |- | ||
| | |{{CharHead|Meta Knight|SSBB}} | ||
|- | |- | ||
|'''23'''||{{ | |'''23'''||{{CharHead|Toon Link|SSBB}}||0.0547 | ||
|- | |- | ||
|'''24'''||{{ | |'''24'''||{{CharHead|Ness|SSBB}}||0.0546 | ||
|- | |- | ||
|'''25'''||{{ | |'''25'''||{{CharHead|Snake|SSBB}}||0.0542 | ||
|- | |- | ||
|'''26'''||{{ | |'''26'''||{{CharHead|Zelda|SSBB}}||0.054 | ||
|- | |- | ||
|'''27'''||{{ | |'''27'''||{{CharHead|Ivysaur|SSBB}}||0.0532 | ||
|- | |- | ||
|'''28'''||{{ | |'''28'''||{{CharHead|Donkey Kong|SSBB}}||0.0529 | ||
|- | |- | ||
|'''29'''||{{ | |'''29'''||{{CharHead|Pit|SSBB}}||0.0505 | ||
|- | |- | ||
|'''30'''||{{ | |'''30'''||{{CharHead|Captain Falcon|SSBB}}||0.05 | ||
|- | |- | ||
|'''31'''||{{ | |'''31'''||{{CharHead|Kirby|SSBB}}||0.0493 | ||
|- | |- | ||
|'''32-33'''||{{ | |rowspan=2|'''32-33'''||{{CharHead|Diddy Kong|SSBB}}||rowspan=2|0.0484 | ||
|- | |- | ||
|{{CharHead|King Dedede|SSBB}} | |||
|- | |- | ||
|'''34'''||{{ | |'''34'''||{{CharHead|Lucas|SSBB}}||0.045 | ||
|- | |- | ||
|'''35'''||{{ | |'''35'''||{{CharHead|Ike|SSBB}}||0.044 | ||
|- | |- | ||
|'''36'''||{{ | |'''36'''||{{CharHead|Yoshi|SSBB}}||0.0426 | ||
|- | |- | ||
|'''37'''||{{ | |'''37'''||{{CharHead|Squirtle|SSBB}}||0.042 | ||
|- | |- | ||
|'''38'''||{{ | |'''38'''||{{CharHead|Ice Climbers|SSBB}}||0.035 | ||
|- | |- | ||
|'''39'''||{{ | |'''39'''||{{CharHead|Luigi|SSBB}}||0.022 | ||
|} | |} | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable sortable | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Value | |||
|- | |||
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|y}} | |||
|- | |||
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718 | |||
|- | |||
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|y}} | |||
|- | |||
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07 | |||
|- | |||
|{{CharHead|Zero Suit Samus|SSB4}} | |||
|- | |||
|rowspan=4|'''6-9'''||{{CharHead|Ganondorf|SSB4}}||rowspan=4|0.068 | |||
|- | |||
|{{CharHead|Palutena|SSB4}} | |||
|- | |||
|{{CharHead|Peach|SSB4}} | |||
|- | |||
|{{CharHead|Rosalina & Luma|SSB4}} | |||
|- | |||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.067 | |||
|- | |||
|rowspan=2|'''10-11'''||{{CharHead|Corrin|SSB4}}||rowspan=2|0.065 | |||
|- | |||
|{{CharHead|Falco|SSB4}} | |||
|- | |||
|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064 | |||
|- | |||
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Default height and weight|y}} | |||
|- | |||
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06 | |||
|- | |||
|{{CharHead|Mega Man|SSB4}} | |||
|- | |||
|{{CharHead|Mr. Game & Watch|SSB4}} | |||
|- | |||
|{{CharHead|Olimar|SSB4}} | |||
|- | |||
|{{CharHead|R.O.B.|SSB4|color=Grey}} | |||
|- | |||
|{{CharHead|Roy|SSB4}} | |||
|- | |||
|{{CharHead|Ryu|SSB4}} | |||
|- | |||
|{{CharHead|Sheik|SSB4}} | |||
|- | |||
|{{CharHead|Sonic|SSB4}} | |||
|- | |||
|{{CharHead|Villager|SSB4}} | |||
|- | |||
|{{CharHead|Wii Fit Trainer|SSB4}} | |||
|- | |||
|'''N/A'''||[[Wario-Man]]||0.06 | |||
|- | |||
|'''25'''||{{CharHead|Pikachu|SSB4}}||0.0596 | |||
|- | |||
|'''26'''||{{CharHead|Samus|SSB4}}||0.0585 | |||
|- | |||
|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577 | |||
|- | |||
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|0.06325 during Limit Break status|y}} | |||
|- | |||
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055 | |||
|- | |||
|{{CharHead|Lucina|SSB4}} | |||
|- | |||
|{{CharHead|Marth|SSB4}} | |||
|- | |||
|{{CharHead|Meta Knight|SSB4}} | |||
|- | |||
|{{CharHead|Robin|SSB4}} | |||
|- | |||
|'''34'''||{{CharHead|Toon Link|SSB4}}||0.0547 | |||
|- | |||
|'''35'''||{{CharHead|Ness|SSB4}}||0.0546 | |||
|- | |||
|'''36'''||{{CharHead|Zelda|SSB4}}||0.054 | |||
|- | |||
|'''37'''||{{CharHead|Donkey Kong|SSB4}}||0.0529 | |||
|- | |||
|rowspan=2|'''38-39'''||{{CharHead|Dark Pit|SSB4}}||rowspan=2|0.0505 | |||
|- | |||
|{{CharHead|Pit|SSB4}} | |||
|- | |||
|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05 | |||
|- | |||
|'''41'''||{{CharHead|Kirby|SSB4}}||{{rollover|0.0493|0.07395 with Speed|y}} | |||
|- | |||
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484 | |||
|- | |||
|{{CharHead|King Dedede|SSB4}} | |||
|- | |||
|rowspan=9|'''44-52'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=7|0.045 | |||
|- | |- | ||
|{{CharHead|Dr. Mario|SSB4}} | |||
|- | |||
|{{CharHead|Duck Hunt|SSB4}} | |||
|- | |||
|{{CharHead|Greninja|SSB4}} | |||
|- | |||
|{{CharHead|Lucas|SSB4}} | |||
|- | |||
|{{CharHead|Mario|SSB4}} | |||
|- | |||
|{{CharHead|Pac-Man|SSB4}} | |||
|- | |||
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Default height and weight|y}} | |||
|- | |||
|{{CharHead|Mii Gunner|SSB4}} | |||
|- | |||
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|{{rollover|0.044|0.066 with Shulk's Speed|y}} | |||
|- | |||
|{{CharHead|Shulk|SSB4}} | |||
|- | |||
|'''55'''||{{CharHead|Yoshi|SSB4}}||0.0426 | |||
|- | |||
|rowspan=2|'''56-57'''||{{CharHead|Charizard|SSB4}}||rowspan=2|0.04 | |||
|- | |||
|{{CharHead|Mewtwo|SSB4}} | |||
|- | |||
|'''58'''||{{CharHead|Luigi|SSB4}}||0.024 | |||
|} | |||
===''[[Super Smash Bros. Ultimate]]''=== | |||
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{CharHead|Sonic|SSBU}}||0.138 | ||
|- | |||
|rowspan=2|'''2-3'''||{{CharHead|Pit|SSBU}}||rowspan=2|0.135 | |||
|- | |||
|{{CharHead|Dark Pit|SSBU}} | |||
|- | |||
|'''4'''||{{CharHead|Pikachu|SSBU}}||0.132 | |||
|- | |- | ||
|''' | |rowspan=4|'''5-8'''||{{CharHead|Ness|SSBU}}||rowspan=4|0.131 | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBU}} | |||
|- | |- | ||
|{{CharHead|Villager|SSBU}} | |||
|- | |- | ||
|{{CharHead|Isabelle|SSBU}} | |||
|- | |- | ||
|''' | |rowspan=2|'''9-10'''||{{CharHead|Joker|SSBU}}||rowspan=2|0.13 | ||
|- | |- | ||
| | |{{CharHead|Min Min|SSBU}} | ||
|- | |- | ||
|''' | |'''11'''||{{CharHead|Corrin|SSBU}}||0.129 | ||
|- | |- | ||
|''' | |'''12'''||{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|0.128|0.14464 after fresh Deep Breathing, 0.1408 after fully stale Deep Breathing|y}} | ||
|- | |- | ||
|''' | |'''13'''||{{CharHead|Falco|SSBU}}||0.127 | ||
|- | |- | ||
|''' | |rowspan=2|'''14-15'''||{{CharHead|Ganondorf|SSBU}}||rowspan=2|0.125 | ||
|- | |- | ||
| | |{{CharHead|Byleth|SSBU}} | ||
|- | |- | ||
|''' | |'''16'''||{{CharHead|Donkey Kong|SSBU}}||0.123 | ||
|- | |- | ||
|''' | |rowspan=2|'''17-18'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|0.121 | ||
|- | |- | ||
|{{CharHead|Mythra|SSBU}} | |||
|- | |- | ||
|''' | |'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12 | ||
|- | |- | ||
|''' | |rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.116|0.232 with Speed|y}} | ||
|- | |- | ||
|{{CharHead|Zelda|SSBU}}||rowspan=8|0.116 | |||
|- | |- | ||
|{{CharHead|Mewtwo|SSBU}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSBU}} | |||
|- | |- | ||
|{{CharHead|Snake|SSBU}} | |||
|- | |- | ||
|{{CharHead|Lucas|SSBU}} | |||
|- | |- | ||
|{{CharHead|Lucario|SSBU}} | |||
|- | |- | ||
|{{CharHead|Little Mac|SSBU}} | |||
|- | |- | ||
|{{CharHead|Pac-Man|SSBU}} | |||
|- | |- | ||
|''' | |rowspan=2|'''29-30'''||{{CharHead|Fox|SSBU}}||rowspan=2|0.115 | ||
|- | |- | ||
|{{CharHead|Kazuya|SSBU}} | |||
|- | |- | ||
|''' | |rowspan=3|'''31-33'''||{{CharHead|Marth|SSBU}}||rowspan=3|0.114 | ||
|- | |- | ||
|{{CharHead|Lucina|SSBU}} | |||
|- | |- | ||
|{{CharHead|Incineroar|SSBU}} | |||
|- | |- | ||
|''' | |'''34'''||{{CharHead|Link|SSBU}}||0.113 | ||
|- | |- | ||
|''' | |'''35'''||{{CharHead|Ike|SSBU}}||0.112 | ||
|- | |- | ||
|''' | |rowspan=3|'''36-38'''||{{CharHead|Peach|SSBU}}||rowspan=3|0.111 | ||
|- | |- | ||
|{{CharHead|Daisy|SSBU}} | |||
|- | |- | ||
|{{CharHead|Terry|SSBU}} | |||
|- | |- | ||
|''' | |rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=7|0.11 | ||
|- | |- | ||
|{{CharHead|Charizard|SSBU}} | |||
|- | |- | ||
|{{CharHead|Wolf|SSBU}} | |||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSBU}} | |||
|- | |- | ||
|{{CharHead|Ryu|SSBU}} | |||
|- | |- | ||
|{{CharHead|Ken|SSBU}} | |||
|- | |- | ||
|{{CharHead|Bayonetta|SSBU}} | |||
|- | |- | ||
|{{CharHead|Hero|SSBU}}||{{rollover|0.11|0.231 with Acceleratle|y}} | |||
|- | |- | ||
|{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}} | |||
|- | |- | ||
|''' | |rowspan=2|'''48-49'''||{{CharHead|Roy|SSBU}}||rowspan=2|0.107 | ||
|- | |- | ||
|{{CharHead|Chrom|SSBU}} | |||
|- | |- | ||
|''' | |rowspan=5|'''50-54'''||{{CharHead|Sheik|SSBU}}||rowspan=4|0.106 | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSBU}} | |||
|- | |- | ||
|{{CharHead|Wario|SSBU}} | |||
|- | |- | ||
|{{CharHead|Palutena|SSBU}} | |||
|- | |- | ||
|{{CharHead|Cloud|SSBU}}||{{rollover|0.106|0.1219 during Limit Break status|y}} | |||
|- | |- | ||
|''' | |rowspan=5|'''55-59'''||{{CharHead|Captain Falcon|SSBU}}||rowspan=5|0.105 | ||
|- | |- | ||
|{{CharHead|Young Link|SSBU}} | |||
|- | |- | ||
| | |{{CharHead|R.O.B.|SSBU|color=Grey}} | ||
|- | |- | ||
|{{CharHead|Robin|SSBU}} | |||
|- | |- | ||
|{{CharHead|King K. Rool|SSBU}} | |||
|- | |- | ||
|''' | |'''60'''||{{CharHead|Bowser|SSBU}}||0.104 | ||
|- | |- | ||
|''' | |rowspan=2|'''61-62'''||{{CharHead|Mario|SSBU}}||rowspan=2|0.102 | ||
|- | |- | ||
|{{CharHead|Inkling|SSBU}} | |||
|- | |- | ||
|''' | |'''63'''||{{CharHead|Rosalina & Luma|SSBU}}||0.099 | ||
|- | |- | ||
|''' | |'''64'''||{{CharHead|Meta Knight|SSBU}}||0.097 | ||
|- | |- | ||
|''' | |'''65'''||{{CharHead|Luigi|SSBU}}||0.096 | ||
|- | |||
|rowspan=2|'''66-67'''||{{CharHead|Yoshi|SSBU}}||rowspan=2|0.095 | |||
|- | |||
|{{CharHead|Steve|SSBU}} | |||
|- | |||
|rowspan=2|'''68-69'''||{{CharHead|Mega Man|SSBU}}||rowspan=2|0.094 | |||
|- | |||
|{{CharHead|Shulk|SSBU}} | |||
|- | |||
|rowspan=2|'''70-71'''||{{CharHead|Diddy Kong|SSBU}}||rowspan=2|0.093 | |||
|- | |||
|{{CharHead|Olimar|SSBU}} | |||
|- | |||
|'''72'''||{{CharHead|Duck Hunt|SSBU}}||0.09 | |||
|- | |||
|rowspan=2|'''73-74'''||{{CharHead|Squirtle|SSBU}}||rowspan=2|0.088 | |||
|- | |||
|{{CharHead|Piranha Plant|SSBU}} | |||
|- | |||
|rowspan=2|'''75-76'''||{{CharHead|Jigglypuff|SSBU}}||rowspan=2|0.087 | |||
|- | |||
|{{CharHead|Greninja|SSBU}} | |||
|- | |||
|rowspan=2|'''77-78'''||{{CharHead|Toon Link|SSBU}}||rowspan=2|0.086 | |||
|- | |||
|{{CharHead|Sora|SSBU}} | |||
|- | |||
|rowspan=4|'''79-82'''||{{CharHead|King Dedede|SSBU}}||rowspan=4|0.085 | |||
|- | |||
|{{CharHead|Bowser Jr.|SSBU}} | |||
|- | |||
|{{CharHead|Simon|SSBU}} | |||
|- | |||
|{{CharHead|Richter|SSBU}} | |||
|- | |||
|rowspan=2|'''83-84'''||{{CharHead|Samus|SSBU}}||rowspan=2|0.082 | |||
|- | |||
|{{CharHead|Dark Samus|SSBU}} | |||
|- | |||
|rowspan=2|'''85-86'''||{{CharHead|Ridley|SSBU}}||rowspan=2|0.08 | |||
|- | |||
|{{CharHead|Pyra|SSBU}} | |||
|- | |||
|'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077{{rollover|*|Uniquely, the Ice Climbers do not lose traction if they are standing on ice.|y}} | |||
|- | |||
|rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076 | |||
|- | |||
|{{CharHead|Banjo & Kazooie|SSBU}} | |||
|} | |} | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |
Latest revision as of 19:07, August 14, 2024
- "Friction" redirects here. For aerial friction, see here.
Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on. Traction is measured in negative units/frame².
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long dash pivot cancel in Brawl, and there are cases where sliding away from a shielded attack can help escape multiple hits. In Super Smash Bros., characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential shield breaks harder.
Luigi is well-known for having the least traction of any character in all games except Super Smash Bros. Ultimate; this originates from his low traction in most of the Mario platformers in which his abilities differ from those of Mario, which balances out his higher jumping in such games.
Traction is also affected by terrain. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the Ice Climbers uniquely have their traction completely unaffected by slippery surfaces.
Traction rankings[edit]
Super Smash Bros.[edit]
Rank | Character | Value |
---|---|---|
1-5 | Fox | 2 |
Link | ||
Ness | ||
Pikachu | ||
Samus | ||
6 | Captain Falcon | 1.8 |
7 | Donkey Kong | 1.7 |
8 | Yoshi | 1.6 |
9 | Mario | 1.5 |
10 | Kirby | 1.4 |
11 | Jigglypuff | 1.1 |
12 | Luigi | 0.7 |
Super Smash Bros. Melee[edit]
During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their Walk Speed (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during Dash or RunBrake, but it does during landing states. This includes "LandingFallSpecial", which means that Wavedash & Waveland can go further the higher Walk Speed you have.
Rank | Character | Value |
---|---|---|
1-4 | Link | 0.1 |
Peach | ||
Pichu | ||
Zelda | ||
5-6 | Jigglypuff | 0.09 |
Pikachu | ||
7-13 | Captain Falcon | 0.08 |
Donkey Kong | ||
Falco | ||
Fox | ||
Kirby | ||
Sheik | ||
Young Link | ||
14 | Ganondorf | 0.07 |
15-23 | Bowser | 0.06 |
Dr. Mario | ||
Mario | ||
Marth | ||
Mr. Game & Watch | ||
Ness | ||
Roy | ||
Samus | ||
Yoshi | ||
24 | Mewtwo | 0.04 |
25 | Ice Climbers | 0.035 |
26 | Luigi | 0.025 |
Super Smash Bros. Brawl[edit]
Rank | Character | Value |
---|---|---|
1 | Lucario | 0.0736 |
2 | Jigglypuff | 0.0718 |
3-6 | Sonic | 0.07 |
Wario | ||
Wolf | ||
Zero Suit Samus | ||
7-8 | Ganondorf | 0.068 |
Peach | ||
9 | Falco | 0.065 |
10 | Link | 0.064 |
11-16 | Fox | 0.06 |
Mario | ||
Mr. Game & Watch | ||
Olimar | ||
R.O.B. | ||
Sheik | ||
17 | Pikachu | 0.0596 |
18 | Samus | 0.0585 |
19 | Bowser | 0.0577 |
20-22 | Charizard | 0.055 |
Marth | ||
Meta Knight | ||
23 | Toon Link | 0.0547 |
24 | Ness | 0.0546 |
25 | Snake | 0.0542 |
26 | Zelda | 0.054 |
27 | Ivysaur | 0.0532 |
28 | Donkey Kong | 0.0529 |
29 | Pit | 0.0505 |
30 | Captain Falcon | 0.05 |
31 | Kirby | 0.0493 |
32-33 | Diddy Kong | 0.0484 |
King Dedede | ||
34 | Lucas | 0.045 |
35 | Ike | 0.044 |
36 | Yoshi | 0.0426 |
37 | Squirtle | 0.042 |
38 | Ice Climbers | 0.035 |
39 | Luigi | 0.022 |
Super Smash Bros. 4[edit]
Rank | Character | Value |
---|---|---|
1 | Lucario | 0.0736 |
2 | Jigglypuff | 0.0718 |
3-5 | Little Mac | 0.07 |
Wario | 0.07 | |
Zero Suit Samus | ||
6-9 | Ganondorf | 0.068 |
Palutena | ||
Peach | ||
Rosalina & Luma | ||
N/A | Giga Bowser | 0.067 |
10-11 | Corrin | 0.065 |
Falco | ||
12-13 | Link | 0.064 |
Mii Swordfighter | 0.064 | |
14-24 | Fox | 0.06 |
Mega Man | ||
Mr. Game & Watch | ||
Olimar | ||
R.O.B. | ||
Roy | ||
Ryu | ||
Sheik | ||
Sonic | ||
Villager | ||
Wii Fit Trainer | ||
N/A | Wario-Man | 0.06 |
25 | Pikachu | 0.0596 |
26 | Samus | 0.0585 |
27 | Bowser | 0.0577 |
28-33 | Cloud | 0.055 |
Bayonetta | 0.055 | |
Lucina | ||
Marth | ||
Meta Knight | ||
Robin | ||
34 | Toon Link | 0.0547 |
35 | Ness | 0.0546 |
36 | Zelda | 0.054 |
37 | Donkey Kong | 0.0529 |
38-39 | Dark Pit | 0.0505 |
Pit | ||
40 | Captain Falcon | 0.05 |
41 | Kirby | 0.0493 |
42-43 | Diddy Kong | 0.0484 |
King Dedede | ||
44-52 | Bowser Jr. | 0.045 |
Dr. Mario | ||
Duck Hunt | ||
Greninja | ||
Lucas | ||
Mario | ||
Pac-Man | ||
Mii Brawler | 0.045 | |
Mii Gunner | ||
53-54 | Ike | 0.044 |
Shulk | ||
55 | Yoshi | 0.0426 |
56-57 | Charizard | 0.04 |
Mewtwo | ||
58 | Luigi | 0.024 |
Super Smash Bros. Ultimate[edit]
In Ultimate, traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in SSB4. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as Luigi and Charizard), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in slide smashes covering less distance than in SSB4 as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.