Super Smash Bros. 4

Ganondorf (SSB4)/Back aerial: Difference between revisions

 
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==Update history==
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|Back aerial has a slight landing lag decrease.}
*{{buff|Landing lag (22 frames → 20).}}
'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Back aerial has 1 frame less landing lag.}}
*{{buff|Landing lag (20 frames → 19).}}


==Hitboxes==
==Hitboxes==
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{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 16:08, July 5, 2023

Hitbox visualization showing Ganondorf's back aerial.
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OverviewEdit

Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.

Update historyEdit

  1.0.4/  1.0.0

  •   Landing lag (22 frames → 20).

  1.1.3

  •   Landing lag (20 frames → 19).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0   40 89 0 5.5 15 3.2 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 17% 0   40 89 0 6.3 16 4.8 0.0 0.0 1.0x 1.2x 0%               Punch  
2 0 16% 0   40 89 0 4.8 15 -0.8 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-6
Hitboxes 10-12
Ending autocancel 22-
Interruptible 36
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible