Super Smash Bros. 4

Jigglypuff (SSB4)/Up aerial: Difference between revisions

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==Overview==
==Overview==
Jigglypuff sweeps its hand overhead, hitting opponents with 9% damage and decent knockback. The move has limited usage due to two major flaws; firstly, it is Jigglypuff's laggiest aerial, being the aerial with the second longest duration, after down air. However, unlike down air, it is not a multihit move, giving it more ending lag overall, which makes using the move for juggling somewhat difficult. Secondly, it has the least range out of all of Jigglypuff's aerials, having only a small hitbox on its hand which barely reaches above Jigglypuff at all, severely limiting its usage.


Jigglypuff sweeps its hand overhead, hitting opponents with 9% damage and decent knockback. The move has limited usage due to its two major flaws; firstly, it is Jigglypuff's laggiest aerial, being the aerial with the second longest duration, after down air, however unlike down air, it is not a multihit move, giving it more ending lag overall, which makes using the move for juggling somewhat difficult. Secondly, it has the least range out of all of Jigglypuff's aerials, having only a small hitbox on its hand which barely reaches above Jigglypuff at all, severely limiting its usage.
However, it does have some use. One benefit of the move is its long hitbox duration, somewhat mitigating the moves laggyness, and making it easier to use the move to prevent opponents from landing. It also has reasonably low landing lag, further improving this ability. It also does posses some degree of KO potential, particularly if Jigglypuff has [[rage]], although it is generally reserved as a last resort kill option, due to its somewhat lacklustre knockback scaling. Furthermore, while it does have a lack of vertical reach, it possesses surprising reach around Jigglypuff, due to the sweeping motion it makes with its hand while using the attack. Finally, when used shortly before landing, it can combo into a standing [[Rest]] at very low percents and a jumping Rest at percents higher than this; the former does a large amount of damage without KOing due to Rest's [[flower]] effect, and the latter can KO. Up Aerial can also combo into Up Tilt and all Jigglypuff's aerials, depending on the opponent's percent, when used this way.
 
However, it does have some use. One benefit of the move is its long hitbox duration, somewhat mitigating the moves laggyness, and making it easier to use the move to prevent opponents from landing. It also has reasonably low landing lag, further improving this ability. It also does posses some degree of KO potential, particularly if Jigglypuff has [[rage]], although it is generally reserved as a last resort kill option, due to its somewhat lacklustre knockback scaling. Furthermore, while it does have a lack of vertical reach, it possesses surprising reach around Jigglypuff, due to the sweeping motion it makes with its hand while using the attack. Finally, it can combo into [[Rest]] at very low percents when lading with the move, and while this doesn't kill, it can deal very high damage due to Rest applying the [[flower]] effect. It also will combo into Up Tilt at certain percents.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 23:36, April 12, 2022

Hitbox visualization showing Jigglypuff's up aerial.

Overview[edit]

Jigglypuff sweeps its hand overhead, hitting opponents with 9% damage and decent knockback. The move has limited usage due to two major flaws; firstly, it is Jigglypuff's laggiest aerial, being the aerial with the second longest duration, after down air. However, unlike down air, it is not a multihit move, giving it more ending lag overall, which makes using the move for juggling somewhat difficult. Secondly, it has the least range out of all of Jigglypuff's aerials, having only a small hitbox on its hand which barely reaches above Jigglypuff at all, severely limiting its usage.

However, it does have some use. One benefit of the move is its long hitbox duration, somewhat mitigating the moves laggyness, and making it easier to use the move to prevent opponents from landing. It also has reasonably low landing lag, further improving this ability. It also does posses some degree of KO potential, particularly if Jigglypuff has rage, although it is generally reserved as a last resort kill option, due to its somewhat lacklustre knockback scaling. Furthermore, while it does have a lack of vertical reach, it possesses surprising reach around Jigglypuff, due to the sweeping motion it makes with its hand while using the attack. Finally, when used shortly before landing, it can combo into a standing Rest at very low percents and a jumping Rest at percents higher than this; the former does a large amount of damage without KOing due to Rest's flower effect, and the latter can KO. Up Aerial can also combo into Up Tilt and all Jigglypuff's aerials, depending on the opponent's percent, when used this way.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 AngleIcon88.png 30 100 0 4.0 15 7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 9% 0 AngleIcon88.png 30 100 0 3.0 15 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 9% 0 AngleIcon88.png 30 100 0 3.0 15 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hitboxes 9-21
Ending autocancel 35-
Interruptible 45
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible