Duck Hunt (SSB4)/Neutral aerial: Difference between revisions
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[[File:DuckHuntNAir.gif|thumb|270px|Hitbox visualization showing Duck Hunt's neutral aerial.]] | [[File:DuckHuntNAir.gif|thumb|270px|Hitbox visualization showing Duck Hunt's neutral aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
The Duck Hunt pair spins around while facing the screen. Aside from simply dealing damage, its most useful application is escaping opponents' combos, which it can accomplish due to its low start-up lag and all-around hitbox. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} |
Latest revision as of 20:27, April 12, 2022
Overview[edit]
The Duck Hunt pair spins around while facing the screen. Aside from simply dealing damage, its most useful application is escaping opponents' combos, which it can accomplish due to its low start-up lag and all-around hitbox.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 6-8 |
Late hit | 9-37 |
Ending autocancel | 44- |
Interruptible | 56 |
Animation length | 65 |
Landing lag[edit]
Animation length | 17 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|