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[[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]] | [[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 20:22, April 12, 2022
OverviewEdit
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.
HitboxesEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 32 | 90 | 0 | 7.5 | 19 | 2.5 | 2.5 | 0.0 | 1.0x | 1.0x | 0% | Punch |
TimingEdit
AttackEdit
Initial autocancel | 1-5 |
---|---|
Hitbox | 6-10 |
Head intangible | 1-10 |
Ending autocancel | 26- |
Interruptible | 38 |
Animation length | 57 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autocancel |
Landing lagEdit
Animation length | 25 |
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Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|