Super Smash Bros. 4

Zelda (SSB4)/Dash attack: Difference between revisions

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(→‎Hitboxes: SFX correction and added data on extended hitboxes)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ZeldaDashAttack.gif|thumb|270px|Hitbox visualization showing Zelda's dash attack.]]
[[File:ZeldaDashAttack.gif|thumb|270px|Hitbox visualization showing Zelda's dash attack.]]
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
 
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|ypos=10.0
|ypos=10.0
|zpos=12.8
|zpos=12.8
|ystretch=0.0
|zstretch=0.0
|clang=f
|clang=f
|effect=Magic
|effect=Magic
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|ypos=10.0
|ypos=10.0
|zpos=13.8
|zpos=13.8
|ystretch=0.0
|zstretch=7.8
|clang=f
|clang=f
|effect=Magic
|effect=Magic
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|trip=0
|trip=0
|sfx=Magic zap
|sfx=Magic zap
|slvl=L
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
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|ypos=10.0
|ypos=10.0
|zpos=13.8
|zpos=13.8
|ystretch=0.0
|zstretch=7.8
|clang=f
|clang=f
|effect=Magic
|effect=Magic
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|-
|-
!Animation length
!Animation length
|46
|45
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Latest revision as of 21:34, July 23, 2024

Hitbox visualization showing Zelda's dash attack.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 12% 0   85 70 0 2.2 0 0.0 10.0 12.8 1.0x 1.2x 0%               Magic zap   0.0 0.0 0.0
1 0 9% 0   80 50 0 5.0 0 0.0 10.0 13.8 1.0x 1.0x 0%               Magic zap   0.0 0.0 7.8
Late hit
0 0 6% 0   80 50 0 4.8 0 0.0 10.0 13.8 1.0x 1.0x 0%               Magic zap   0.0 0.0 7.8

TimingEdit

Clean hit 6-7
Late hit 8-10
Interruptible 40
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible