Donkey Kong (SSB4)/Back aerial: Difference between revisions
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[[File:DonkeyKongBAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's back aerial.]] | [[File:DonkeyKongBAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's back aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 72: | Line 72: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 91: | Line 91: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 110: | Line 110: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 145: | Line 145: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=18}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 20:27, April 12, 2022
Overview[edit]
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Clean hit | 7-8 |
Late hit | 9-16 |
Ending autocancel | 31- |
Interruptible | 32 |
Animation length | 49 |
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Landing lag[edit]
Animation length | 18 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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