Bowser Jr. (SSB4)/Up tilt: Difference between revisions
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[[File:BowserJrUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up tilt.]] | [[File:BowserJrUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up tilt.]] | ||
==Overview== | ==Overview== | ||
{{SSB4|Bowser Jr.}} leans back, swinging a large metal fork upwards. The attack deals 6% and | {{SSB4|Bowser Jr.}} leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad [[out of shield]] option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them. | ||
== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{| | {{SSB4HitboxTableRow | ||
| | |id=0 | ||
|part=0 | |||
| | |damage=6% | ||
| | |angle=97 | ||
| | |bk=48 | ||
|ks=99 | |||
|fkv=0 | |||
|r=4.5 | |||
| | |bn=1044 | ||
|xpos=4.0 to 3.0 | |||
| | |ypos=0.0 | ||
| 0 | | |zpos=0.0 to 4.0 | ||
|type=Weapon | |||
| 1 || | |effect=Slash | ||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=M | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=6% | |||
|angle=97 | |||
|bk=48 | |||
|ks=99 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=1044 | |||
|xpos=-1.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=M | |||
}} | |||
|} | |} | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |41 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} |
Latest revision as of 12:30, April 21, 2021
Overview[edit]
Bowser Jr. leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad out of shield option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-14 |
---|---|
Interruptible | 33 |
Animation length | 41 |
Lag time |
Hitbox |
Interruptible |
|