Super Smash Bros. 4

Bowser Jr. (SSB4)/Up tilt: Difference between revisions

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[[File:BowserJrUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up tilt.]]
[[File:BowserJrUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up tilt.]]
==Overview==
==Overview==
{{SSB4|Bowser Jr.}} leans back, swinging a large metal fork upwards. The attack deals 6% and launches the foe slightly upwards, making it an effective juggling move at low damage.
{{SSB4|Bowser Jr.}} leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad [[out of shield]] option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them.


==Frame Data==
==Hitboxes==
 
{{SSB4HitboxTableHeader}}
{| class="wikitable"
{{SSB4HitboxTableRow
|-
|id=0
! Index of hitbox(es) !! Startup frames !! Hitbox length (in frames) !! Endlag Frames
|part=0
|-
|damage=6%
| 0-1 || 7 || 8 || N/A
|angle=97
|}
|bk=48
 
|ks=99
==Hitbox Properties==
|fkv=0
{| class="wikitable"
|r=4.5
|-
|bn=1044
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
|xpos=4.0 to 3.0
|-
|ypos=0.0
| 0 || Fork || 6% || 97 || 110 || 0 || 48 || 4.5 || 0 || 0 || 4 || Slash || None || 1 || 1 || 0
|zpos=0.0 to 4.0
|-
|type=Weapon
| 1 || Fork || 6% || 97 || 110 || 0 || 48 || 3 || 0 || 0 || -1 || Slash || None || 1 || 1 || 0
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=6%
|angle=97
|bk=48
|ks=99
|fkv=0
|r=3.0
|bn=1044
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|type=Weapon
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=M
}}
|}
|}


Line 32: Line 57:
|-
|-
!Animation length
!Animation length
|42
|41
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==References==
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 Master Core Alpha]
{{competitive expertise}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Latest revision as of 12:30, April 21, 2021

Hitbox visualization showing Bowser Jr.'s up tilt.

Overview[edit]

Bowser Jr. leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad out of shield option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon97.png 48 99 0 4.5 1044 4.0 to 3.0 0.0 0.0 to 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 6% 0 AngleIcon97.png 48 99 0 3.0 1044 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 7-14
Interruptible 33
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible