Super Smash Bros. 4

Lucina (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LucinaDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Lucina's grounded Dolphin Slash.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Dolphin Slash}}[[File:LucinaDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Lucina's grounded Dolphin Slash.]]
[[File:LucinaDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Lucina's aerial Dolphin Slash.]]
[[File:LucinaDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Lucina's aerial Dolphin Slash.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Clean hit knockback scaling (68 → 74).}}
*{{nerf|Clean hit hitlag multiplier (0.5x → 0.7x).}}
*{{change|Lucina now occasionally vocalizes when using Dolphin Slash.}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Landing lag (23 frames → 20).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 117: Line 126:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Clean hit
|5-6
|-
!Late hit
|6-11
|-
!Intangibility (air)
|1-5
|-
!Intangibility (ground)
|4-5
|-
!Animation length
|39
|}
{{FrameStripStart}}
!Attack
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
!Intangibility (air)
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=34}}
|-
!Intangibility (ground)
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y}}


{{MvSubNavLucina|g=SSB4}}
{{MvSubNavLucina|g=SSB4}}
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 21:54, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Lucina's grounded Dolphin Slash.
Hitbox visualization showing Lucina's aerial Dolphin Slash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Clean hit knockback scaling (68 → 74).
  • Nerf Clean hit hitlag multiplier (0.5x → 0.7x).
  • Change Lucina now occasionally vocalizes when using Dolphin Slash.

Super Smash Bros. 4 1.1.0

  • Buff Landing lag (23 frames → 20).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0 Sakurai angle 70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 11% 0 AngleIcon74.png 70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 7% 0 Sakurai angle 20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 7% 0 AngleIcon74.png 20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6% 0 AngleIcon74.png 20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Clean hit 5-6
Late hit 6-11
Intangibility (air) 1-5
Intangibility (ground) 4-5
Animation length 39
Attack FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Intangibility (air) FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Intangibility (ground) FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible