King Dedede (SSB4)/Down throw: Difference between revisions
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==Update history== | ==Update history== | ||
*{{ | {{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1 | ||
*{{Nerf|Down throw | *{{buff|Down throw launches opponents at a higher angle (70° → 80°).}} | ||
*{{Nerf|Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.}} | |||
== | ==Throw Data== | ||
{|class="wikitable | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=6% | |||
|angle=80 | |||
|af=3 | |||
|bk=70 | |||
|ks=82 | |||
|fkv=0 | |||
|noff=f | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Throw Release | |||
|26 | |||
|- | |||
!Interruptible | |||
|42 | |||
|- | |- | ||
! | !Animation length | ||
| | |56 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=38}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavKingDedede|g=SSB4}} | {{MvSubNavKingDedede|g=SSB4}} | ||
[[Category:King Dedede (SSB4)]] | [[Category:King Dedede (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] | ||
[[Category:Normal attacks (SSB4)]] | [[Category:Normal attacks (SSB4)]] |
Latest revision as of 08:01, December 10, 2022
Overview[edit]
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).
Update history[edit]
1.0.4/ 1.0.1
- Down throw launches opponents at a higher angle (70° → 80°).
- Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 70 | 82 | 0 | 0 | 1.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 26 |
Interruptible | 42 |
Animation length | 56 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|