Zelda (SSB4)/Down throw: Difference between revisions
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[[File:ZeldaThrowDown.gif|thumb|270px|Hitbox visualization showing Zelda's down throw.]] | [[File:ZeldaThrowDown.gif|thumb|270px|Hitbox visualization showing Zelda's down throw.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
== | ==Overview== | ||
Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage. | |||
==Throw and Hitbox Data== | |||
===Hitboxes=== | |||
Looping hitbox, hits four times. | Looping hitbox, hits four times. | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4SpecialHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=1% | |damage=1% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 36: | Line 29: | ||
|type=Magic | |type=Magic | ||
|sdi=1.0 | |sdi=1.0 | ||
|ff= | |ff=0.5 | ||
|trip=0 | |trip=0 | ||
|sfx=Magic zap | |sfx=Magic zap | ||
Line 43: | Line 36: | ||
|} | |} | ||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=2% | |||
|angle=100 | |||
|af=3 | |||
|bk=85 | |||
|ks=55 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hits 1-4 | |||
|25-26, 31-32, 37-38, 43-44 | |||
|- | |||
!Throw Release | |||
|51 | |||
|- | |||
!Interruptible | |||
|70 | |||
|- | |||
!Animation length | |||
|79 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=61}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:down throws (SSB4)]] | [[Category:down throws (SSB4)]] |
Latest revision as of 08:58, March 9, 2021
Overview[edit]
Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Looping hitbox, hits four times.
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2% | Forwards | 85 | 55 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 51 |
Interruptible | 70 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|