Captain Falcon (SSB4)/Down aerial: Difference between revisions
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[[File:CaptainFalconDAir.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down aerial.]] | [[File:CaptainFalconDAir.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down aerial.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong [[meteor smash]]. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to [[Falco (SSB4)/Down aerial|Falco's]]. This move is an excellent high-risk, high-reward option when [[Edgeguarding|edgeguarding]], as it can KO characters offstage at low percent thanks to its high knockback and meteor smash angle. This especially powerful against characters with poor vertical recoveries, such as [[Donkey Kong (SSB4)|Donkey Kong]]. It also allows Falcon to perform powerful [[Footstool Jump|footstool]] combos by following up a footstool with a fastfall down aerial - this can [[Lock|lock]] the opponent, or bounce them up into the air for additional follow-ups (including another footstool). Examples of footstool combos can be seen [https://www.youtube.com/watch?v=haciLbzgYTA here.] | |||
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong [[meteor smash]]. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to [[Falco (SSB4)/Down aerial|Falco's]]. | |||
==Hitboxes== | ==Hitboxes== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 87: | Line 86: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavCaptainFalcon|g=SSB4}} | {{MvSubNavCaptainFalcon|g=SSB4}} | ||
[[Category:Captain Falcon (SSB4)]] | [[Category:Captain Falcon (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] | [[Category:Down aerials (SSB4)]] |
Latest revision as of 14:06, September 13, 2020
Overview[edit]
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong meteor smash. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to Falco's. This move is an excellent high-risk, high-reward option when edgeguarding, as it can KO characters offstage at low percent thanks to its high knockback and meteor smash angle. This especially powerful against characters with poor vertical recoveries, such as Donkey Kong. It also allows Falcon to perform powerful footstool combos by following up a footstool with a fastfall down aerial - this can lock the opponent, or bounce them up into the air for additional follow-ups (including another footstool). Examples of footstool combos can be seen here.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 16-18 |
Ending autocancel | 39 |
Interruptible | 45 |
Animation length | 54 |
Landing lag[edit]
Animation length | 21 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|