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Super Smash Bros. 4

Donkey Kong (SSB4)/Forward smash: Difference between revisions

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m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongFSmash.gif|thumb|270px|Hitbox visualization showing Donkey Kong's forward smash.]]
{{competitive expertise}}
{{competitive expertise}}


==Overview==
Donkey Kong claps his hands together in front of him. The attack deals slightly more damage when the opponent is hit by the hitbox on the hands rather than on the arms.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 52: Line 54:


==Timing==
==Timing==
This move is not interruptible.
{|class="wikitable"
{|class="wikitable"
!Charges between
|14-15
|-
|-
!Hitbox active
!Hitboxes
|22-23
|22-23
|-
|-
!Arm and head intangible
!Arms and head intangible
|20-26
|20-26
|-
|-
!Animation length
!Animation length
|55
|54
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}
|Hitboxes {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}
{{FrameStripEnd}}{{FrameStripStart}}
|-
{{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=29}}
|Arms and head {{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=28}}
{{FrameStripEnd}}Arms and head only.
{{FrameStripEnd}}
{{FrameIconLegend|hitbox=y|lag=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y}}
 
{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 20:55, April 12, 2022

Hitbox visualization showing Donkey Kong's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Donkey Kong claps his hands together in front of him. The attack deals slightly more damage when the opponent is hit by the hitbox on the hands rather than on the arms.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 1 AngleIcon46.png 30 91 0 5.7 0 0.0 6.4 24.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 19% 1 Sakurai angle 25 91 0 3.7 0 0.0 6.4 18.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Charges between 14-15
Hitboxes 22-23
Arms and head intangible 20-26
Animation length 54
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Arms and head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible